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@@ -34,12 +34,12 @@ Built with **Rust** + **NIH-plug** (VST3 + CLAP output) + **egui** for the UI.
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```
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Input
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└─ Crossover filterbank (Linkwitz-Riley LR4 @ each crossover freq)
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├─ Band 1 (low) → look-ahead delay → compressor VCA → gain stage ─┐ (bypassable)
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├─ Band 2 (mid) → look-ahead delay → compressor VCA → gain stage ─┤ (bypassable)
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└─ Band 3 (high) → look-ahead delay → compressor VCA → gain stage ─┤ (bypassable)
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├─ Band 1 (low) → pre-gain → look-ahead delay → compressor VCA → makeup ─┐ (dry/wet mix)
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├─ Band 2 (mid) → pre-gain → look-ahead delay → compressor VCA → makeup ─┤ (dry/wet mix)
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└─ Band 3 (high) → pre-gain → look-ahead delay → compressor VCA → makeup ─┤ (dry/wet mix)
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│
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Sum of bands ◄──────────────────────────────────────────────------┘
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└─ 'All' channel → look-ahead delay → compressor VCA → gain stage
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Sum of bands ◄─────────────────────────────────────────────────────------┘
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└─ 'All' channel → pre-gain → look-ahead delay → compressor VCA → makeup
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└─ output brickwall limiter (true-peak, 4x oversampled) → output
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```
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@@ -62,20 +62,21 @@ a first-class mode, not an afterthought.
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- Bands sum phase-coherently to flat **magnitude** (the sum is an all-pass; lower bands get an all-pass at each later crossover to match phase — not a bit-exact time-domain null)
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- Crossover frequencies are user-adjustable parameters
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### Per-Band Compressor
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- **Pre-gain (drive)**: scales the band *before* the detector, so it pushes harder into compression and feeds the sum/limiter hotter — a mild "compressed semi-distortion" without a dedicated saturator. Applied in the wiring (the compressor itself is untouched). Pairs with makeup for full input/output gain-staging
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- Level detection: switchable peak / RMS (RMS window currently hardcoded small; can be exposed later)
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- Gain computer: threshold, ratio, soft knee
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- Attack / release envelopes (logarithmic ballistics)
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- Makeup gain per band
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- Makeup gain per band (−24…+24 dB — attenuates as well as boosts)
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- Look-ahead: circular delay buffer on the audio path; detector reads ahead
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### 'All' Aggregate Channel
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- Structurally **identical to a per-band compressor** — reuse the same comp/lim code/params, just fed the summed signal instead of a filtered band
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- Runs after the three bands are summed, before the output brickwall limiter
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- Bands are individually bypassable; with all three bypassed the (phase-coherent) crossover sum equals the dry input, so the 'All' channel alone acts as a full-band comp/lim
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- Bands have a per-channel dry/wet **mix** (parallel compression); at 0% (or all three dry) the (phase-coherent) crossover sum equals the dry input, so the 'All' channel alone acts as a full-band comp/lim
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- Has its own look-ahead; the plugin reports a single **constant** total latency (the fixed band + 'All' look-ahead), set once — see Latency below
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### Output Limiter
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- Brickwall, ceiling = 0 dBFS or user-defined (`output_ceiling`). Look-ahead + sliding-max peak detection + a ceiling clamp guarantee the output never exceeds the ceiling
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- Short attack (≤ 0.1 ms), auto-release (release time user-set)
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- **Sample-peak today**; 4x-oversampled true-peak (inter-sample) detection is the remaining Stage-4 work
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- **True-peak**: 4× polyphase oversampling estimates the inter-sample peak (detection only — the upsampled signal is discarded); the limiter targets a 0.3 dB margin under the ceiling to cover the 4× residual
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### Latency
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- Reported via `context.set_latency_samples()` in `initialize()` — **never** from `process()`; renegotiating latency mid-stream crashes some hosts (FL included)
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- Reported latency is a **constant** (the max look-ahead); the look-ahead control only moves the detector tap within that fixed delay
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@@ -85,21 +86,29 @@ a first-class mode, not an afterthought.
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## Parameters
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### Global
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- `input_gain` — pre-gain before filterbank (dB)
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- `output_ceiling` — brickwall ceiling (dBFS, default 0.0)
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- `limiter_release_ms` — output limiter release time
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- `look_ahead_ms` — look-ahead time (0–5 ms). Reported latency is **constant** (the max look-ahead); the knob only moves the detector tap within that fixed delay, so it is safe to adjust during playback (changing reported latency mid-stream crashes some hosts, FL included)
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- `crossover_low_hz` — low/mid crossover frequency
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- `crossover_high_hz` — mid/high crossover frequency
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> **Crossover automation caveat:** the lo ≤ hi limit is enforced in the **editor only** (the two
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> are independent params). Host automation writes them directly, so it can drive lo past hi and
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> momentarily invert the mid band. The DSP clamps to a monotonic split so it won't break audio,
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> but FL's automation can misbehave once inverted. Not fixed by design — just don't automate the
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> two across each other.
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### Per-Channel Compressor (× 4: low, mid, high, **all** — one `#[nested]` params struct reused)
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- `pre_gain_db` — drive into the compressor (−24…+36 dB, smoothed)
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- `detection` — peak / RMS level detection
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- `low_slope` — low-level shaper slope at the silence floor (1 = unity, >1 fans up/boost, <1 fans down/cut). **Serial**: reshapes the level *before* the threshold, so a boost can lift quiet material up into compression
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- `low_curve` — bends the low shaper toward a bounded saturation (0% = straight line) so the serial composition doesn't run away
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- `threshold_db`
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- `ratio` — 1.0 (off) to ∞ (limiting)
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- `knee_db` — soft knee width
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- `attack_ms`
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- `release_ms`
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- `knee_db` — soft knee width
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- `makeup_gain_db`
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- `bypass` — per-channel bypass (bypassing low+mid+high = simple full-band comp via the 'all' channel)
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- `makeup_db` — makeup gain (−24…+24 dB)
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- `mix` — per-channel dry/wet mix (parallel compression); 0% = dry (a clean bypass), 100% = fully processed. Bands at 0% → simple full-band comp via the 'all' channel
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The 'all' channel uses the same struct so its UI and DSP are identical to a band; it just sits after the band sum.
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---
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@@ -110,24 +119,37 @@ Target layout (✅ = exists today; the rest is planned):
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```
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src/
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lib.rs # ✅ Plugin trait + Params + egui editor (all inline for now)
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params.rs # (planned) split Params out of lib.rs
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lib.rs # ✅ Plugin trait + DSP wiring + process()
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params.rs # ✅ Params structs, defaults, build_settings()
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editor.rs # ✅ egui editor: meter panel + rolling plot (drawn via Painter) + slider columns
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meters.rs # ✅ lock-free Meters (atomics): decayed bar values + raw plot feed
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dsp/
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mod.rs # ✅ module declarations
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||||
compressor.rs # ✅ full-band comp: peak/RMS detector, gain computer, ballistics, look-ahead delay
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crossover.rs # ✅ LR4 3-band filterbank with all-pass phase compensation
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biquad.rs # ✅ generic biquad (Transposed Direct Form II)
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limiter.rs # ✅ look-ahead brickwall limiter (sample-peak; true-peak pending)
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||||
delay.rs # (planned) look-ahead delay (currently inside compressor.rs / limiter.rs)
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||||
oversampler.rs # (planned) 4x oversampler for true-peak detection
|
||||
editor/
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||||
mod.rs # (planned) egui editor split out of lib.rs
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||||
widgets/
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||||
gain_curve.rs # (planned) custom egui Widget: gain curve display
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||||
band_meter.rs # (planned) per-band gain reduction meter
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||||
level_meter.rs# (planned) input/output level meter
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||||
limiter.rs # ✅ look-ahead brickwall limiter (true-peak via oversampler)
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||||
oversampler.rs # ✅ 4x polyphase oversampler for true-peak detection (detection-only)
|
||||
```
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||||
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||||
The editor lives in an `editor/` module — one file per visualiser widget (each owns its GUI
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state), with `mod.rs` as the aggregator/layout. Drawn directly with egui's `Painter`.
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||||
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||||
```
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||||
src/
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||||
editor/
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||||
mod.rs # aggregator: create(), EditorState, layout, placeholder slider columns
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meter.rs # |L | GR | R| level + gain-reduction bars + per-channel ceiling lamp
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plot.rs # rolling in/out/GR scope (200 Hz ring feed) + ceiling-hit markers
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crossover.rs # log-freq strip with draggable crossover handles + number boxes
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||||
gain_curve.rs # static gain-curve display (out vs in) for the selected channel
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||||
```
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||||
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||||
Remaining UI work: replace the placeholder per-channel slider columns in `mod.rs` with the real
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layout.
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||||
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Deferred until the redesign — no need to split prematurely while the layout is still a placeholder.
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||||
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||||
---
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||||
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||||
## Build Steps
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||||
@@ -176,11 +198,13 @@ is essential — without it FL silently skips a plugin it has seen before.)
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||||
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||||
Work through these stages in order — each stage produces a loadable, audible plugin.
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||||
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||||
**Status (2026-06-19):** Stages 1–3 plus the **base-rate brickwall limiter** (Stage 4a) are done:
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3-band LR4 crossover → per-band compressors (peak/RMS) → 'All' channel → look-ahead brickwall
|
||||
limiter, with a basic 4-column UI. **Next: Stage 4b — 4× oversampling for true-peak (inter-sample)
|
||||
limiting** (deferred as the CPU-heavy part). DSP is in `src/dsp/` (`biquad.rs`, `crossover.rs`,
|
||||
`compressor.rs`, `limiter.rs`); params and the egui editor are still inline in `src/lib.rs`.
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||||
**Status (2026-06-25):** Stages 1–4 done — the full signal chain works: 3-band LR4 crossover →
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||||
per-band pre-gain + compressors (peak/RMS) → per-channel dry/wet mix → 'All' channel → **true-peak
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||||
brickwall limiter** (4× oversampled detection). `lib.rs` is split into `params.rs`, `meters.rs`, and
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||||
an `editor/` widget module. Stage 6 visualisers are essentially complete: per-channel **|L | GR | R|
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meters** + **per-channel ceiling lamps**, a **rolling in/out/GR plot** (200 Hz ring feed, flow-speed,
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ceiling-hit markers), **draggable crossover handles**, and a **static gain-curve display**. **Next:
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||||
replace the placeholder slider columns with the real UI layout.**
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||||
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||||
### Stage 1 — Skeleton plugin ✅
|
||||
- [x] NIH-plug "passthrough" compiling and loading in DAW
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||||
@@ -200,23 +224,25 @@ limiting** (deferred as the CPU-heavy part). DSP is in `src/dsp/` (`biquad.rs`,
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||||
- [x] Apply per-band compressor to each band
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||||
- [x] Sum bands back together
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||||
- [x] Run the summed signal through the 'All' channel compressor before output
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||||
### Stage 4 — Output brickwall limiter + oversampler *(4a done; 4b = oversampling)*
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### Stage 4 — Output brickwall limiter + oversampler ✅
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||||
- [x] Look-ahead delay (circular buffer) — inside `compressor.rs` and `limiter.rs`, no separate `delay.rs`
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- [x] Wire look-ahead: detector reads N samples ahead of the VCA
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- [x] Report latency — `context.set_latency_samples()` once; now the constant three-stage total (bands + 'All' + limiter)
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||||
- [x] Brickwall output limiter (`limiter.rs`): look-ahead + sliding-max peak detect + ceiling clamp guarantee; limits **sample** peaks
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- [ ] `oversampler.rs` (4x, polyphase FIR / windowed sinc) ⬅ next
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||||
- [ ] True-peak (inter-sample) limiting on top of the brickwall, via the oversampler
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- [x] Report latency — `context.set_latency_samples()` once; constant three-stage total (bands + 'All' + limiter)
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- [x] Brickwall output limiter (`limiter.rs`): look-ahead + sliding-max + ceiling clamp guarantee
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- [x] `oversampler.rs` — 4× polyphase windowed-sinc, detection-only (returns the inter-sample max)
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||||
- [x] True-peak limiting: limiter peak = max(sample, inter-sample); targets a 0.3 dB margin under the ceiling for the 4× residual
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### Stage 5 — Basic egui UI *(basic version done early)*
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- [x] Add `nih_plug_egui` editor
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- [x] Sliders for all current parameters (`ParamSlider` grid)
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- [ ] Per-band bypass toggles *(partial — single-band bypass present; per-band arrives with Stage 3)*
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- [x] Per-channel dry/wet mix (parallel compression; replaced the bypass toggle)
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- [x] Confirm UI controls update DSP in real time
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### Stage 6 — Custom visualisations
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- [ ] `level_meter.rs` — input/output RMS + peak meters
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- [ ] `band_meter.rs` — per-band gain reduction meters (vertical bars)
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- [ ] `gain_curve.rs` — static gain curve display per band (threshold/ratio/knee)
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- [ ] Draggable crossover handles on a frequency display
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- [x] Per-channel level meters (output level, `|L | GR | R|` cluster)
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- [x] Per-channel gain-reduction meters (vertical bars) + latching ceiling lamp
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- [x] Rolling in/out/gain-reduction plot (per-channel tabs, flow-speed selector)
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- [x] Static gain-curve display (out vs in; includes pre-gain + makeup) for the selected channel
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- [x] Draggable crossover handles on a log-frequency display (with number boxes)
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- [ ] Replace the placeholder slider columns with the real UI
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---
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||||
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## Key Implementation Notes
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@@ -239,8 +265,16 @@ far below audibility. We therefore do **not** set the register ourselves or flus
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NIH-plug provides `Smoother` — use it for all gain/threshold params to avoid zipper noise.
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### Thread safety
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Params are atomics. The editor and audio thread communicate only through params and
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`Arc<Mutex<...>>` meter data. Never pass DSP state to the UI directly.
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Params are atomics. The editor and audio thread communicate only through params and a shared
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`Arc<Meters>` (`meters.rs`) — never a mutex on the audio path. Two lock-free feeds, both gated on
|
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the editor being open:
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- **Bar meters** — decayed atomic scalars, one store per block; the editor reads them each frame.
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- **Scrolling plot** — a single-producer/single-consumer `ScopeRing` of buckets clocked at
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~200 Hz, so the plot's horizontal resolution is decoupled from the ~60 fps repaint. The editor
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drains all new buckets each frame. The scope is **transport-gated** (advances only while playing)
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so it freezes rather than scrolling silence when the host is stopped/paused.
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||||
Never pass DSP state to the UI directly.
