Files
codename-206/README.md
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Mikkeli Matlock 8d9eaeaffc Stage 2: full-band compressor with constant-latency look-ahead
Implements the single full-band feed-forward compressor (the engine that will be
reused per band + for the 'All' channel). Design follows Giannoulis et al. 2012:
log-domain gain computer with a quadratic soft knee feeding a smooth decoupled
peak detector for attack/release ballistics. Stereo-linked peak detection.

Look-ahead uses a fixed audio delay with a constant reported latency (set once in
initialize); the knob only moves the detector tap within that delay. This avoids
renegotiating latency from process(), which crashed FL Studio when the look-ahead
was adjusted during playback.

- src/dsp/compressor.rs: Compressor + CompressorSettings, RT-safe (no alloc in
  process; buffers sized in prepare; envelope denormals flushed in-code)
- src/lib.rs: nested CompressorParams (threshold/ratio/knee/attack/release/makeup/
  bypass) + global look-ahead; egui ParamSlider grid; latency reported once
- 5 unit tests (static curve, knee continuity, steady-state convergence, constant
  latency); Cargo.toml lib crate-type added so tests link
- README: 'All' channel architecture already documented; look-ahead spec updated

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 19:33:31 +09:00

11 KiB
Raw Blame History

Codename 206

Called 206 because the Peugeot 206 has a 'maxi' variant. You'll know this is a Maximizer knockoff if you can follow that trail of thoughts.
Multiband Compressor / Limiter VST3 — Project Plan

Overview

A VST3 multiband compressor/limiter with a custom gain curve display, inspired by FL Studio's Maximizer.
Built with Rust + NIH-plug (VST3 + CLAP output) + egui for the UI.

Goals:

  • 3-band (configurable crossover points) compressor/limiter
  • An 'All' aggregate channel: a 4th comp/lim stack on the summed bands, so bypassing all bands turns the plugin into a simple full-band compressor (mirrors FL's Maximizer)
  • Look-ahead brickwall output limiter with true-peak detection
  • Real-time gain reduction metering per band
  • Custom gain curve visualiser
  • Fully resizable vector UI

Tech Stack

Layer Choice
Language Rust (stable)
Plugin framework NIH-plug
Plugin formats VST3, CLAP
UI framework egui (via nih_plug_egui)
Build tooling cargo xtask bundle

Signal Flow

Input
  └─ Crossover filterbank (Linkwitz-Riley LR4 @ each crossover freq)
       ├─ Band 1 (low)   → look-ahead delay → compressor VCA → gain stage ─┐ (bypassable)
       ├─ Band 2 (mid)   → look-ahead delay → compressor VCA → gain stage ─┤ (bypassable)
       └─ Band 3 (high)  → look-ahead delay → compressor VCA → gain stage ─┤ (bypassable)
                                                                           │
       Sum of bands ◄──────────────────────────────────────────────------┘
         └─ 'All' channel → look-ahead delay → compressor VCA → gain stage
              └─ output brickwall limiter (true-peak, 4x oversampled) → output

The detector for each band reads look_ahead_ms ahead of the VCA, so gain reduction is already ramping when the transient arrives.

The 'All' aggregate channel (mirrors FL's Maximizer): the three bands are summed and the result passes through a fourth, full-band compressor/limiter stack before the output limiter. Because the LR4 filterbank sums phase-coherently flat, bypassing all three bands leaves the summed signal identical to the input — so the plugin collapses into a plain single-band compressor/limiter driven entirely by the 'All' channel. That makes "multiband off = simple comp" a first-class mode, not an afterthought.


DSP Architecture

Crossover Filterbank

  • Linkwitz-Riley 4th-order (LR4) filters at each crossover frequency
  • LR4 = two cascaded biquads (Butterworth LP or HP)
  • Bands sum phase-coherently back to flat
  • Crossover frequencies are user-adjustable parameters

Per-Band Compressor

  • Level detection: switchable RMS / peak, with configurable window
  • Gain computer: threshold, ratio, soft knee
  • Attack / release envelopes (logarithmic ballistics)
  • Makeup gain per band
  • Look-ahead: circular delay buffer on the audio path; detector reads ahead

'All' Aggregate Channel

  • Structurally identical to a per-band compressor — reuse the same comp/lim code/params, just fed the summed signal instead of a filtered band
  • Runs after the three bands are summed, before the output brickwall limiter
  • Bands are individually bypassable; with all three bypassed the (phase-coherent) crossover sum equals the dry input, so the 'All' channel alone acts as a full-band comp/lim
  • Has its own look-ahead delay; total reported latency = max(band look-ahead) + 'All' look-ahead

Output Limiter

  • True-peak brickwall (ceiling = 0 dBFS or user-defined)
  • 4x oversampling for inter-sample peak detection
  • Short attack (≤ 0.1 ms), auto-release

Latency

  • Look-ahead duration must be reported via Plugin::latency() for DAW compensation
  • All bands use equal delay to preserve phase alignment

Parameters

Global

  • input_gain — pre-gain before filterbank (dB)
  • output_ceiling — brickwall ceiling (dBFS, default 0.0)
  • look_ahead_ms — look-ahead time (05 ms). Reported latency is constant (the max look-ahead); the knob only moves the detector tap within that fixed delay, so it is safe to adjust during playback (changing reported latency mid-stream crashes some hosts, FL included)
  • crossover_low_hz — low/mid crossover frequency
  • crossover_high_hz — mid/high crossover frequency

Per-Channel Compressor (× 4: low, mid, high, all — one #[nested] params struct reused)

  • threshold_db
  • ratio — 1.0 (off) to ∞ (limiting)
  • attack_ms
  • release_ms
  • knee_db — soft knee width
  • makeup_gain_db
  • bypass — per-channel bypass (bypassing low+mid+high = simple full-band comp via the 'all' channel)

The 'all' channel uses the same struct so its UI and DSP are identical to a band; it just sits after the band sum.

