feat: static gain-curve display for the selected channel
Add editor/gain_curve.rs: a square panel beside the scrolling plot showing the channel transfer (out vs in, -60..0 dB) for whichever channel the plot tab selects. Plots the full wet path — out = (in + pre_gain) + gain_reduction + makeup — using the shared Compressor::gain_computer (now pub) so it matches the DSP and the GR meter. Unity-reference diagonal + threshold marker; mix not folded in. Update README structure/status to reflect the editor/ widget module and the completed Stage 6 visualisers. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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//! Static gain-curve display (visualisation only): output level vs input level for the channel
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//! currently selected in the plot. Plots the full channel transfer for the wet path:
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//! `out = (in + pre_gain) + gain_reduction(in + pre_gain) + makeup`. Mix is not folded in (the
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//! curve shows the wet/100% path, matching the GR-meter convention); output is clamped at 0 dBFS.
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use nih_plug_egui::egui::{self, pos2, vec2, Align2, Color32, CornerRadius, FontId, Sense, Stroke};
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use crate::dsp::compressor::Compressor;
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use crate::params::Codename206Params;
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/// Side length of the square plot.
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const CURVE_SIZE: f32 = 150.0;
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/// dB extent of both axes (bottom/left = FLOOR_DB, top/right = 0 dBFS).
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const FLOOR_DB: f32 = -60.0;
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pub(super) fn draw(ui: &mut egui::Ui, params: &Codename206Params, selected: usize) {
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let labels = ["LOW", "MID", "HIGH", "ALL"];
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let ch = selected.min(3);
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let cp = match ch {
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0 => ¶ms.low,
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1 => ¶ms.mid,
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2 => ¶ms.high,
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_ => ¶ms.all,
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};
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let pre = cp.pre_gain_db.value();
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let threshold = cp.threshold_db.value();
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let ratio = cp.ratio.value();
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let knee = cp.knee_db.value();
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let makeup = cp.makeup_db.value();
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ui.label(format!("Curve: {}", labels[ch]));
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let (rect, _) = ui.allocate_exact_size(vec2(CURVE_SIZE, CURVE_SIZE), Sense::hover());
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let p = ui.painter_at(rect);
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p.rect_filled(rect, CornerRadius::ZERO, Color32::from_rgb(16, 16, 20));
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let inset = 2.0;
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let (left, right, top, bottom) =
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(rect.left() + inset, rect.right() - inset, rect.top() + inset, rect.bottom() - inset);
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let w = right - left;
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let h = bottom - top;
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let x_for = |db: f32| left + (db - FLOOR_DB) / -FLOOR_DB * w;
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let y_for = |db: f32| bottom - (db - FLOOR_DB) / -FLOOR_DB * h;
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// Unity reference (out = in), bottom-left to top-right.
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p.line_segment([pos2(left, bottom), pos2(right, top)], Stroke::new(1.0, Color32::from_gray(45)));
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// Threshold marker on the input axis — shifted left by pre-gain (the comp sees in + pre).
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let tx = x_for((threshold - pre).clamp(FLOOR_DB, 0.0));
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p.line_segment([pos2(tx, top), pos2(tx, bottom)], Stroke::new(1.0, Color32::from_rgb(80, 60, 45)));
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// Full wet transfer: drive into the comp, then makeup. (Mix not folded in.)
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let n = 96;
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let mut pts = Vec::with_capacity(n + 1);
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for i in 0..=n {
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let in_db = FLOOR_DB + (i as f32 / n as f32) * -FLOOR_DB; // external input, -60..0
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let driven = in_db + pre;
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let gr = Compressor::gain_computer(driven, threshold, ratio, knee); // <= 0 dB
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let out_db = (driven + gr + makeup).clamp(FLOOR_DB, 0.0);
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pts.push(pos2(x_for(in_db), y_for(out_db)));
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}
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p.add(egui::Shape::line(pts, Stroke::new(1.6, Color32::from_rgb(120, 200, 160))));
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// Corner dB ticks.
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p.text(pos2(left + 1.0, top + 1.0), Align2::LEFT_TOP, "0", FontId::proportional(9.0), Color32::from_gray(90));
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p.text(pos2(left + 1.0, bottom - 1.0), Align2::LEFT_BOTTOM, "-60", FontId::proportional(9.0), Color32::from_gray(90));
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}
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