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### VST3 licensing
|
||||
You must accept Steinberg's VST3 SDK licence before distributing VST3 binaries.
|
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+18
-7
@@ -74,11 +74,22 @@ if (Test-Path -LiteralPath '$clapSrc') { Copy-Item -LiteralPath '$clapSrc' -Dest
|
||||
Start-Process powershell -Verb RunAs -Wait -ArgumentList '-NoProfile','-EncodedCommand',$enc
|
||||
}
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||||
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||||
$check = Join-Path $vst3Dst "$vst3Name\Contents\x86_64-win\$vst3Name"
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if (Test-Path $check) {
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Write-Host "VST3 installed OK -> $check" -ForegroundColor Green
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||||
Write-Host "In FL Studio: Manage plugins -> 'Rescan previously failed plugins' -> Find installed plugins." -ForegroundColor Yellow
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||||
}
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||||
else {
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||||
throw "Install verification failed: $check not found"
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||||
# Verify each bundle was actually refreshed. A plugin currently loaded in a DAW keeps its
|
||||
# binary locked, so the copy fails silently and leaves a STALE install — re-scanning then runs
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||||
# old code. Compare install vs build timestamps to catch exactly that.
|
||||
function Test-Installed($label, $src, $dst) {
|
||||
if (-not (Test-Path $src)) { return } # nothing was built for this format
|
||||
if (-not (Test-Path $dst)) { throw "$label install verification failed: $dst not found" }
|
||||
$srcT = (Get-Item $src).LastWriteTime
|
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$dstT = (Get-Item $dst).LastWriteTime
|
||||
if ($dstT -lt $srcT) {
|
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Write-Warning "$label is STALE (installed $dstT < built $srcT). It's almost certainly loaded in your DAW (file locked). Close the plugin/DAW and re-run deploy."
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||||
}
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else {
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||||
Write-Host "$label installed OK -> $dst" -ForegroundColor Green
|
||||
}
|
||||
}
|
||||
|
||||
Test-Installed "VST3" (Join-Path $vst3Src "Contents\x86_64-win\$vst3Name") (Join-Path $vst3Dst "$vst3Name\Contents\x86_64-win\$vst3Name")
|
||||
Test-Installed "CLAP" $clapSrc (Join-Path $clapDst $clapName)
|
||||
Write-Host "In FL Studio: Manage plugins -> 'Rescan previously failed plugins' -> Find installed plugins." -ForegroundColor Yellow
|
||||
|
||||
+110
-27
@@ -26,6 +26,16 @@ const MAX_CHANNELS: usize = 2;
|
||||
/// ~ -240 dBFS; keeps `log10` away from zero without affecting audible levels.
|
||||
const LEVEL_EPS: f32 = 1e-12;
|
||||
|
||||
/// Silence-floor anchor for the below-threshold shaping: at/below this level the gain change is 0
|
||||
/// (silence stays silence), and the low region fans up/down from here toward the threshold. Matches
|
||||
/// the editor gain-curve's display floor.
|
||||
const LOW_ANCHOR_DB: f32 = -60.0;
|
||||
|
||||
/// Max bulge (dB) the low-shaper curvature adds at the MIDDLE of the low region, at `|low_curve|`=1.
|
||||
/// Bipolar: positive bulges up (boost the quiet middle), negative bulges down (suppress). Zero at
|
||||
/// both ends (silence floor and the knee), so it never moves those anchors.
|
||||
const LOW_BULGE_MAX_DB: f32 = 12.0;
|
||||
|
||||
/// Hardcoded RMS averaging window (one-pole time constant). Deliberately small; can be
|
||||
/// promoted to a parameter later.
|
||||
const RMS_WINDOW_MS: f32 = 5.0;
|
||||
@@ -40,6 +50,11 @@ pub struct CompressorSettings {
|
||||
pub threshold_db: f32,
|
||||
pub ratio: f32,
|
||||
pub knee_db: f32,
|
||||
/// Low shaper slope at the silence floor (1 = unity; >1 fans up/boost, <1 fans down/cut).
|
||||
/// Reshapes the level the compressor sees (serial), anchored at the floor.
|
||||
pub low_slope: f32,
|
||||
/// Low shaper curvature, 0..1 (0 = straight line, 1 = max bend toward bounded saturation).
|
||||
pub low_curve: f32,
|
||||
/// One-pole coefficient for the attack ramp (see [`Compressor::time_to_coef`]).
|
||||
pub attack_coef: f32,
|
||||
/// One-pole coefficient for the release ramp.
|
||||
@@ -50,7 +65,9 @@ pub struct CompressorSettings {
|
||||
pub lookahead_samples: usize,
|
||||
/// `true` = RMS detection (running power average), `false` = naive sample peak.
|
||||
pub use_rms: bool,
|
||||
pub bypass: bool,
|
||||
/// Dry/wet blend, 0..=1. 1 = fully compressed (incl. makeup), 0 = dry passthrough (bypass).
|
||||
/// Parallel: dry and wet share the same delayed input, so the mix is phase-aligned.
|
||||
pub mix: f32,
|
||||
}
|
||||
|
||||
pub struct Compressor {
|
||||
@@ -67,7 +84,8 @@ pub struct Compressor {
|
||||
mean_sq: f32,
|
||||
rms_coef: f32,
|
||||
|
||||
/// Smooth decoupled peak-detector state, expressed as dB of **attenuation** (>= 0).
|
||||
/// Smooth decoupled peak-detector state, in dB of attenuation (signed: usually >= 0, but can go
|
||||
/// negative = boost when `low_slope < 1`). The `max()` recurrence makes cut fast / boost slow.
|
||||
y1: f32, // release branch (peak-with-decay)
|
||||
yl: f32, // attack-smoothed output
|
||||
}
|
||||
@@ -129,29 +147,68 @@ impl Compressor {
|
||||
}
|
||||
}
|
||||
|
||||
/// Static compressor curve. Returns gain reduction in dB (<= 0) for an input `level_db`.
|
||||
/// Quadratic soft knee of width `knee_db`, centred on `threshold_db`.
|
||||
fn gain_computer(level_db: f32, threshold_db: f32, ratio: f32, knee_db: f32) -> f32 {
|
||||
/// Pure compressor transfer (threshold / ratio / quadratic soft knee). Returns gain reduction
|
||||
/// in dB (<= 0) for an input `level_db`.
|
||||
fn comp_gain_db(level_db: f32, threshold_db: f32, ratio: f32, knee_db: f32) -> f32 {
|
||||
let slope = 1.0 / ratio - 1.0; // <= 0 for ratio >= 1
|
||||
let over = level_db - threshold_db;
|
||||
|
||||
if knee_db > 0.0 && 2.0 * over.abs() <= knee_db {
|
||||
// Inside the knee: a parabola joining the two regions with a continuous slope.
|
||||
let x = over + knee_db * 0.5; // 0..knee
|
||||
slope * x * x / (2.0 * knee_db)
|
||||
} else if over > 0.0 {
|
||||
// Above the knee (also covers the hard-knee case): linear region.
|
||||
slope * over
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
/// Low-level shaper gain in dB. Anchored at BOTH the silence floor ([`LOW_ANCHOR_DB`]) and the
|
||||
/// knee (threshold). `low_slope` tilts the straight line between those anchors (1 = unity);
|
||||
/// `low_curve` (-1..1) bulges that line in the middle without moving either endpoint — positive
|
||||
/// bulges up (boost the quiet middle), negative down (suppress). Reshapes the level the
|
||||
/// compressor then sees.
|
||||
fn low_gain_db(level_db: f32, threshold_db: f32, low_slope: f32, low_curve: f32) -> f32 {
|
||||
let d = level_db - LOW_ANCHOR_DB;
|
||||
if d <= 0.0 {
|
||||
return 0.0;
|
||||
}
|
||||
let span = (threshold_db - LOW_ANCHOR_DB).max(1.0); // floor -> threshold width
|
||||
let t = (d / span).min(1.0); // normalized position, clamped at the knee
|
||||
// Straight line anchored at the floor (t=0 -> 0) and the knee (t=1 -> (slope-1)*span).
|
||||
let slope_line = (low_slope - 1.0) * span * t;
|
||||
// Bipolar bulge: 0 at both ends, peaks (4·t·(1-t) = 1) at the middle.
|
||||
let bulge = low_curve * LOW_BULGE_MAX_DB * 4.0 * t * (1.0 - t);
|
||||
slope_line + bulge
|
||||
}
|
||||
|
||||
/// Full static curve, **serial**: the low shaper reshapes the level, then the compressor's
|
||||
/// threshold sees the shaped level. Returns total gain in dB (signed: negative = cut, positive
|
||||
/// = boost). `gain = low + comp(level + low)`. Shared with the editor's gain-curve display —
|
||||
/// single source of truth.
|
||||
pub fn gain_computer(
|
||||
level_db: f32,
|
||||
threshold_db: f32,
|
||||
ratio: f32,
|
||||
knee_db: f32,
|
||||
low_slope: f32,
|
||||
low_curve: f32,
|
||||
) -> f32 {
|
||||
let low = Self::low_gain_db(level_db, threshold_db, low_slope, low_curve);
|
||||
low + Self::comp_gain_db(level_db + low, threshold_db, ratio, knee_db)
|
||||
}
|
||||
|
||||
/// The plugin's fixed reported latency in samples (the constant audio delay).
|
||||
pub fn latency(&self) -> u32 {
|
||||
self.fixed_delay as u32
|
||||
}
|
||||
|
||||
/// Current gain reduction being applied, in dB (>= 0), excluding makeup. For metering.
|
||||
/// This is the smoothed detector output `yl`, so it tracks the visible needle, not the
|
||||
/// instantaneous static curve.
|
||||
pub fn gain_reduction_db(&self) -> f32 {
|
||||
self.yl
|
||||
}
|
||||
|
||||
/// Process one sample frame in place: `input[ch]` -> `output[ch]`.
|
||||
///
|
||||
/// `input` and `output` are short stack slices (one value per channel), so this
|
||||
@@ -181,18 +238,22 @@ impl Compressor {
|
||||
peak = peak.max(self.delay[ch][det_pos].abs());
|
||||
}
|
||||
|
||||
// 4) Gain computer + ballistics. On bypass we keep the delay aligned (so toggling
|
||||
// bypass doesn't shift timing) but apply unity gain and no makeup.
|
||||
let gain_lin = if set.bypass {
|
||||
1.0
|
||||
} else {
|
||||
// RMS = running mean of the linked squared level over a fixed window. Updated
|
||||
// whenever active (regardless of mode) so switching peak<->RMS is seamless.
|
||||
// 4) Gain computer + ballistics. The detector ALWAYS runs (even at mix 0) so metering
|
||||
// reflects the wet gain reduction regardless of the dry/wet blend.
|
||||
// RMS = running mean of the linked squared level over a fixed window. Updated whenever
|
||||
// active (regardless of mode) so switching peak<->RMS is seamless.
|
||||
self.mean_sq = self.rms_coef * self.mean_sq + (1.0 - self.rms_coef) * peak * peak;
|
||||
let detector = if set.use_rms { self.mean_sq.sqrt() } else { peak };
|
||||
let level_db = 20.0 * (detector + LEVEL_EPS).log10();
|
||||
// Desired attenuation in dB, as a positive quantity.
|
||||
let target = -Self::gain_computer(level_db, set.threshold_db, set.ratio, set.knee_db);
|
||||
let target = -Self::gain_computer(
|
||||
level_db,
|
||||
set.threshold_db,
|
||||
set.ratio,
|
||||
set.knee_db,
|
||||
set.low_slope,
|
||||
set.low_curve,
|
||||
);
|
||||
|
||||
// Smooth, decoupled peak detector (Giannoulis eq. 17–18) on the attenuation:
|
||||
// y1 = max(target, release-smoothed y1) (fast up / slow down "peak hold")
|
||||
@@ -200,13 +261,14 @@ impl Compressor {
|
||||
self.y1 = target.max(set.release_coef * self.y1 + (1.0 - set.release_coef) * target);
|
||||
self.yl = set.attack_coef * self.yl + (1.0 - set.attack_coef) * self.y1;
|
||||
|
||||
let total_db = set.makeup_db - self.yl;
|
||||
10.0f32.powf(total_db / 20.0)
|
||||
};
|
||||
let wet_gain = 10.0f32.powf((set.makeup_db - self.yl) / 20.0);
|
||||
|
||||
// 5) Output = delayed input (always `fixed_delay` old) * gain.
|
||||
// 5) Dry/wet mix (parallel compression). Both paths use the same delayed input, so the
|
||||
// blend is phase-aligned. mix = 0 -> dry passthrough (clean bypass), mix = 1 -> wet.
|
||||
let mix = set.mix.clamp(0.0, 1.0);
|
||||
let blend = (1.0 - mix) + mix * wet_gain;
|
||||
for ch in 0..n {
|
||||
output[ch] = self.delay[ch][out_pos] * gain_lin;
|
||||
output[ch] = self.delay[ch][out_pos] * blend;
|
||||
}
|
||||
|
||||
// 6) Advance the write head.
|
||||
@@ -234,20 +296,41 @@ mod tests {
|
||||
makeup_db: 0.0,
|
||||
lookahead_samples: 0,
|
||||
use_rms: false,
|
||||
bypass: false,
|
||||
mix: 1.0,
|
||||
low_slope: 1.0,
|
||||
low_curve: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn below_threshold_is_untouched() {
|
||||
// -30 dB input, -20 dB threshold -> no reduction.
|
||||
assert_eq!(Compressor::gain_computer(-30.0, -20.0, 4.0, 6.0), 0.0);
|
||||
assert_eq!(Compressor::gain_computer(-30.0, -20.0, 4.0, 6.0, 1.0, 0.0), 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn low_shaper_serial_slope_and_bipolar_bulge() {
|
||||
let thr = -18.0;
|
||||
// Serial slope-only (no curve): boost lifts -30 by 30 dB to 0 dB -> 18 dB over threshold,
|
||||
// comp pulls back (1/4 - 1)*18 = -13.5 -> net 16.5.
|
||||
assert_close(Compressor::gain_computer(-30.0, thr, 4.0, 0.0, 2.0, 0.0), 16.5, 1e-3);
|
||||
// Cut (slope 0.5) -> -15 dB; shaped to -45, still below threshold -> net -15.
|
||||
assert_close(Compressor::gain_computer(-30.0, thr, 4.0, 0.0, 0.5, 0.0), -15.0, 1e-3);
|
||||
|
||||
// Curvature is a BIPOLAR bulge at the middle of the low region (unity slope here).