Project Structure

src/
  lib.rs            # Plugin entry point, implements Plugin trait
  params.rs         # Params struct with NIH-plug #[id] attributes
  dsp/
    mod.rs
    crossover.rs    # LR4 filterbank (biquad chains)
    compressor.rs   # Per-band compressor + look-ahead
    limiter.rs      # Output true-peak brickwall limiter
    biquad.rs       # Generic biquad filter (Direct Form II transposed)
    delay.rs        # Circular buffer for look-ahead delay lines
    oversampler.rs  # 4x oversampler for true-peak detection
  editor/
    mod.rs          # egui editor setup via nih_plug_egui
    widgets/
      gain_curve.rs # Custom egui Widget: gain curve display
      band_meter.rs # Per-band gain reduction meter
      level_meter.rs# Input/output level meter

Build Steps

The project is already scaffolded (NIH-plug + nih_plug_egui, pinned to a fixed git rev in Cargo.toml). You do not need the Steinberg VST3 SDK — NIH-plug bundles its own bindings.

Prerequisites (Windows):

  • Rust stable (rustupwinget install Rustlang.Rustup)
  • Visual Studio 2022 with the "Desktop development with C++" workload (provides the MSVC linker)
# Build + bundle the VST3 and CLAP
cargo xtask bundle codename_206 --release
# Output: target\bundled\Codename 206.vst3  and  Codename 206.clap

Deployment

FL Studio scans C:\Program Files\Common Files\VST3 by default, ignores directory junctions (so a symlinked bundle is invisible to its scanner), and caches failed scans. So deployment must copy a real bundle into a folder FL scans, then FL must be told to rescan failed plugins.

Use the provided script (no need to remember the details):

.\deploy.ps1            # build, then copy to the global VST3/CLAP folders (one UAC prompt)
.\deploy.ps1 -SkipBuild # reinstall the last build without rebuilding
.\deploy.ps1 -User      # copy to %LOCALAPPDATA%\Programs\Common\VST3 instead (no admin) — best for a dev loop

deploy.bat is a double-click wrapper around the same script.

After deploying, in FL Studio: Options → Manage plugins → tick "Rescan previously failed plugins" → Find installed plugins, then search for Codename 206. (The rescan-failed step is essential — without it FL silently skips a plugin it has seen before.)


Implementation Order

Work through these stages in order — each stage produces a loadable, audible plugin.

Stage 1 — Skeleton plugin

  • NIH-plug "passthrough" compiling and loading in DAW
  • Params struct with all parameters declared (no DSP yet)
  • process() passes audio through untouched
  • Verify plugin loads and parameters appear in DAW

Stage 2 — Single-band compressor (no look-ahead, no UI)

  • Implement biquad.rs — generic biquad, Direct Form II transposed
  • Implement basic RMS level detector
  • Implement gain computer (threshold, ratio, knee)
  • Implement attack/release envelope on gain reduction
  • Wire into process(), test with a sine sweep

Stage 3 — Crossover filterbank

  • Implement LR4 LP and HP biquad chains in crossover.rs
  • Verify bands sum flat (null test: sum vs dry should be silence)
  • Add per-band bypass; with all bands bypassed, output must null against dry (proves the "simple comp" mode path)
  • Apply per-band compressor to each band
  • Sum bands back together
  • Run the summed signal through the 'All' channel comp/lim (reuse the per-band compressor) before output

Stage 4 — Look-ahead + brickwall limiter

  • Implement delay.rs circular buffer
  • Wire look-ahead: detector reads N samples ahead of VCA
  • Report latency via Plugin::latency()
  • Implement oversampler.rs (4x, use a polyphase FIR or windowed sinc)
  • Implement brickwall output limiter with true-peak detection

Stage 5 — Basic egui UI

  • Add nih_plug_egui editor
  • Knobs / sliders for all parameters
  • Per-band bypass toggles
  • Confirm UI controls update DSP in real time

Stage 6 — Custom visualisations

  • level_meter.rs — input/output RMS + peak meters
  • band_meter.rs — per-band gain reduction meters (vertical bars)
  • gain_curve.rs — static gain curve display per band (threshold/ratio/knee)
  • Draggable crossover handles on a frequency display

Key Implementation Notes

No allocations in process()

Rust's borrow checker will help, but be explicit. All buffers (delay lines, filter states) must be pre-allocated in initialize(). Use assert_process_allocs feature flag during development to catch violations.

Denormal flushing

Add #[cfg(target_arch = "x86_64")] std::arch::x86_64::_MM_SET_FLUSH_ZERO_MODE(...) in initialize(), or add a small DC offset (1e-25) to filter inputs.

Parameter smoothing

NIH-plug provides Smoother — use it for all gain/threshold params to avoid zipper noise.

Thread safety

Params are atomics. The editor and audio thread communicate only through params and Arc<Mutex<...>> meter data. Never pass DSP state to the UI directly.

VST3 licensing

You must accept Steinberg's VST3 SDK licence before distributing VST3 binaries. NIH-plug's VST3 bindings are GPLv3; if you distribute, the plugin must also be GPLv3 (or you need a commercial Steinberg licence). CLAP has no such restriction.


Reference Material

  • NIH-plug repo — read the plugins/ examples first
  • NIH-plug docs
  • Cookiecutter template
  • egui docs
  • Zölzer, DAFX: Digital Audio Effects — biquad filter cookbook
  • Giannoulis et al., "Digital Dynamic Range Compressor Design" (JAES 2012) — compressor ballistics reference
  • AES paper on true-peak limiting / inter-sample peaks (ITU-R BS.1770)