afe397da3f
Make each directory answerable by path alone: src/ is what the Remotion build compiles, scripts/ is what you run by hand. Removed: - `ffmpeg.sh` — never worked; every parameter was assigned `$1`, so bake/bypass were broken from the start. Superseded by `scripts/ffmpeg_tools.py bake|still`. - `src/lrc2srt.ts` — the TypeScript port; `scripts/lrc2srt.py` is the script that was actually maintained, and it now handles the multi-timestamp cases the TS version did. - `scripts/bom-gen.ts` — superseded by `scripts/bom_gen.py`. - `scripts/ffmpegusage.txt` — legacy command notebook. Every recipe in it is now reproduced by `ffmpeg_tools.py`, including the `-map 0:v:0 -map 1:a:0 -c:v copy` mux and the FLAC `-compression_level 12` case, so it has no unique content left. Also drops the `bom-gen` alias from the dispatcher (dash-case was TypeScript naming) and documents the boundary in README.md and REMOTION-QUICKSTART.md. `npm run lint` (eslint src && tsc) passes with src/ reduced to Remotion input.
70 lines
2.4 KiB
Markdown
70 lines
2.4 KiB
Markdown
# Video-related files for NCMR songs
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This repo houses the code-like files for NCMR music videos. Binary assets live elsewhere.
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## Structure
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> **Repo state: workspace under construction.** `master` is *not* locked in yet —
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> it is still being assembled as the shared template. Until it is locked, any
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> branching strategy is fine and template/tooling work can land on `master`
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> directly. The branch conventions below describe the intended end state, not a
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> rule currently in force.
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### `master` branch — shared template
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This branch holds the common scaffolding:
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- **Remotion project** — entry point, root component, and a placeholder composition
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- **`scripts/`** — Python toolchain (stdlib only) for subtitles, ffmpeg and asset manifests
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- **Build config** — TypeScript, ESLint, Prettier, Remotion studio
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### `src/` vs `scripts/`
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Two directories, two jobs:
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- **`src/`** — Remotion input only. Everything here is compiled by `tsc`/Remotion
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and linted by `npm run lint`.
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- **`scripts/`** — operator tooling. Python, standard library only, run directly
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(`python3 scripts/tools.py --help`). Nothing here is part of the Remotion build.
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Keep the boundary sharp: anything the video build compiles belongs in `src/`, and
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anything you run by hand belongs in `scripts/`.
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### Song branches
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For each song, create a branch `<song-name>/master` (and optionally feature branches
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like `<song-name>/synced-lyrics-remotion`):
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```
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git checkout -b <song-name>/master
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```
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Copy the shared template into the song branch, then add song-specific files:
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```
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mkdir -p <song-name>
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# Place your song-specific compositions, assets manifests, etc.
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```
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Once `master` is locked in it remains protected and mostly immutable. Until then,
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song branches are a rehearsal for that end state, not a requirement.
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## Guideline
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### Git-ignored (not tracked here)
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- Binary input assets (audio, images, fonts, material video clips)
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- Video output (`out/`, rendered files)
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For untracked input assets, a **bill of materials** listing everything and explaining
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what each file is will be mandatory. Keep it as `BOM.md` alongside your song assets.
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### Branching
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- `master` — minimal template (protected once locked in)
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- `<song>/master` — song-specific work
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- `<song>/<feature>` — parallel features for a song
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Once `master` is locked, this repo's branching rules supersede any generic git
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operation conventions. Before that point, use whatever is convenient.
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