|
||||
let mid = -39.0; // middle of [-60, -18]
|
||||
let flat = Compressor::gain_computer(mid, thr, 4.0, 0.0, 1.0, 0.0);
|
||||
let up = Compressor::gain_computer(mid, thr, 4.0, 0.0, 1.0, 1.0);
|
||||
let down = Compressor::gain_computer(mid, thr, 4.0, 0.0, 1.0, -1.0);
|
||||
assert!(up > flat && flat > down, "bipolar bulge expected: {down} < {flat} < {up}");
|
||||
// Endpoints are unaffected by curvature (silence anchored).
|
||||
assert_close(Compressor::gain_computer(-60.0, thr, 4.0, 0.0, 1.0, 1.0), 0.0, 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn above_knee_follows_ratio() {
|
||||
// 10 dB over threshold at 4:1 -> output only 2.5 dB over -> 7.5 dB reduction.
|
||||
let r = Compressor::gain_computer(-10.0, -20.0, 4.0, 0.0);
|
||||
let r = Compressor::gain_computer(-10.0, -20.0, 4.0, 0.0, 1.0, 0.0);
|
||||
assert_close(r, -7.5, 1e-4);
|
||||
}
|
||||
|
||||
@@ -256,11 +339,11 @@ mod tests {
|
||||
// At the upper knee edge the soft-knee and linear formulas must agree.
|
||||
let (t, ratio, knee) = (0.0, 4.0, 6.0);
|
||||
let edge = t + knee / 2.0;
|
||||
let knee_val = Compressor::gain_computer(edge, t, ratio, knee);
|
||||
let knee_val = Compressor::gain_computer(edge, t, ratio, knee, 1.0, 0.0);
|
||||
let linear_val = (1.0 / ratio - 1.0) * (edge - t);
|
||||
assert_close(knee_val, linear_val, 1e-4);
|
||||
// At the lower edge there is still no reduction.
|
||||
assert_close(Compressor::gain_computer(t - knee / 2.0, t, ratio, knee), 0.0, 1e-6);
|
||||
assert_close(Compressor::gain_computer(t - knee / 2.0, t, ratio, knee, 1.0, 0.0), 0.0, 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -329,7 +412,7 @@ mod tests {
|
||||
for &l in &[0usize, d / 2, d] {
|
||||
comp.reset();
|
||||
let mut set = settings(0.0, 1.0, 0.0);
|
||||
set.bypass = true; // unity gain -> isolate the delay behaviour
|
||||
set.mix = 0.0; // dry passthrough -> isolate the delay behaviour
|
||||
set.lookahead_samples = l;
|
||||
|
||||
let mut out = [0.0f32];
|
||||
|
||||
+28
-4
@@ -8,11 +8,16 @@
|
||||
//! Detection is stereo-linked (one gain for all channels). This stage limits **sample** peaks at
|
||||
//! the base rate; true-peak (inter-sample) limiting via oversampling is a later addition.
|
||||
|
||||
use super::oversampler::Oversampler;
|
||||
|
||||
const MAX_CHANNELS: usize = 2;
|
||||
/// Fixed look-ahead — also this stage's constant latency contribution.
|
||||
const LOOKAHEAD_MS: f32 = 1.5;
|
||||
/// Near-instant attack; the look-ahead gives it time to act before the peak arrives.
|
||||
const ATTACK_MS: f32 = 0.05;
|
||||
/// The 4× true-peak detector can still under-read by a few tenths of a dB near Nyquist, so we
|
||||
/// target a hair below the ceiling to keep the actual inter-sample peak under it.
|
||||
const TRUE_PEAK_MARGIN_DB: f32 = 0.3;
|
||||
|
||||
fn time_to_coef(time_ms: f32, sample_rate: f32) -> f32 {
|
||||
if time_ms <= 0.0 {
|
||||
@@ -33,6 +38,8 @@ pub struct Limiter {
|
||||
/// Current smoothed gain (<= 1).
|
||||
gain: f32,
|
||||
attack_coef: f32,
|
||||
/// 4× interpolator for true-peak (inter-sample) detection.
|
||||
oversampler: Oversampler,
|
||||
}
|
||||
|
||||
impl Default for Limiter {
|
||||
@@ -45,6 +52,7 @@ impl Default for Limiter {
|
||||
fixed_delay: 0,
|
||||
gain: 1.0,
|
||||
attack_coef: 0.0,
|
||||
oversampler: Oversampler::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -62,6 +70,7 @@ impl Limiter {
|
||||
let channels = num_channels.clamp(1, MAX_CHANNELS);
|
||||
self.delay = vec![vec![0.0; self.capacity]; channels];
|
||||
self.peaks = vec![0.0; self.capacity];
|
||||
self.oversampler.prepare(channels);
|
||||
self.reset();
|
||||
}
|
||||
|
||||
@@ -70,6 +79,7 @@ impl Limiter {
|
||||
ch.iter_mut().for_each(|s| *s = 0.0);
|
||||
}
|
||||
self.peaks.iter_mut().for_each(|p| *p = 0.0);
|
||||
self.oversampler.reset();
|
||||
self.write_pos = 0;
|
||||
self.gain = 1.0;
|
||||
}
|
||||
@@ -79,6 +89,12 @@ impl Limiter {
|
||||
self.fixed_delay as u32
|
||||
}
|
||||
|
||||
/// Current limiter gain reduction in dB (>= 0). `gain` is linear (<= 1); expressed here as a
|
||||
/// positive dB amount for the ceiling lamp / metering.
|
||||
pub fn gain_reduction_db(&self) -> f32 {
|
||||
-20.0 * self.gain.max(1e-9).log10()
|
||||
}
|
||||
|
||||
/// Limit one frame in place: `input[ch]` -> `output[ch]`.
|
||||
///
|
||||
/// `ceiling` is linear gain (e.g. `util::db_to_gain(ceiling_db)`); `release_coef` comes from a
|
||||
@@ -86,11 +102,15 @@ impl Limiter {
|
||||
pub fn process(&mut self, input: &[f32], output: &mut [f32], ceiling: f32, release_coef: f32) {
|
||||
let n = input.len().min(self.delay.len());
|
||||
|
||||
// Linked peak of the current input.
|
||||
let mut peak = 0.0f32;
|
||||
// Detector = max of the sample peak and the 4× true-peak (inter-sample) estimate.
|
||||
let mut sample_peak = 0.0f32;
|
||||
for &x in &input[..n] {
|
||||
peak = peak.max(x.abs());
|
||||
sample_peak = sample_peak.max(x.abs());
|
||||
}
|
||||
let peak = sample_peak.max(self.oversampler.max_true_peak(&input[..n]));
|
||||
|
||||
// Target a hair below the ceiling so the (slightly under-read) true peak stays under it.
|
||||
let target_ceiling = ceiling * 10.0f32.powf(-TRUE_PEAK_MARGIN_DB / 20.0);
|
||||
|
||||
// Write into the ring.
|
||||
for ch in 0..n {
|
||||
@@ -105,7 +125,11 @@ impl Limiter {
|
||||
for &p in &self.peaks {
|
||||
window_max = window_max.max(p);
|
||||
}
|
||||
let target = if window_max > ceiling { ceiling / window_max } else { 1.0 };
|
||||
let target = if window_max > target_ceiling {
|
||||
target_ceiling / window_max
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
|
||||
// Decoupled smoothing: fast attack down, slow release up.
|
||||
self.gain = if target < self.gain {
|
||||
|
||||
+4
-3
@@ -1,10 +1,11 @@
|
||||
//! DSP building blocks for Codename 206.
|
||||
//!
|
||||
//! Stage 2 introduces the full-band compressor (also the engine that will be reused
|
||||
//! per band and for the 'All' aggregate channel — see README.md). Later stages add the
|
||||
//! crossover filterbank, output limiter, and oversampler alongside it.
|
||||
//! The signal chain: a `crossover` filterbank splits into bands, each band (plus the summed
|
||||
//! 'All' channel) runs a `compressor`, and a `limiter` (with a true-peak `oversampler` detector)
|
||||
//! is the final stage. `biquad` is the shared filter primitive the crossover is built from.
|
||||
|
||||
pub mod biquad;
|
||||
pub mod compressor;
|
||||
pub mod crossover;
|
||||
pub mod limiter;
|
||||
pub mod oversampler;
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
//! 4× polyphase interpolation for **true-peak (inter-sample) detection only**.
|
||||
//!
|
||||
//! A band-limited signal can overshoot its sample values between samples, so the digital sample
|
||||
//! peak under-reads the real (post-DAC) peak. We reconstruct the 4× grid with a polyphase
|
||||
//! windowed-sinc interpolator and report only the maximum magnitude found — the interpolated
|
||||
//! samples themselves are discarded. The audio path is untouched; this just feeds a better peak
|
||||
//! estimate into the limiter.
|
||||
//!
|
||||
//! Speed: the prototype `PHASES * TAPS_PER_PHASE`-tap low-pass is split into `PHASES` sub-filters
|
||||
//! of `TAPS_PER_PHASE` taps, each run at the base rate (no zero-stuffed multiplies). Cost is
|
||||
//! `PHASES * TAPS_PER_PHASE` MACs per input sample per channel — about one base-rate FIR.
|
||||
//!
|
||||
//! The interpolation point sits at the centre of the tap window, so the estimate lags the input by
|
||||
//! ~`TAPS_PER_PHASE/2` samples. That is far smaller than the limiter's look-ahead, which absorbs it
|
||||
//! — so this adds no reported latency.
|
||||
|
||||
const PHASES: usize = 4;
|
||||
const TAPS_PER_PHASE: usize = 12;
|
||||
const MAX_CHANNELS: usize = 2;
|
||||
|
||||
/// Build the normalised polyphase coefficients: a windowed-sinc prototype split into `PHASES`
|
||||
/// sub-filters, each normalised to unity DC gain so reconstruction preserves amplitude.
|
||||
fn build_coefficients() -> [[f32; TAPS_PER_PHASE]; PHASES] {
|
||||
use std::f32::consts::PI;
|
||||
let n = PHASES * TAPS_PER_PHASE;
|
||||
let center = (n as f32 - 1.0) / 2.0;
|
||||
|
||||
let mut proto = [0.0f32; PHASES * TAPS_PER_PHASE];
|
||||
for (m, p) in proto.iter_mut().enumerate() {
|
||||
// Sinc low-pass at the base-rate Nyquist (cutoff = 1/PHASES of the oversampled rate).
|
||||
let x = (m as f32 - center) / PHASES as f32;
|
||||
let sinc = if x.abs() < 1e-7 { 1.0 } else { (PI * x).sin() / (PI * x) };
|
||||
// Blackman window.
|
||||
let t = m as f32 / (n as f32 - 1.0);
|
||||
let window = 0.42 - 0.5 * (2.0 * PI * t).cos() + 0.08 * (4.0 * PI * t).cos();
|
||||
*p = sinc * window;
|
||||
}
|
||||
|
||||
let mut coeffs = [[0.0f32; TAPS_PER_PHASE]; PHASES];
|
||||
for (phase, row) in coeffs.iter_mut().enumerate() {
|
||||
let mut sum = 0.0;
|
||||
for (k, c) in row.iter_mut().enumerate() {
|
||||
*c = proto[k * PHASES + phase];
|
||||
sum += *c;
|
||||
}
|
||||
if sum.abs() > 1e-12 {
|
||||
for c in row.iter_mut() {
|
||||
*c /= sum; // unity DC per phase -> amplitude-preserving
|
||||
}
|
||||
}
|
||||
}
|
||||
coeffs
|
||||
}
|
||||
|
||||
pub struct Oversampler {
|
||||
coeffs: [[f32; TAPS_PER_PHASE]; PHASES],
|
||||
/// Per-channel circular history of the last `TAPS_PER_PHASE` input samples.
|
||||
history: Vec<[f32; TAPS_PER_PHASE]>,
|
||||
pos: usize,
|
||||
}
|
||||
|
||||
impl Default for Oversampler {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
coeffs: build_coefficients(),
|
||||
history: Vec::new(),
|
||||
pos: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Oversampler {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
pub fn prepare(&mut self, num_channels: usize) {
|
||||
let channels = num_channels.clamp(1, MAX_CHANNELS);
|
||||
self.history = vec![[0.0; TAPS_PER_PHASE]; channels];
|
||||
self.reset();
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
for ch in &mut self.history {
|
||||
*ch = [0.0; TAPS_PER_PHASE];
|
||||
}
|
||||
self.pos = 0;
|
||||
}
|
||||
|
||||
/// Feed one input frame; return the maximum inter-sample magnitude across all channels and the
|
||||
/// 4× grid (the reconstructed samples are not kept).
|
||||
pub fn max_true_peak(&mut self, input: &[f32]) -> f32 {
|
||||
let n = input.len().min(self.history.len());
|
||||
let slot = self.pos % TAPS_PER_PHASE;
|
||||
for ch in 0..n {
|
||||
self.history[ch][slot] = input[ch];
|
||||
}
|
||||
|
||||
let mut peak = 0.0f32;
|
||||
for ch in 0..n {
|
||||
let hist = &self.history[ch];
|
||||
for phase in &self.coeffs {
|
||||
let mut acc = 0.0f32;
|
||||
for (k, &c) in phase.iter().enumerate() {
|
||||
// k = 0 is the newest sample, increasing k goes back in time.
|
||||
let idx = (self.pos + TAPS_PER_PHASE - k) % TAPS_PER_PHASE;
|
||||
acc += c * hist[idx];
|
||||
}
|
||||
peak = peak.max(acc.abs());
|
||||
}
|
||||
}
|
||||
|
||||
self.pos += 1;
|
||||
peak
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
#[test]
|
||||
fn detects_inter_sample_overshoot() {
|
||||
// A unit sine at fs/4 phased so every sample lands at ±0.707 while the true peak is 1.0
|
||||
// (a classic ~3 dB inter-sample overshoot). The detector must see well above 0.707.
|
||||
let mut os = Oversampler::new();
|
||||
os.prepare(1);
|
||||
let mut detected = 0.0f32;
|
||||
for n in 0..2_000 {
|
||||
let x = (PI * n as f32 / 2.0 + PI / 4.0).sin(); // sin(πn/2 + π/4)
|
||||
detected = detected.max(os.max_true_peak(&[x]));
|
||||
}
|
||||
assert!(detected > 0.9, "missed inter-sample peak: {detected}");
|
||||
assert!(detected < 1.1, "implausible overshoot: {detected}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn preserves_amplitude_of_constant() {
|
||||
// Unity-DC normalisation: a constant signal reconstructs at its own level.
