Make each directory answerable by path alone: src/ is what the Remotion build compiles, scripts/ is what you run by hand. Removed: - `ffmpeg.sh` — never worked; every parameter was assigned `$1`, so bake/bypass were broken from the start. Superseded by `scripts/ffmpeg_tools.py bake|still`. - `src/lrc2srt.ts` — the TypeScript port; `scripts/lrc2srt.py` is the script that was actually maintained, and it now handles the multi-timestamp cases the TS version did. - `scripts/bom-gen.ts` — superseded by `scripts/bom_gen.py`. - `scripts/ffmpegusage.txt` — legacy command notebook. Every recipe in it is now reproduced by `ffmpeg_tools.py`, including the `-map 0:v:0 -map 1:a:0 -c:v copy` mux and the FLAC `-compression_level 12` case, so it has no unique content left. Also drops the `bom-gen` alias from the dispatcher (dash-case was TypeScript naming) and documents the boundary in README.md and REMOTION-QUICKSTART.md. `npm run lint` (eslint src && tsc) passes with src/ reduced to Remotion input.
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Video-related files for NCMR songs
This repo houses the code-like files for NCMR music videos. Binary assets live elsewhere.
Structure
Repo state: workspace under construction.
masteris not locked in yet — it is still being assembled as the shared template. Until it is locked, any branching strategy is fine and template/tooling work can land onmasterdirectly. The branch conventions below describe the intended end state, not a rule currently in force.
master branch — shared template
This branch holds the common scaffolding:
- Remotion project — entry point, root component, and a placeholder composition
scripts/— Python toolchain (stdlib only) for subtitles, ffmpeg and asset manifests- Build config — TypeScript, ESLint, Prettier, Remotion studio
src/ vs scripts/
Two directories, two jobs:
src/— Remotion input only. Everything here is compiled bytsc/Remotion and linted bynpm run lint.scripts/— operator tooling. Python, standard library only, run directly (python3 scripts/tools.py --help). Nothing here is part of the Remotion build.
Keep the boundary sharp: anything the video build compiles belongs in src/, and
anything you run by hand belongs in scripts/.
Song branches
For each song, create a branch <song-name>/master (and optionally feature branches
like <song-name>/synced-lyrics-remotion):
git checkout -b <song-name>/master
Copy the shared template into the song branch, then add song-specific files:
mkdir -p <song-name>
# Place your song-specific compositions, assets manifests, etc.
Once master is locked in it remains protected and mostly immutable. Until then,
song branches are a rehearsal for that end state, not a requirement.
Guideline
Git-ignored (not tracked here)
- Binary input assets (audio, images, fonts, material video clips)
- Video output (
out/, rendered files)
For untracked input assets, a bill of materials listing everything and explaining
what each file is will be mandatory. Keep it as BOM.md alongside your song assets.
Branching
master— minimal template (protected once locked in)<song>/master— song-specific work<song>/<feature>— parallel features for a song
Once master is locked, this repo's branching rules supersede any generic git
operation conventions. Before that point, use whatever is convenient.