|
||||
let mut os = Oversampler::new();
|
||||
os.prepare(1);
|
||||
let mut last = 0.0f32;
|
||||
for _ in 0..200 {
|
||||
last = os.max_true_peak(&[0.5]);
|
||||
}
|
||||
assert!((last - 0.5).abs() < 0.02, "amplitude not preserved: {last}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
//! Draggable crossover handles — replaces the two plain crossover sliders.
|
||||
//!
|
||||
//! A horizontal log-frequency strip split into LOW / MID / HIGH by two draggable handles, plus a
|
||||
//! number box per crossover (double-click to type an exact value). The handles enforce a dynamic
|
||||
//! limit: lo/mid can never exceed mid/hi (and vice-versa), on top of each param's own range.
|
||||
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::egui::{
|
||||
self, pos2, vec2, Align2, Color32, CornerRadius, DragValue, FontId, Painter, Rect, Sense, Stroke,
|
||||
};
|
||||
|
||||
use crate::params::Codename206Params;
|
||||
|
||||
/// Height of the handle strip.
|
||||
const GRAPH_H: f32 = 54.0;
|
||||
/// Displayed frequency axis (log), independent of the params' own ranges.
|
||||
const DISP_MIN_HZ: f32 = 20.0;
|
||||
const DISP_MAX_HZ: f32 = 20_000.0;
|
||||
|
||||
fn log_span() -> f32 {
|
||||
DISP_MAX_HZ.ln() - DISP_MIN_HZ.ln()
|
||||
}
|
||||
|
||||
fn fmt_hz(hz: f32) -> String {
|
||||
if hz >= 1000.0 {
|
||||
format!("{:.2} kHz", hz / 1000.0)
|
||||
} else {
|
||||
format!("{:.0} Hz", hz)
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn draw(ui: &mut egui::Ui, params: &Codename206Params, setter: &ParamSetter) {
|
||||
let lo = params.crossover_low_hz.value();
|
||||
let hi = params.crossover_high_hz.value();
|
||||
// Each param's own min/max (normalized 0/1 map to the range ends).
|
||||
let lo_min = params.crossover_low_hz.preview_plain(0.0);
|
||||
let lo_max = params.crossover_low_hz.preview_plain(1.0);
|
||||
let hi_min = params.crossover_high_hz.preview_plain(0.0);
|
||||
let hi_max = params.crossover_high_hz.preview_plain(1.0);
|
||||
// Dynamic limits so the two never cross: lo <= hi.
|
||||
let lo_upper = lo_max.min(hi);
|
||||
let hi_lower = hi_min.max(lo);
|
||||
|
||||
ui.label("Crossover");
|
||||
|
||||
let (rect, _) =
|
||||
ui.allocate_exact_size(vec2(ui.available_width(), GRAPH_H), Sense::hover());
|
||||
let p = ui.painter_at(rect);
|
||||
let (left, right, top, bottom) =
|
||||
(rect.left() + 2.0, rect.right() - 2.0, rect.top() + 2.0, rect.bottom() - 2.0);
|
||||
let width = right - left;
|
||||
let x_for = |hz: f32| left + (hz.max(1.0).ln() - DISP_MIN_HZ.ln()) / log_span() * width;
|
||||
let xlo = x_for(lo);
|
||||
let xhi = x_for(hi);
|
||||
|
||||
// Three band regions.
|
||||
p.rect_filled(Rect::from_min_max(pos2(left, top), pos2(xlo, bottom)), CornerRadius::ZERO, Color32::from_rgb(28, 38, 52));
|
||||
p.rect_filled(Rect::from_min_max(pos2(xlo, top), pos2(xhi, bottom)), CornerRadius::ZERO, Color32::from_rgb(30, 48, 36));
|
||||
p.rect_filled(Rect::from_min_max(pos2(xhi, top), pos2(right, bottom)), CornerRadius::ZERO, Color32::from_rgb(52, 38, 30));
|
||||
|
||||
let band_label = |cx: f32, t: &str| {
|
||||
p.text(pos2(cx, top + 2.0), Align2::CENTER_TOP, t, FontId::proportional(11.0), Color32::from_gray(160));
|
||||
};
|
||||
band_label((left + xlo) * 0.5, "LOW");
|
||||
band_label((xlo + xhi) * 0.5, "MID");
|
||||
band_label((xhi + right) * 0.5, "HIGH");
|
||||
|
||||
handle(ui, &p, setter, "xover_lo", xlo, lo, ¶ms.crossover_low_hz, lo_min, lo_upper, left, width, top, bottom, Color32::from_rgb(120, 170, 230));
|
||||
handle(ui, &p, setter, "xover_hi", xhi, hi, ¶ms.crossover_high_hz, hi_lower, hi_max, left, width, top, bottom, Color32::from_rgb(230, 150, 120));
|
||||
|
||||
// Number boxes (double-click to type). Clamped to the same dynamic limits.
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Lo/Mid");
|
||||
let mut v = lo as f64;
|
||||
if ui
|
||||
.add(DragValue::new(&mut v).range(lo_min as f64..=lo_upper as f64).speed(0.5).suffix(" Hz"))
|
||||
.changed()
|
||||
{
|
||||
set_clamped(setter, ¶ms.crossover_low_hz, v as f32, lo_min, lo_upper);
|
||||
}
|
||||
ui.add_space(16.0);
|
||||
ui.label("Mid/Hi");
|
||||
let mut v = hi as f64;
|
||||
if ui
|
||||
.add(DragValue::new(&mut v).range(hi_lower as f64..=hi_max as f64).speed(2.0).suffix(" Hz"))
|
||||
.changed()
|
||||
{
|
||||
set_clamped(setter, ¶ms.crossover_high_hz, v as f32, hi_lower, hi_max);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// One draggable vertical handle. Drives `param` from the pointer's x (log-frequency), clamped to
|
||||
/// `[min, max]` (which already encodes the dynamic lo<=hi limit), with proper begin/end gestures.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle(
|
||||
ui: &egui::Ui,
|
||||
p: &Painter,
|
||||
setter: &ParamSetter,
|
||||
id_salt: &str,
|
||||
x: f32,
|
||||
hz: f32,
|
||||
param: &FloatParam,
|
||||
min: f32,
|
||||
max: f32,
|
||||
left: f32,
|
||||
width: f32,
|
||||
top: f32,
|
||||
bottom: f32,
|
||||
color: Color32,
|
||||
) {
|
||||
let hit = Rect::from_min_max(pos2(x - 5.0, top), pos2(x + 5.0, bottom));
|
||||
let resp = ui
|
||||
.interact(hit, ui.id().with(id_salt), Sense::drag())
|
||||
.on_hover_cursor(egui::CursorIcon::ResizeHorizontal);
|
||||
|
||||
if resp.drag_started() {
|
||||
setter.begin_set_parameter(param);
|
||||
}
|
||||
if resp.dragged() {
|
||||
if let Some(pos) = resp.interact_pointer_pos() {
|
||||
let frac = ((pos.x - left) / width).clamp(0.0, 1.0);
|
||||
let new = (DISP_MIN_HZ.ln() + frac * log_span()).exp().clamp(min, max);
|
||||
setter.set_parameter(param, new);
|
||||
}
|
||||
}
|
||||
if resp.drag_stopped() {
|
||||
setter.end_set_parameter(param);
|
||||
}
|
||||
|
||||
let col = if resp.dragged() || resp.hovered() { Color32::WHITE } else { color };
|
||||
p.line_segment([pos2(x, top), pos2(x, bottom)], Stroke::new(2.0, col));
|
||||
p.text(pos2(x, bottom - 1.0), Align2::CENTER_BOTTOM, fmt_hz(hz), FontId::proportional(10.0), Color32::from_gray(220));
|
||||
}
|
||||
|
||||
/// Set a param to `value` clamped to `[min, max]`, wrapped in its own gesture (for the number box).
|
||||
fn set_clamped(setter: &ParamSetter, param: &FloatParam, value: f32, min: f32, max: f32) {
|
||||
setter.begin_set_parameter(param);
|
||||
setter.set_parameter(param, value.clamp(min, max));
|
||||
setter.end_set_parameter(param);
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
//! Static gain-curve display: output level vs input level for the channel currently selected in
|
||||
//! the plot. Plots the wet transfer `out = (in + pre_gain) + gain_reduction(...) + makeup` (mix not
|
||||
//! folded in; output clamped at 0 dBFS), plus a live **operating-point fill** under the curve up to
|
||||
//! the channel's current input level — its right edge rides the curve (width = input, height = out).
|
||||
|
||||
use nih_plug::prelude::util;
|
||||
use nih_plug_egui::egui::{self, pos2, vec2, Align2, Color32, CornerRadius, FontId, Sense, Stroke};
|
||||
use std::sync::atomic::Ordering;
|
||||
|
||||
use crate::dsp::compressor::Compressor;
|
||||
use crate::meters::Meters;
|
||||
use crate::params::Codename206Params;
|
||||
|
||||
/// Side length of the square plot.
|
||||
const CURVE_SIZE: f32 = 150.0;
|
||||
/// dB extent of both axes (bottom/left = FLOOR_DB, top/right = 0 dBFS).
|
||||
const FLOOR_DB: f32 = -60.0;
|
||||
|
||||
pub(super) fn draw(ui: &mut egui::Ui, params: &Codename206Params, selected: usize, meters: &Meters) {
|
||||
let labels = ["LOW", "MID", "HIGH", "ALL"];
|
||||
let ch = selected.min(3);
|
||||
let cp = match ch {
|
||||
0 => ¶ms.low,
|
||||
1 => ¶ms.mid,
|
||||
2 => ¶ms.high,
|
||||
_ => ¶ms.all,
|
||||
};
|
||||
let pre = cp.pre_gain_db.value();
|
||||
let threshold = cp.threshold_db.value();
|
||||
let ratio = cp.ratio.value();
|
||||
let knee = cp.knee_db.value();
|
||||
let low_slope = cp.low_slope.value();
|
||||
let low_curve = cp.low_curve.value();
|
||||
let makeup = cp.makeup_db.value();
|
||||
|
||||
ui.label(format!("Curve: {}", labels[ch]));
|
||||
let (rect, _) = ui.allocate_exact_size(vec2(CURVE_SIZE, CURVE_SIZE), Sense::hover());
|
||||
let p = ui.painter_at(rect);
|
||||
p.rect_filled(rect, CornerRadius::ZERO, Color32::from_rgb(16, 16, 20));
|
||||
|
||||
let inset = 2.0;
|
||||
let (left, right, top, bottom) =
|
||||
(rect.left() + inset, rect.right() - inset, rect.top() + inset, rect.bottom() - inset);
|
||||
let w = right - left;
|
||||
let h = bottom - top;
|
||||
let x_for = |db: f32| left + (db - FLOOR_DB) / -FLOOR_DB * w;
|
||||
let y_for = |db: f32| bottom - (db - FLOOR_DB) / -FLOOR_DB * h;
|
||||
|
||||
// -6 dBFS reference lines on both axes.
|
||||
let g6 = Color32::from_gray(38);
|
||||
let x6 = x_for(-6.0);
|
||||
let y6 = y_for(-6.0);
|
||||
p.line_segment([pos2(x6, top), pos2(x6, bottom)], Stroke::new(1.0, g6));
|
||||
p.line_segment([pos2(left, y6), pos2(right, y6)], Stroke::new(1.0, g6));
|
||||
|
||||
// Unity reference (out = in), bottom-left to top-right.
|
||||
p.line_segment([pos2(left, bottom), pos2(right, top)], Stroke::new(1.0, Color32::from_gray(45)));
|
||||
// Threshold marker on the input axis — shifted left by pre-gain (the comp sees in + pre).
|
||||
let tx = x_for((threshold - pre).clamp(FLOOR_DB, 0.0));
|
||||
p.line_segment([pos2(tx, top), pos2(tx, bottom)], Stroke::new(1.0, Color32::from_rgb(80, 60, 45)));
|
||||
|
||||
// Full wet transfer: drive into the comp, then makeup. (Mix not folded in.)
|
||||
let n = 96;
|
||||
let mut pts = Vec::with_capacity(n + 1);
|
||||
for i in 0..=n {
|
||||
let in_db = FLOOR_DB + (i as f32 / n as f32) * -FLOOR_DB; // external input, -60..0
|
||||
let driven = in_db + pre;
|
||||
let gr = Compressor::gain_computer(driven, threshold, ratio, knee, low_slope, low_curve); // signed dB
|
||||
let out_db = (driven + gr + makeup).clamp(FLOOR_DB, 0.0);
|
||||
pts.push(pos2(x_for(in_db), y_for(out_db)));
|
||||
}
|
||||
// Operating-point fill: shade under the curve from the floor up to the current input level.
|
||||
let driven_now = util::gain_to_db(meters.input_level[ch].load(Ordering::Relaxed));
|
||||
let ext_in = (driven_now - pre).clamp(FLOOR_DB, 0.0); // external input -> curve x
|
||||
let x_now = x_for(ext_in);
|
||||
let fill_col = Color32::from_rgba_unmultiplied(120, 200, 160, 45);
|
||||
for seg in pts.windows(2) {
|
||||
let a = seg[0];
|
||||
let mut b = seg[1];
|
||||
if a.x >= x_now {
|
||||
break;
|
||||
}
|
||||
if b.x > x_now {
|
||||
let f = ((x_now - a.x) / (b.x - a.x)).clamp(0.0, 1.0); // clip the last quad at x_now
|
||||
b = pos2(x_now, a.y + (b.y - a.y) * f);
|
||||
}
|
||||
p.add(egui::Shape::convex_polygon(
|
||||
vec![pos2(a.x, bottom), a, b, pos2(b.x, bottom)],
|
||||
fill_col,
|
||||
Stroke::NONE,
|
||||
));
|
||||
}
|
||||
|
||||
p.add(egui::Shape::line(pts, Stroke::new(1.6, Color32::from_rgb(120, 200, 160))));
|
||||
|
||||
// Operating-point dot, on the curve at the current input.
|
||||
let driven = ext_in + pre;
|
||||
let gr = Compressor::gain_computer(driven, threshold, ratio, knee, low_slope, low_curve);
|
||||
let out_op = (driven + gr + makeup).clamp(FLOOR_DB, 0.0);
|
||||
p.circle_filled(pos2(x_now, y_for(out_op)), 3.0, Color32::from_rgb(235, 240, 235));
|
||||
|
||||
// Corner dB ticks + the -6 dB reference.
|
||||
p.text(pos2(left + 1.0, top + 1.0), Align2::LEFT_TOP, "0", FontId::proportional(9.0), Color32::from_gray(90));
|
||||
p.text(pos2(left + 1.0, bottom - 1.0), Align2::LEFT_BOTTOM, "-60", FontId::proportional(9.0), Color32::from_gray(90));
|
||||
p.text(pos2(x6 + 2.0, bottom - 1.0), Align2::LEFT_BOTTOM, "-6", FontId::proportional(9.0), Color32::from_gray(80));
|
||||
}
|
||||
@@ -0,0 +1,143 @@
|
||||
//! Per-channel level + gain-reduction meters, each with its own latching ceiling/over lamp.
|
||||
//!
|
||||
//! Each channel is a `|L | GR | R|` cluster (output level left/right, mono gain reduction in the
|
||||
//! middle) topped by a lamp. The lamp latches when the channel's output reaches 0 dBFS (a hot /
|
||||
//! "over" warning — useful when pre-gain drives a band hard); for the ALL channel it also lights
|
||||
//! when the output limiter is actually catching peaks. It holds, then clears after `LAMP_HOLD_S`
|
||||
//! or on a click. Fed by the lock-free [`Meters`] state the audio thread publishes each block.
|
||||
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::egui::{
|
||||
self, pos2, vec2, Align2, Color32, CornerRadius, CursorIcon, FontId, Painter, Rect, Sense,
|
||||
};
|
||||
use std::sync::atomic::Ordering;
|
||||
|
||||
use super::METER_FLOOR_DB;
|
||||
use crate::meters::{Meters, NUM_CHANNELS};
|
||||
|
||||
/// Full-scale of the gain-reduction bar (fills downward from the top).
|
||||
const GR_FULL_DB: f32 = 24.0;
|
||||
/// Output level (dBFS) at/above which a channel's lamp latches on.
|
||||
const OVER_DB: f32 = 0.0;
|
||||
/// Limiter gain reduction (dB) above which the ALL channel's lamp also latches on.
|
||||
const LAMP_TRIGGER_DB: f32 = 0.1;
|
||||
/// How long a lamp stays lit after the most recent trigger (seconds).
|
||||
const LAMP_HOLD_S: f64 = 3.0;
|
||||
/// Height of the meter panel.
|
||||
const METER_PANEL_H: f32 = 140.0;
|
||||
|
||||
/// GUI-side state for the meter panel: one lamp latch per channel.
|
||||
pub(super) struct MeterState {
|
||||
/// egui time (seconds) of each channel's most recent lamp trigger, while latched on.
|
||||
/// `None` = lamp off (never triggered, expired, or dismissed by a click).
|
||||
ceiling_trigger: [Option<f64>; NUM_CHANNELS],
|
||||
}
|
||||
|
||||
impl Default for MeterState {
|
||||
fn default() -> Self {
|
||||
Self { ceiling_trigger: [None; NUM_CHANNELS] }
|
||||
}
|
||||
}
|
||||
|
||||
/// Draw the meter panel: a `|L | GR | R|` cluster + a latching over/ceiling lamp per channel.
|
||||
pub(super) fn draw(ui: &mut egui::Ui, meters: &Meters, state: &mut MeterState) {
|
||||
let labels = ["LOW", "MID", "HIGH", "ALL"];
|
||||
let now = ui.ctx().input(|i| i.time);
|
||||
let (rect, _) =
|
||||
ui.allocate_exact_size(vec2(ui.available_width(), METER_PANEL_H), Sense::hover());
|
||||
let p = ui.painter_at(rect);
|
||||
p.rect_filled(rect, CornerRadius::ZERO, Color32::from_rgb(20, 20, 24));
|
||||
|
||||
let top = rect.top() + 22.0; // leave a row at the top for the lamps
|
||||
let bottom = rect.bottom() - 18.0; // and a row at the bottom for the labels
|
||||
let cell_w = rect.width() / NUM_CHANNELS as f32;
|
||||
// Three bars per cluster, so they're narrower than a two-bar layout.
|
||||
let bar_w = (cell_w * 0.17).min(14.0);
|
||||
let gap = (cell_w * 0.05).min(5.0);
|
||||
|
||||
for i in 0..NUM_CHANNELS {
|
||||
let cell_left = rect.left() + i as f32 * cell_w;
|
||||
let group_w = bar_w * 3.0 + gap * 2.0;
|
||||
let bx = cell_left + (cell_w - group_w) * 0.5;
|
||||
|
||||
// L / R output level (upward); colour warns as it nears 0 dBFS.
|
||||
let l_db = util::gain_to_db(meters.level_l[i].load(Ordering::Relaxed));
|
||||
let r_db = util::gain_to_db(meters.level_r[i].load(Ordering::Relaxed));
|
||||
let l_frac = ((l_db - METER_FLOOR_DB) / -METER_FLOOR_DB).clamp(0.0, 1.0);
|
||||
let r_frac = ((r_db - METER_FLOOR_DB) / -METER_FLOOR_DB).clamp(0.0, 1.0);
|
||||
|
||||
// Mono gain reduction (downward from the top).
|
||||
let gr_db = meters.gain_reduction_db[i].load(Ordering::Relaxed);
|
||||
let gr_frac = (gr_db / GR_FULL_DB).clamp(0.0, 1.0);
|
||||
|
||||
v_bar(&p, bx, bar_w, top, bottom, l_frac, level_color(l_db), false);
|
||||
v_bar(&p, bx + bar_w + gap, bar_w, top, bottom, gr_frac, Color32::from_rgb(240, 150, 60), true);
|
||||
v_bar(&p, bx + 2.0 * (bar_w + gap), bar_w, top, bottom, r_frac, level_color(r_db), false);
|
||||
|
||||
p.text(
|
||||
pos2(cell_left + cell_w * 0.5, rect.bottom() - 2.0),
|
||||
Align2::CENTER_BOTTOM,
|
||||
labels[i],
|
||||
FontId::proportional(12.0),
|
||||
Color32::from_gray(200),
|
||||
);
|
||||
|
||||
// Per-channel lamp: latch on output reaching 0 dBFS; the ALL channel also latches when the
|
||||
// output limiter is catching peaks (the true master-ceiling event).
|
||||
let over_db = l_db.max(r_db);
|
||||
let mut triggered = over_db >= OVER_DB;
|
||||
if i == NUM_CHANNELS - 1 {
|
||||
triggered |= meters.limiter_gr_db.load(Ordering::Relaxed) > LAMP_TRIGGER_DB;
|
||||
}
|
||||
if triggered {
|
||||
state.ceiling_trigger[i] = Some(now);
|
||||
}
|
||||
|
||||
let lamp_center = pos2(cell_left + cell_w * 0.5, rect.top() + 11.0);
|
||||
let lamp_rect = Rect::from_center_size(lamp_center, vec2(18.0, 18.0));
|
||||
let resp = ui
|
||||
.interact(lamp_rect, ui.id().with(("ceiling_lamp", i)), Sense::click())
|
||||
.on_hover_cursor(CursorIcon::PointingHand)
|
||||
.on_hover_text("Output reached 0 dBFS — click to clear");
|
||||
if resp.clicked() {
|
||||
state.ceiling_trigger[i] = None;
|
||||
}
|
||||
if let Some(t) = state.ceiling_trigger[i] {
|
||||
if now - t >= LAMP_HOLD_S {
|
||||
state.ceiling_trigger[i] = None;
|
||||
}
|
||||
}
|
||||
let lamp = if state.ceiling_trigger[i].is_some() {
|
||||
Color32::from_rgb(255, 40, 40)
|
||||
} else {
|
||||
Color32::from_rgb(40, 12, 12)
|
||||
};
|
||||
p.circle_filled(lamp_center, 5.0, lamp);
|
||||
}
|
||||
}
|
||||
|
||||
/// Draw a vertical bar within `[top, bottom]`. `frac` is 0..1; `from_top` fills downward from the
|
||||
/// top (gain reduction) instead of upward from the bottom (level).
|
||||
fn v_bar(p: &Painter, x: f32, w: f32, top: f32, bottom: f32, frac: f32, fill: Color32, from_top: bool) {
|
||||
let track = Color32::from_rgb(34, 34, 40);
|
||||
p.rect_filled(Rect::from_min_max(pos2(x, top), pos2(x + w, bottom)), CornerRadius::ZERO, track);
|
||||
|
||||
let h = (bottom - top) * frac.clamp(0.0, 1.0);
|
||||
let filled = if from_top {
|
||||
Rect::from_min_max(pos2(x, top), pos2(x + w, top + h))
|
||||
} else {
|
||||
Rect::from_min_max(pos2(x, bottom - h), pos2(x + w, bottom))
|
||||
};
|
||||
p.rect_filled(filled, CornerRadius::ZERO, fill);
|
||||
}
|
||||
|
||||
/// Level-bar colour: green below -6 dB, yellow approaching, red near 0 dBFS.
|
||||
fn level_color(db: f32) -> Color32 {
|
||||
if db >= -1.0 {
|
||||
Color32::from_rgb(235, 70, 60)
|
||||
} else if db >= -6.0 {
|
||||
Color32::from_rgb(230, 200, 70)
|
||||
} else {
|
||||
Color32::from_rgb(90, 200, 110)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
//! egui editor: assembly + control layout.
|
||||
//!
|
||||
//! The aggregator. Builds the editor window and lays out the heading, the meter panel
|
||||
//! ([`meter`]), the rolling plot ([`plot`]), and the (placeholder) per-channel slider columns.
|
||||
//! Each visualiser owns its GUI state and drawing in its submodule; this module wires them
|
||||
//! together and holds the shared [`EditorState`]. When the UI is redesigned the slider columns
|
||||
//! get replaced and the visualisers stay as self-contained widgets.
|
||||
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::{
|
||||
create_egui_editor,
|
||||
egui::{self, Vec2},
|
||||
resizable_window::ResizableWindow,
|
||||
widgets,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::meters::Meters;
|
||||
use crate::params::{Codename206Params, CompressorParams};
|
||||
use crate::Codename206;
|
||||
|
||||
mod crossover;
|
||||
mod gain_curve;
|
||||
mod meter;
|
||||
mod plot;
|
||||
|
||||
/// Bottom of the dB scale shared by the meters and the plot (top is 0 dBFS).
|
||||
const METER_FLOOR_DB: f32 = -60.0;
|
||||
|
||||
/// GUI-side editor state (not persisted): the per-widget state for the meter panel and the plot.
|
||||
#[derive(Default)]
|
||||
struct EditorState {
|
||||
meter: meter::MeterState,
|
||||
plot: plot::PlotState,
|
||||
}
|
||||
|
||||
/// Build the plugin editor over shared handles to the params and meter state.
|
||||
pub(crate) fn create(params: Arc<Codename206Params>, meters: Arc<Meters>) -> Option<Box<dyn Editor>> {
|
||||
let egui_state = params.editor_state.clone();
|
||||
create_egui_editor(
|
||||
params.editor_state.clone(),
|
||||
EditorState::default(),
|
||||
|_, _| {},
|
||||
move |egui_ctx, setter, state| {
|
||||
// Keep frames coming so the meters animate and the lamp can time out while open.
|
||||
egui_ctx.request_repaint();
|
||||
|
||||
// One column of controls for a single compressor channel (placeholder layout).
|
||||
let band_col = |ui: &mut egui::Ui, title: &str, p: &CompressorParams| {
|
||||
// Roughly in signal order: input drive -> low shaper -> compressor -> output.
|
||||
ui.strong(title);
|
||||
ui.label("Pre-gain");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.pre_gain_db, setter));
|
||||
ui.add(widgets::ParamSlider::for_param(&p.detection, setter));
|
||||
ui.label("Low Slope");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.low_slope, setter));
|
||||
ui.label("Low Curve");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.low_curve, setter));
|
||||
ui.label("Threshold");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.threshold_db, setter));
|
||||
ui.label("Ratio");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.ratio, setter));
|
||||
ui.label("Knee");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.knee_db, setter));
|
||||
ui.label("Attack");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.attack_ms, setter));
|
||||
ui.label("Release");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.release_ms, setter));
|
||||
ui.label("Makeup");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.makeup_db, setter));
|
||||
ui.label("Mix");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.mix, setter));
|
||||
};
|
||||
|
||||
// Resizable window; vertical scroll so every control stays reachable even when the
|
||||
// window is small. (Placeholder layout — the redesign will replace the slider columns.)
|
||||
ResizableWindow::new("editor")
|
||||
.min_size(Vec2::new(480.0, 320.0))
|
||||
.show(egui_ctx, egui_state.as_ref(), |ui| {
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
ui.heading(Codename206::NAME);
|
||||
meter::draw(ui, &meters, &mut state.meter);
|
||||
ui.separator();
|
||||
// Gain curve (left, square) beside the scrolling plot (right, fills the rest).
|
||||
let selected = state.plot.selected;
|
||||
ui.horizontal_top(|ui| {
|
||||
ui.vertical(|ui| gain_curve::draw(ui, ¶ms, selected, &meters));
|
||||
ui.vertical(|ui| plot::draw(ui, &meters, &mut state.plot));
|
||||
});
|
||||
ui.separator();
|
||||
crossover::draw(ui, ¶ms, setter);
|
||||
ui.separator();
|
||||
// Global controls stacked vertically so they never overflow sideways.
|
||||
egui::Grid::new("globals").num_columns(2).show(ui, |ui| {
|
||||
ui.label("Look-ahead");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.look_ahead_ms, setter));
|
||||
ui.end_row();
|
||||
ui.label("Ceiling");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.output_ceiling_db, setter));
|
||||
ui.end_row();
|
||||
ui.label("Lim Release");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.limiter_release_ms, setter));
|
||||
ui.end_row();
|
||||
});
|
||||
ui.separator();
|
||||
ui.columns(4, |cols| {
|
||||
band_col(&mut cols[0], "LOW", ¶ms.low);
|
||||
band_col(&mut cols[1], "MID", ¶ms.mid);
|
||||
band_col(&mut cols[2], "HIGH", ¶ms.high);
|
||||
band_col(&mut cols[3], "ALL", ¶ms.all);
|
||||
});
|
||||
});
|
||||
});
|
||||
},
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
//! Rolling input/output/gain-reduction plot with per-channel tabs and a flow-speed selector.
|
||||
//!
|
||||
//! Histories for all four channels run continuously (cheap), so switching tabs shows that
|
||||
//! channel's existing history. It's fed by draining the audio thread's scope ring
|
||||
//! ([`Meters::scope`], clocked at `BUCKET_HZ`), so the horizontal resolution is set by the bucket
|
||||
//! rate rather than the editor frame rate. Buckets are folded into `PLOT_N` columns
|
||||
//! (peak-preserving); `window_s` (the flow speed) sets how many buckets span each column.
|
||||
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::egui::{self, pos2, vec2, Align2, Color32, CornerRadius, FontId, Rect, Sense, Stroke};
|
||||
|
||||
use super::METER_FLOOR_DB;
|
||||
use crate::meters::{Meters, BUCKET_HZ, NUM_CHANNELS};
|
||||
|
||||
/// Height of the plot panel.
|
||||
const PLOT_PANEL_H: f32 = 150.0;
|
||||
/// Number of columns held in the history ring.
|
||||
const PLOT_N: usize = 256;
|
||||
|
||||
const COLOR_IN: Color32 = Color32::from_rgb(90, 170, 235);
|
||||
const COLOR_OUT: Color32 = Color32::from_rgb(90, 200, 110);
|
||||
const COLOR_GR: Color32 = Color32::from_rgb(240, 150, 60);
|
||||
|
||||
/// Rolling history for all channels: a per-channel ring of (in_db, out_db, gr_db) columns.
|
||||
struct PlotHistory {
|
||||
in_db: [[f32; PLOT_N]; NUM_CHANNELS],
|
||||
out_db: [[f32; PLOT_N]; NUM_CHANNELS],
|
||||
gr_db: [[f32; PLOT_N]; NUM_CHANNELS],
|
||||
/// Per-column flag: the output limiter hit the ceiling somewhere in this column.
|
||||
hit: [bool; PLOT_N],
|
||||
write: usize,
|
||||
len: usize,
|
||||
}
|
||||
|
||||
impl Default for PlotHistory {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
in_db: [[METER_FLOOR_DB; PLOT_N]; NUM_CHANNELS],
|
||||
out_db: [[METER_FLOOR_DB; PLOT_N]; NUM_CHANNELS],
|
||||
gr_db: [[0.0; PLOT_N]; NUM_CHANNELS],
|
||||
hit: [false; PLOT_N],
|
||||
write: 0,
|
||||
len: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PlotHistory {
|
||||
/// Append one column of (in_db, out_db, gr_db) per channel, plus the ceiling-hit flag.
|
||||
fn push(&mut self, samples: &[(f32, f32, f32); NUM_CHANNELS], hit: bool) {
|
||||
for i in 0..NUM_CHANNELS {
|
||||
self.in_db[i][self.write] = samples[i].0;
|
||||
self.out_db[i][self.write] = samples[i].1;
|
||||
self.gr_db[i][self.write] = samples[i].2;
|
||||
}
|
||||
self.hit[self.write] = hit;
|
||||
self.write = (self.write + 1) % PLOT_N;
|
||||
self.len = (self.len + 1).min(PLOT_N);
|
||||
}
|
||||
}
|
||||
|
||||
/// GUI-side state for the plot: selected channel, history ring, ring-drain cursor, and the
|
||||
/// column being assembled from drained buckets.
|
||||
pub(super) struct PlotState {
|
||||
/// Channel shown in the plot (0..NUM_CHANNELS: low/mid/high/all). Also drives the gain curve.
|
||||
pub(super) selected: usize,
|
||||
history: PlotHistory,
|
||||
/// Seconds of history shown across the full plot width — the flow speed (smaller = faster).
|
||||
window_s: f64,
|
||||
/// Read position into the scope ring; `None` until the first frame (then starts at "now").
|
||||
cursor: Option<u64>,
|
||||
/// Per-channel max accumulator (in_db, out_db, gr_db) for the column currently being built.
|
||||
col_acc: [(f32, f32, f32); NUM_CHANNELS],
|
||||
/// Ceiling-hit flag accumulated for the column currently being built.
|
||||
col_hit: bool,
|
||||
/// Buckets folded into the current column so far (fractional — a column may span <1 bucket).
|
||||
col_fill: f64,
|
||||
}
|
||||
|
||||
impl Default for PlotState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
selected: 0,
|
||||
history: PlotHistory::default(),
|
||||
window_s: 5.0,
|
||||
cursor: None,
|
||||
col_acc: [(METER_FLOOR_DB, METER_FLOOR_DB, 0.0); NUM_CHANNELS],
|
||||
col_hit: false,
|
||||
col_fill: 0.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Draw the scrolling in/out/gain-reduction plot for the selected channel, plus the channel tabs
|
||||
/// and flow-speed selector. History for all channels advances every frame regardless of the tab.
|
||||
pub(super) fn draw(ui: &mut egui::Ui, meters: &Meters, state: &mut PlotState) {
|
||||
// Buckets that make up one column at the current flow speed (may be fractional).
|
||||
let buckets_per_col = (state.window_s * BUCKET_HZ as f64 / PLOT_N as f64).max(1e-6);
|
||||
|
||||
// Drain every bucket produced since the last frame (audio-clocked), folding them into columns.
|
||||
// A fresh cursor starts at "now" so we don't replay stale buckets.
|
||||
{
|
||||
let w0 = meters.scope.write_index();
|
||||
let cursor = state.cursor.get_or_insert(w0);
|
||||
let history = &mut state.history;
|
||||
let col_acc = &mut state.col_acc;
|
||||
let col_hit = &mut state.col_hit;
|
||||
let col_fill = &mut state.col_fill;
|
||||
meters.scope.drain(cursor, |in_lin, out_lin, gr_db, hit| {
|
||||
for ch in 0..NUM_CHANNELS {
|
||||
col_acc[ch].0 = col_acc[ch].0.max(util::gain_to_db(in_lin[ch]));
|
||||
col_acc[ch].1 = col_acc[ch].1.max(util::gain_to_db(out_lin[ch]));
|
||||
col_acc[ch].2 = col_acc[ch].2.max(gr_db[ch]);
|
||||
}
|
||||
*col_hit |= hit > 0.5;
|
||||
*col_fill += 1.0;
|
||||
while *col_fill >= buckets_per_col {
|
||||
history.push(col_acc, *col_hit);
|
||||
*col_acc = [(METER_FLOOR_DB, METER_FLOOR_DB, 0.0); NUM_CHANNELS];
|
||||
*col_hit = false;
|
||||
*col_fill -= buckets_per_col;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Channel tabs + flow-speed selector + legend.
|
||||
let labels = ["LOW", "MID", "HIGH", "ALL"];
|
||||
let speeds = [2.0f64, 5.0, 15.0, 45.0];
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Plot:");
|
||||
for (i, l) in labels.iter().enumerate() {
|
||||
ui.selectable_value(&mut state.selected, i, *l);
|
||||
}
|
||||
ui.separator();
|
||||
ui.label("Speed:");
|
||||
let mut speed_changed = false;
|
||||
for &w in &speeds {
|
||||
if ui.selectable_value(&mut state.window_s, w, format!("{w:.0}s")).changed() {
|
||||
speed_changed = true;
|
||||
}
|
||||
}
|
||||
if speed_changed {
|
||||
// Cadence changed: start the history fresh so the time axis is consistent.
|
||||
state.history = PlotHistory::default();
|
||||
state.col_acc = [(METER_FLOOR_DB, METER_FLOOR_DB, 0.0); NUM_CHANNELS];
|
||||
state.col_hit = false;
|
||||
state.col_fill = 0.0;
|
||||
}
|
||||
ui.separator();
|
||||
ui.colored_label(COLOR_IN, "in");
|
||||
ui.colored_label(COLOR_OUT, "out");
|
||||
ui.colored_label(COLOR_GR, "GR");
|
||||
});
|
||||
|
||||
let (rect, _) =
|
||||
ui.allocate_exact_size(vec2(ui.available_width(), PLOT_PANEL_H), Sense::hover());
|
||||
let p = ui.painter_at(rect);
|
||||
p.rect_filled(rect, CornerRadius::ZERO, Color32::from_rgb(16, 16, 20));
|
||||
|
||||
let (top, bottom, left, right) =
|
||||
(rect.top() + 4.0, rect.bottom() - 4.0, rect.left() + 4.0, rect.right() - 4.0);
|
||||
let width = right - left;
|
||||
let y_for_db = |db: f32| -> f32 {
|
||||
let frac = ((db - METER_FLOOR_DB) / -METER_FLOOR_DB).clamp(0.0, 1.0);
|
||||
bottom - frac * (bottom - top)
|
||||
};
|
||||
|
||||
// Gridlines (dB).
|
||||
for &g in &[0.0f32, -12.0, -24.0, -48.0] {
|
||||
let y = y_for_db(g);
|
||||
p.line_segment([pos2(left, y), pos2(right, y)], Stroke::new(1.0, Color32::from_gray(40)));
|
||||
p.text(
|
||||
pos2(left + 2.0, y),
|
||||
Align2::LEFT_BOTTOM,
|
||||
format!("{g:.0}"),
|
||||
FontId::proportional(9.0),
|
||||
Color32::from_gray(90),
|
||||
);
|
||||
}
|
||||
|
||||
let c = state.selected.min(NUM_CHANNELS - 1);
|
||||
let (write, len) = (state.history.write, state.history.len);
|
||||
if len >= 2 {
|
||||
let draw_series = |series: &[f32; PLOT_N], to_db: &dyn Fn(f32) -> f32, color: Color32, fill: bool| {
|
||||
let mut pts = Vec::with_capacity(len);
|
||||
for k in 0..len {
|
||||
let idx = (write + PLOT_N - len + k) % PLOT_N;
|
||||
let pos = (PLOT_N - len + k) as f32 / (PLOT_N - 1) as f32; // newest hugs the right
|
||||
pts.push(pos2(left + pos * width, y_for_db(to_db(series[idx]))));
|
||||
}
|
||||
if fill {
|
||||
// Fill as a strip of per-segment convex quads down to the baseline. A single
|
||||
// concave polygon mis-tessellates in egui (it fans from one corner, leaving stray
|
||||
// triangles), so build convex pieces — one box per time unit — instead.
|
||||
let fill_col = Color32::from_rgba_unmultiplied(color.r(), color.g(), color.b(), 40);
|
||||
for seg in pts.windows(2) {
|
||||
let (a, b) = (seg[0], seg[1]);
|
||||
p.add(egui::Shape::convex_polygon(
|
||||
vec![pos2(a.x, bottom), pos2(a.x, a.y), pos2(b.x, b.y), pos2(b.x, bottom)],
|
||||
fill_col,
|
||||
Stroke::NONE,
|
||||
));
|
||||
}
|
||||
}
|
||||
p.add(egui::Shape::line(pts, Stroke::new(1.5, color)));
|
||||
};
|
||||
draw_series(&state.history.in_db[c], &|db| db, COLOR_IN, true);
|
||||
draw_series(&state.history.out_db[c], &|db| db, COLOR_OUT, true);
|
||||
// GR hangs from the 0 dB line: a reduction of X dB is drawn at the -X gridline.
|
||||
draw_series(&state.history.gr_db[c], &|gr| -gr, COLOR_GR, false);
|
||||
|
||||
// Ceiling-hit markers: a short red tick at the TOP for any column where the output limiter
|
||||
// hit the ceiling (global — shown on every channel's view). One column wide, so runs of
|
||||
// hits merge into a continuous segment and a lone hit is just a dot. Nothing otherwise.
|
||||
let dx = width / (PLOT_N - 1) as f32;
|
||||
let marker = Color32::from_rgb(235, 45, 45);
|
||||
for k in 0..len {
|
||||
let idx = (write + PLOT_N - len + k) % PLOT_N;
|
||||
if state.history.hit[idx] {
|
||||
let pos = (PLOT_N - len + k) as f32 / (PLOT_N - 1) as f32;
|
||||
let x = left + pos * width;
|
||||
p.rect_filled(Rect::from_min_max(pos2(x, top), pos2(x + dx, top + 3.0)), CornerRadius::ZERO, marker);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+147
-237
@@ -1,11 +1,20 @@
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::{create_egui_editor, egui, widgets, EguiState};
|
||||
use std::sync::Arc;
|
||||
|
||||
mod dsp;
|
||||
use dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS};
|
||||
mod editor;
|
||||
mod meters;
|
||||
mod params;
|
||||
|
||||
use dsp::compressor::{Compressor, MAX_LOOKAHEAD_MS};
|
||||
use dsp::crossover::Crossover;
|
||||
use dsp::limiter::Limiter;
|
||||
use meters::Meters;
|
||||
use params::{build_settings, Codename206Params};
|
||||
|
||||
/// Peak-meter fall: after this long of silence the bars decay by 12 dB. (Matches nih-plug's
|
||||
/// gain-gui example feel.)
|
||||
const METER_DECAY_MS: f64 = 150.0;
|
||||
|
||||
/// Band indices into the compressor array: low, mid, high, then the 'All' aggregate channel.
|
||||
const LOW: usize = 0;
|
||||
@@ -13,17 +22,6 @@ const MID: usize = 1;
|
||||
const HIGH: usize = 2;
|
||||
const ALL: usize = 3;
|
||||
|
||||
/// Level-detection mode for a compressor's detector.
|
||||
#[derive(Enum, PartialEq, Clone, Copy)]
|
||||
enum DetectionMode {
|
||||
#[id = "peak"]
|
||||
#[name = "Peak"]
|
||||
Peak,
|
||||
#[id = "rms"]
|
||||
#[name = "RMS"]
|
||||
Rms,
|
||||
}
|
||||
|
||||
/// Codename 206 — Stage 3: 3-band crossover + per-band compressors summed into an 'All' channel.
|
||||
///
|
||||
/// Signal: input → LR4 crossover → {low, mid, high} each through their own compressor → sum →
|
||||
@@ -37,59 +35,26 @@ struct Codename206 {
|
||||
comps: [Compressor; 4],
|
||||
/// Output brickwall limiter (final stage).
|
||||
limiter: Limiter,
|
||||
/// Lock-free meter state shared with the editor.
|
||||
meters: Arc<Meters>,
|
||||
/// Per-sample decay factor for the meter peak-hold (computed from the sample rate; raised to
|
||||
/// the block length when applied once per block in `process`).
|
||||
meter_decay_weight: f32,
|
||||
|
||||
/// Per-channel max accumulators for the plot bucket currently being built (in/out linear, GR
|
||||
/// dB). Persist across blocks since a bucket spans many samples.
|
||||
scope_in: [f32; 4],
|
||||
scope_out: [f32; 4],
|
||||
scope_gr: [f32; 4],
|
||||
/// Max output-limiter gain reduction seen in the current bucket (for the ceiling-hit marker).
|
||||
scope_hit: f32,
|
||||
/// Samples accumulated into the current bucket, and the bucket length (= sample_rate / BUCKET_HZ).
|
||||
scope_samples: usize,
|
||||
scope_bucket_len: usize,
|
||||
}
|
||||
|
||||
#[derive(Params)]
|
||||
struct Codename206Params {
|
||||
#[persist = "editor-state"]
|
||||
editor_state: Arc<EguiState>,
|
||||
|
||||
/// Low/Mid crossover frequency.
|
||||
#[id = "xover_lo"]
|
||||
pub crossover_low_hz: FloatParam,
|
||||
/// Mid/High crossover frequency.
|
||||
#[id = "xover_hi"]
|
||||
pub crossover_high_hz: FloatParam,
|
||||
/// Global look-ahead time (constant reported latency — safe to adjust during playback).
|
||||
#[id = "lookahead"]
|
||||
pub look_ahead_ms: FloatParam,
|
||||
|
||||
/// Output brickwall ceiling (the limiter never lets output exceed this).
|
||||
#[id = "ceiling"]
|
||||
pub output_ceiling_db: FloatParam,
|
||||
/// Output limiter release time.
|
||||
#[id = "lim_rel"]
|
||||
pub limiter_release_ms: FloatParam,
|
||||
|
||||
#[nested(id_prefix = "low", group = "Low")]
|
||||
pub low: CompressorParams,
|
||||
#[nested(id_prefix = "mid", group = "Mid")]
|
||||
pub mid: CompressorParams,
|
||||
#[nested(id_prefix = "high", group = "High")]
|
||||
pub high: CompressorParams,
|
||||
#[nested(id_prefix = "all", group = "All")]
|
||||
pub all: CompressorParams,
|
||||
}
|
||||
|
||||
#[derive(Params)]
|
||||
struct CompressorParams {
|
||||
#[id = "detect"]
|
||||
pub detection: EnumParam<DetectionMode>,
|
||||
#[id = "thresh"]
|
||||
pub threshold_db: FloatParam,
|
||||
#[id = "ratio"]
|
||||
pub ratio: FloatParam,
|
||||
#[id = "knee"]
|
||||
pub knee_db: FloatParam,
|
||||
#[id = "attack"]
|
||||
pub attack_ms: FloatParam,
|
||||
#[id = "release"]
|
||||
pub release_ms: FloatParam,
|
||||
#[id = "makeup"]
|
||||
pub makeup_db: FloatParam,
|
||||
#[id = "bypass"]
|
||||
pub bypass: BoolParam,
|
||||
}
|
||||
/// Limiter gain reduction (dB) above which a plot bucket is flagged as hitting the ceiling.
|
||||
const CEILING_HIT_GR_DB: f32 = 0.1;
|
||||
|
||||
impl Default for Codename206 {
|
||||
fn default() -> Self {
|
||||
@@ -99,131 +64,18 @@ impl Default for Codename206 {
|
||||
crossover: Crossover::new(),
|
||||
comps: [Compressor::new(), Compressor::new(), Compressor::new(), Compressor::new()],
|
||||
limiter: Limiter::new(),
|
||||
meters: Arc::new(Meters::default()),
|
||||
meter_decay_weight: 1.0,
|
||||
scope_in: [0.0; 4],
|
||||
scope_out: [0.0; 4],
|
||||
scope_gr: [0.0; 4],
|
||||
scope_hit: 0.0,
|
||||
scope_samples: 0,
|
||||
scope_bucket_len: 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Codename206Params {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
editor_state: EguiState::from_size(760, 520),
|
||||
|
||||
crossover_low_hz: FloatParam::new(
|
||||
"Crossover Lo/Mid",
|
||||
200.0,
|
||||
FloatRange::Skewed { min: 30.0, max: 1_000.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
|
||||
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
|
||||
|
||||
crossover_high_hz: FloatParam::new(
|
||||
"Crossover Mid/Hi",
|
||||
2_500.0,
|
||||
FloatRange::Skewed { min: 500.0, max: 18_000.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
|
||||
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
|
||||
|
||||
look_ahead_ms: FloatParam::new(
|
||||
"Look-ahead",
|
||||
2.0,
|
||||
FloatRange::Linear { min: 0.0, max: MAX_LOOKAHEAD_MS },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
output_ceiling_db: FloatParam::new(
|
||||
"Ceiling",
|
||||
0.0,
|
||||
FloatRange::Linear { min: -24.0, max: 0.0 },
|
||||
)
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
limiter_release_ms: FloatParam::new(
|
||||
"Limiter Release",
|
||||
100.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
low: CompressorParams::default(),
|
||||
mid: CompressorParams::default(),
|
||||
high: CompressorParams::default(),
|
||||
all: CompressorParams::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for CompressorParams {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
detection: EnumParam::new("Detection", DetectionMode::Peak),
|
||||
|
||||
threshold_db: FloatParam::new(
|
||||
"Threshold",
|
||||
-18.0,
|
||||
FloatRange::Linear { min: -60.0, max: 0.0 },
|
||||
)
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
ratio: FloatParam::new(
|
||||
"Ratio",
|
||||
2.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 20.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(Arc::new(|v| format!("{v:.2} : 1")))
|
||||
.with_string_to_value(Arc::new(|s| {
|
||||
s.split(':').next().and_then(|x| x.trim().parse::<f32>().ok())
|
||||
})),
|
||||
|
||||
knee_db: FloatParam::new("Knee", 6.0, FloatRange::Linear { min: 0.0, max: 24.0 })
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
attack_ms: FloatParam::new(
|
||||
"Attack",
|
||||
10.0,
|
||||
FloatRange::Skewed { min: 0.0, max: 100.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
release_ms: FloatParam::new(
|
||||
"Release",
|
||||
100.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
makeup_db: FloatParam::new("Makeup", 0.0, FloatRange::Linear { min: -12.0, max: 24.0 })
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
bypass: BoolParam::new("Bypass", false),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Build the per-block compressor settings for one channel's params (makeup filled per sample).
|
||||
fn build_settings(p: &CompressorParams, lookahead: usize, sample_rate: f32) -> CompressorSettings {
|
||||
CompressorSettings {
|
||||
threshold_db: p.threshold_db.value(),
|
||||
ratio: p.ratio.value(),
|
||||
knee_db: p.knee_db.value(),
|
||||
attack_coef: Compressor::time_to_coef(p.attack_ms.value(), sample_rate),
|
||||
release_coef: Compressor::time_to_coef(p.release_ms.value(), sample_rate),
|
||||
makeup_db: 0.0,
|
||||
lookahead_samples: lookahead,
|
||||
use_rms: p.detection.value() == DetectionMode::Rms,
|
||||
bypass: p.bypass.value(),
|
||||
}
|
||||
}
|
||||
|
||||
impl Codename206 {
|
||||
fn lookahead_samples(&self) -> usize {
|
||||
(self.params.look_ahead_ms.value() * 0.001 * self.sample_rate).round() as usize
|
||||
@@ -264,55 +116,7 @@ impl Plugin for Codename206 {
|
||||
}
|
||||
|
||||
fn editor(&mut self, _async_executor: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
|
||||
let params = self.params.clone();
|
||||
create_egui_editor(
|
||||
self.params.editor_state.clone(),
|
||||
(),
|
||||
|_, _| {},
|
||||
move |egui_ctx, setter, _state| {
|
||||
// One column of controls for a single compressor channel.
|
||||
let band_col = |ui: &mut egui::Ui, title: &str, p: &CompressorParams| {
|
||||
ui.strong(title);
|
||||
ui.add(widgets::ParamSlider::for_param(&p.detection, setter));
|
||||
ui.label("Threshold");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.threshold_db, setter));
|
||||
ui.label("Ratio");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.ratio, setter));
|
||||
ui.label("Knee");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.knee_db, setter));
|
||||
ui.label("Attack");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.attack_ms, setter));
|
||||
ui.label("Release");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.release_ms, setter));
|
||||
ui.label("Makeup");
|
||||
ui.add(widgets::ParamSlider::for_param(&p.makeup_db, setter));
|
||||
ui.add(widgets::ParamSlider::for_param(&p.bypass, setter));
|
||||
};
|
||||
|
||||
egui::CentralPanel::default().show(egui_ctx, |ui| {
|
||||
ui.heading(Self::NAME);
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Xover Lo/Mid");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.crossover_low_hz, setter));
|
||||
ui.label("Xover Mid/Hi");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.crossover_high_hz, setter));
|
||||
ui.label("Look-ahead");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.look_ahead_ms, setter));
|
||||
ui.label("Ceiling");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.output_ceiling_db, setter));
|
||||
ui.label("Lim Release");
|
||||
ui.add(widgets::ParamSlider::for_param(¶ms.limiter_release_ms, setter));
|
||||
});
|
||||
ui.separator();
|
||||
ui.columns(4, |cols| {
|
||||
band_col(&mut cols[0], "LOW", ¶ms.low);
|
||||
band_col(&mut cols[1], "MID", ¶ms.mid);
|
||||
band_col(&mut cols[2], "HIGH", ¶ms.high);
|
||||
band_col(&mut cols[3], "ALL", ¶ms.all);
|
||||
});
|
||||
});
|
||||
},
|
||||
)
|
||||
editor::create(self.params.clone(), self.meters.clone())
|
||||
}
|
||||
|
||||
fn initialize(
|
||||
@@ -327,6 +131,14 @@ impl Plugin for Codename206 {
|
||||
.map(NonZeroU32::get)
|
||||
.unwrap_or(2) as usize;
|
||||
|
||||
// Per-block decay so the meters fall ~12 dB over METER_DECAY_MS of silence.
|
||||
self.meter_decay_weight =
|
||||
0.25f64.powf((self.sample_rate as f64 * METER_DECAY_MS / 1000.0).recip()) as f32;
|
||||
|
||||
// Plot bucket length: emit a scope bucket every ~1/BUCKET_HZ seconds.
|
||||
self.scope_bucket_len =
|
||||
((self.sample_rate / meters::BUCKET_HZ as f32).round() as usize).max(1);
|
||||
|
||||
for comp in &mut self.comps {
|
||||
comp.prepare(self.sample_rate, channels, MAX_LOOKAHEAD_MS);
|
||||
}
|
||||
@@ -352,13 +164,21 @@ impl Plugin for Codename206 {
|
||||
comp.reset();
|
||||
}
|
||||
self.limiter.reset();
|
||||
// Transport restart / sample-rate change: drop stale meter values to silence and discard
|
||||
// the in-flight plot bucket.
|
||||
self.meters.clear();
|
||||
self.scope_in = [0.0; 4];
|
||||
self.scope_out = [0.0; 4];
|
||||
self.scope_gr = [0.0; 4];
|
||||
self.scope_hit = 0.0;
|
||||
self.scope_samples = 0;
|
||||
}
|
||||
|
||||
fn process(
|
||||
&mut self,
|
||||
buffer: &mut Buffer,
|
||||
_aux: &mut AuxiliaryBuffers,
|
||||
_context: &mut impl ProcessContext<Self>,
|
||||
context: &mut impl ProcessContext<Self>,
|
||||
) -> ProcessStatus {
|
||||
let lookahead = self.lookahead_samples();
|
||||
|
||||
@@ -383,6 +203,18 @@ impl Plugin for Codename206 {
|
||||
let limiter_release =
|
||||
Compressor::time_to_coef(self.params.limiter_release_ms.value(), self.sample_rate);
|
||||
|
||||
// Only do the (cheap) metering work when the editor is actually open.
|
||||
let metering = self.params.editor_state.is_open();
|
||||
// The host keeps calling process() with silence while stopped/paused (FL does), so the
|
||||
// scope is gated on the transport actually playing — otherwise it would scroll silence.
|
||||
let playing = context.transport().playing;
|
||||
let num_samples = buffer.samples();
|
||||
let mut lvl_l = [0.0f32; meters::NUM_CHANNELS];
|
||||
let mut lvl_r = [0.0f32; meters::NUM_CHANNELS];
|
||||
let mut inp = [0.0f32; meters::NUM_CHANNELS]; // mono input level (detector / gain-curve x)
|
||||
let mut gr = [0.0f32; meters::NUM_CHANNELS];
|
||||
let mut lim_gr = 0.0f32;
|
||||
|
||||
let mut in_frame = [0.0f32; 2];
|
||||
let mut band_in = [[0.0f32; 2]; 3];
|
||||
let mut band_out = [[0.0f32; 2]; 3];
|
||||
@@ -392,6 +224,7 @@ impl Plugin for Codename206 {
|
||||
|
||||
for mut frame in buffer.iter_samples() {
|
||||
let n = frame.len().min(2);
|
||||
let r = (n - 1).min(1); // right-channel index (== left when mono)
|
||||
for ch in 0..n {
|
||||
in_frame[ch] = *frame.get_mut(ch).unwrap();
|
||||
}
|
||||
@@ -404,28 +237,105 @@ impl Plugin for Codename206 {
|
||||
band_in[HIGH][ch] = hi;
|
||||
}
|
||||
|
||||
// Compress each band (per-sample smoothed makeup), then sum.
|
||||
// Drive + compress each band (per-sample smoothed pre-gain & makeup), then sum.
|
||||
summed[..n].fill(0.0);
|
||||
for b in 0..3 {
|
||||
let pre = util::db_to_gain(band_params[b].pre_gain_db.smoothed.next());
|
||||
for ch in 0..n {
|
||||
band_in[b][ch] *= pre;
|
||||
}
|
||||
band_set[b].makeup_db = band_params[b].makeup_db.smoothed.next();
|
||||
band_set[b].mix = band_params[b].mix.smoothed.next();
|
||||
band_set[b].low_slope = band_params[b].low_slope.smoothed.next();
|
||||
band_set[b].low_curve = band_params[b].low_curve.smoothed.next();
|
||||
self.comps[b].process(&band_in[b][..n], &mut band_out[b][..n], &band_set[b]);
|
||||
for ch in 0..n {
|
||||
summed[ch] += band_out[b][ch];
|
||||
}
|
||||
if metering {
|
||||
let in_mono = band_in[b][0].abs().max(band_in[b][r].abs());
|
||||
let out_l = band_out[b][0].abs();
|
||||
let out_r = band_out[b][r].abs();
|
||||
// Wet gain reduction (what the comp computes), independent of the mix.
|
||||
let g = self.comps[b].gain_reduction_db();
|
||||
inp[b] = inp[b].max(in_mono);
|
||||
lvl_l[b] = lvl_l[b].max(out_l);
|
||||
lvl_r[b] = lvl_r[b].max(out_r);
|
||||
gr[b] = gr[b].max(g);
|
||||
if playing {
|
||||
self.scope_in[b] = self.scope_in[b].max(in_mono);
|
||||
self.scope_out[b] = self.scope_out[b].max(out_l.max(out_r));
|
||||
self.scope_gr[b] = self.scope_gr[b].max(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 'All' aggregate channel over the summed bands.
|
||||
// 'All' aggregate channel over the summed bands (driven before its compressor).
|
||||
let all_pre = util::db_to_gain(self.params.all.pre_gain_db.smoothed.next());
|
||||
for ch in 0..n {
|
||||
summed[ch] *= all_pre;
|
||||
}
|
||||
all_set.makeup_db = self.params.all.makeup_db.smoothed.next();
|
||||
all_set.mix = self.params.all.mix.smoothed.next();
|
||||
all_set.low_slope = self.params.all.low_slope.smoothed.next();
|
||||
all_set.low_curve = self.params.all.low_curve.smoothed.next();
|
||||
self.comps[ALL].process(&summed[..n], &mut out_frame[..n], &all_set);
|
||||
|
||||
// Output brickwall limiter.
|
||||
self.limiter.process(&out_frame[..n], &mut lim_frame[..n], ceiling, limiter_release);
|
||||
|
||||
if metering {
|
||||
let in_mono = summed[0].abs().max(summed[r].abs());
|
||||
let out_l = out_frame[0].abs();
|
||||
let out_r = out_frame[r].abs();
|
||||
let g = self.comps[ALL].gain_reduction_db();
|
||||
inp[ALL] = inp[ALL].max(in_mono);
|
||||
lvl_l[ALL] = lvl_l[ALL].max(out_l);
|
||||
lvl_r[ALL] = lvl_r[ALL].max(out_r);
|
||||
gr[ALL] = gr[ALL].max(g);
|
||||
lim_gr = lim_gr.max(self.limiter.gain_reduction_db());
|
||||
|
||||
// Only advance the scope while the transport is playing, so it freezes (rather than
|
||||
// scrolling silence) when the host is paused/stopped but still calling process().
|
||||
if playing {
|
||||
self.scope_in[ALL] = self.scope_in[ALL].max(in_mono);
|
||||
self.scope_out[ALL] = self.scope_out[ALL].max(out_l.max(out_r));
|
||||
self.scope_gr[ALL] = self.scope_gr[ALL].max(g);
|
||||
self.scope_hit = self.scope_hit.max(self.limiter.gain_reduction_db());
|
||||
|
||||
// Emit a plot bucket every scope_bucket_len samples (~BUCKET_HZ).
|
||||
self.scope_samples += 1;
|
||||
if self.scope_samples >= self.scope_bucket_len {
|
||||
let hit = if self.scope_hit > CEILING_HIT_GR_DB { 1.0 } else { 0.0 };
|
||||
self.meters.scope.push(&self.scope_in, &self.scope_out, &self.scope_gr, hit);
|
||||
self.scope_in = [0.0; meters::NUM_CHANNELS];
|
||||
self.scope_out = [0.0; meters::NUM_CHANNELS];
|
||||
self.scope_gr = [0.0; meters::NUM_CHANNELS];
|
||||
self.scope_hit = 0.0;
|
||||
self.scope_samples = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for ch in 0..n {
|
||||
*frame.get_mut(ch).unwrap() = lim_frame[ch];
|
||||
}
|
||||
}
|
||||
|
||||
// Publish one decimated value per meter for this block. The decay weight is per-sample,
|
||||
// so raise it to the block length to keep the fall time constant independent of buffer size
|
||||
// (we apply it once per block, not once per sample).
|
||||
if metering {
|
||||
let w = self.meter_decay_weight.powi(num_samples as i32);
|
||||
for i in 0..meters::NUM_CHANNELS {
|
||||
meters::decay_store(&self.meters.level_l[i], lvl_l[i], w);
|
||||
meters::decay_store(&self.meters.level_r[i], lvl_r[i], w);
|
||||
meters::decay_store(&self.meters.input_level[i], inp[i], w);
|
||||
meters::decay_store(&self.meters.gain_reduction_db[i], gr[i], w);
|
||||
}
|
||||
meters::decay_store(&self.meters.limiter_gr_db, lim_gr, w);
|
||||
}
|
||||
|
||||
ProcessStatus::Normal
|
||||
}
|
||||
}
|
||||
|
||||
+173
@@ -0,0 +1,173 @@
|
||||
//! Lock-free meter state shared from the audio thread to the editor.
|
||||
//!
|
||||
//! Two feeds, both written by `process()` (single producer) and read by the editor (single
|
||||
//! consumer), all wait-free:
|
||||
//!
|
||||
//! * **Bar meters** — decayed scalars per channel ([`Meters::level_l`] etc.), one store per block.
|
||||
//! * **Scrolling plot** — a [`ScopeRing`] of raw buckets clocked at [`BUCKET_HZ`] (independent of
|
||||
//! the GUI frame rate), so the plot's horizontal resolution isn't capped by the ~60 fps repaint.
|
||||
|
||||
use nih_plug::prelude::AtomicF32;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
|
||||
/// Metered channels: low, mid, high, then the 'All' aggregate — same order as the compressors.
|
||||
pub const NUM_CHANNELS: usize = 4;
|
||||
|
||||
/// Rate the audio thread emits plot buckets at (Hz). Sets the plot's max horizontal resolution,
|
||||
/// decoupled from the editor frame rate. ~5 ms per bucket.
|
||||
pub const BUCKET_HZ: u32 = 200;
|
||||
|
||||
/// Buckets buffered between GUI drains. At [`BUCKET_HZ`] this is ~2.5 s of slack — far more than
|
||||
/// the frame interval needs; if the GUI ever stalls longer, the oldest buckets are dropped.
|
||||
const RING_N: usize = 512;
|
||||
|
||||
pub struct Meters {
|
||||
/// Left output level per channel as a **linear** peak. Peak-with-decay.
|
||||
pub level_l: [AtomicF32; NUM_CHANNELS],
|
||||
/// Right output level per channel (== left for mono signals).
|
||||
pub level_r: [AtomicF32; NUM_CHANNELS],
|
||||
/// Mono **input** level per channel (post pre-gain = what the compressor detects). Drives the
|
||||
/// gain-curve operating-point fill. Peak-with-decay.
|
||||
pub input_level: [AtomicF32; NUM_CHANNELS],
|
||||
/// Compressor gain reduction per channel in **dB (>= 0)**. Mono by design — detection is
|
||||
/// stereo-linked, so the same gain applies to both channels.
|
||||
pub gain_reduction_db: [AtomicF32; NUM_CHANNELS],
|
||||
/// Output limiter gain reduction in **dB (>= 0)** — feeds the ALL channel's ceiling lamp.
|
||||
pub limiter_gr_db: AtomicF32,
|
||||
/// Bucket stream feeding the scrolling in/out/GR plot.
|
||||
pub scope: ScopeRing,
|
||||
}
|
||||
|
||||
impl Default for Meters {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
level_l: std::array::from_fn(|_| AtomicF32::new(0.0)),
|
||||
level_r: std::array::from_fn(|_| AtomicF32::new(0.0)),
|
||||
input_level: std::array::from_fn(|_| AtomicF32::new(0.0)),
|
||||
gain_reduction_db: std::array::from_fn(|_| AtomicF32::new(0.0)),
|
||||
limiter_gr_db: AtomicF32::new(0.0),
|
||||
scope: ScopeRing::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Meters {
|
||||
/// Zero the bar meters. Called from the plugin's `reset()` (transport restart / sample-rate
|
||||
/// change) so the bars start from silence. The plot ring is left alone — it's continuous and
|
||||
/// reflects the new (silent) buckets as they arrive. Real-time safe.
|
||||
pub fn clear(&self) {
|
||||
for i in 0..NUM_CHANNELS {
|
||||
self.level_l[i].store(0.0, Ordering::Relaxed);
|
||||
self.level_r[i].store(0.0, Ordering::Relaxed);
|
||||
self.input_level[i].store(0.0, Ordering::Relaxed);
|
||||
self.gain_reduction_db[i].store(0.0, Ordering::Relaxed);
|
||||
}
|
||||
self.limiter_gr_db.store(0.0, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
|
||||
/// Update a meter atomic with a new block value using peak-hold-with-decay: jump instantly to a
|
||||
/// louder value, ease back down by `decay_weight` (0..1, closer to 1 = slower fall). Keeps meters
|
||||
/// from flickering while staying responsive to transients.
|
||||
pub fn decay_store(meter: &AtomicF32, block_value: f32, decay_weight: f32) {
|
||||
let current = meter.load(Ordering::Relaxed);
|
||||
let next = if block_value > current {
|
||||
block_value
|
||||
} else {
|
||||
current * decay_weight + block_value * (1.0 - decay_weight)
|
||||
};
|
||||
meter.store(next, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
/// Lock-free single-producer/single-consumer ring of plot buckets. Each bucket holds a per-channel
|
||||
/// (input level, output level, gain reduction) triple. The producer (audio thread) appends with
|
||||
/// [`push`](ScopeRing::push); the consumer (GUI) reads new buckets with [`drain`](ScopeRing::drain),
|
||||
/// tracking its own cursor. Per-field atomics avoid tearing; the consumer leaves one slot of margin
|
||||
/// from the slot being written, so it never races the producer. If the consumer falls more than the
|
||||
/// ring behind, the oldest buckets are silently dropped (a visual gap at worst).
|
||||
pub struct ScopeRing {
|
||||
/// `slot * NUM_CHANNELS + ch`, indexed by `bucket_index % RING_N`.
|
||||
in_lin: Vec<AtomicF32>,
|
||||
out_lin: Vec<AtomicF32>,
|
||||
gr_db: Vec<AtomicF32>,
|
||||
/// Per-bucket (not per-channel) flag: `1.0` if the output limiter hit the ceiling in this
|
||||
/// bucket, else `0.0`. Indexed by `bucket_index % RING_N`.
|
||||
hit: Vec<AtomicF32>,
|
||||
/// Monotonic count of buckets ever written.
|
||||
write: AtomicU64,
|
||||
}
|
||||
|
||||
impl Default for ScopeRing {
|
||||
fn default() -> Self {
|
||||
let make = || (0..RING_N * NUM_CHANNELS).map(|_| AtomicF32::new(0.0)).collect();
|
||||
Self {
|
||||
in_lin: make(),
|
||||
out_lin: make(),
|
||||
gr_db: make(),
|
||||
hit: (0..RING_N).map(|_| AtomicF32::new(0.0)).collect(),
|
||||
write: AtomicU64::new(0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ScopeRing {
|
||||
/// Producer (audio thread): append one bucket of per-channel (in_lin, out_lin, gr_db).
|
||||
pub fn push(
|
||||
&self,
|
||||
in_lin: &[f32; NUM_CHANNELS],
|
||||
out_lin: &[f32; NUM_CHANNELS],
|
||||
gr_db: &[f32; NUM_CHANNELS],
|
||||
hit: f32,
|
||||
) {
|
||||
let w = self.write.load(Ordering::Relaxed); // producer is the sole writer of `write`
|
||||
let slot = w as usize % RING_N;
|
||||
let base = slot * NUM_CHANNELS;
|
||||
for ch in 0..NUM_CHANNELS {
|
||||
self.in_lin[base + ch].store(in_lin[ch], Ordering::Relaxed);
|
||||
self.out_lin[base + ch].store(out_lin[ch], Ordering::Relaxed);
|
||||
self.gr_db[base + ch].store(gr_db[ch], Ordering::Relaxed);
|
||||
}
|
||||
self.hit[slot].store(hit, Ordering::Relaxed);
|
||||
// Publish the bucket: the Release pairs with the consumer's Acquire so the stores above are
|
||||
// visible before the new count.
|
||||
self.write.store(w + 1, Ordering::Release);
|
||||
}
|
||||
|
||||
/// Consumer (GUI): call `on_bucket` for each bucket in `*cursor..write`, advancing `cursor`.
|
||||
/// Skips ahead (dropping oldest) if the consumer fell more than the ring behind.
|
||||
pub fn drain(
|
||||
&self,
|
||||
cursor: &mut u64,
|
||||
mut on_bucket: impl FnMut(&[f32; NUM_CHANNELS], &[f32; NUM_CHANNELS], &[f32; NUM_CHANNELS], f32),
|
||||
) {
|
||||
let w = self.write.load(Ordering::Acquire);
|
||||
if *cursor > w {
|
||||
*cursor = w; // counter went backwards (shouldn't happen) — resync
|
||||
}
|
||||
// Stay one slot clear of the slot currently being written.
|
||||
let oldest = w.saturating_sub((RING_N - 1) as u64);
|
||||
if *cursor < oldest {
|
||||
*cursor = oldest;
|
||||
}
|
||||
let mut in_buf = [0.0f32; NUM_CHANNELS];
|
||||
let mut out_buf = [0.0f32; NUM_CHANNELS];
|
||||
let mut gr_buf = [0.0f32; NUM_CHANNELS];
|
||||
while *cursor < w {
|
||||
let slot = *cursor as usize % RING_N;
|
||||
let base = slot * NUM_CHANNELS;
|
||||
for ch in 0..NUM_CHANNELS {
|
||||
in_buf[ch] = self.in_lin[base + ch].load(Ordering::Relaxed);
|
||||
out_buf[ch] = self.out_lin[base + ch].load(Ordering::Relaxed);
|
||||
gr_buf[ch] = self.gr_db[base + ch].load(Ordering::Relaxed);
|
||||
}
|
||||
let hit = self.hit[slot].load(Ordering::Relaxed);
|
||||
on_bucket(&in_buf, &out_buf, &gr_buf, hit);
|
||||
*cursor += 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// Current write high-water mark (for a fresh consumer to start from "now").
|
||||
pub fn write_index(&self) -> u64 {
|
||||
self.write.load(Ordering::Acquire)
|
||||
}
|
||||
}
|
||||
+239
@@ -0,0 +1,239 @@
|
||||
//! Plugin parameters and their layout.
|
||||
//!
|
||||
//! Holds the global controls plus four `CompressorParams` blocks (low/mid/high + the 'All'
|
||||
//! aggregate channel). `build_settings` translates a channel's params into the per-block
|
||||
//! [`CompressorSettings`] the DSP consumes.
|
||||
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::EguiState;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS};
|
||||
|
||||
/// Level-detection mode for a compressor's detector.
|
||||
#[derive(Enum, PartialEq, Clone, Copy)]
|
||||
pub enum DetectionMode {
|
||||
#[id = "peak"]
|
||||
#[name = "Peak"]
|
||||
Peak,
|
||||
#[id = "rms"]
|
||||
#[name = "RMS"]
|
||||
Rms,
|
||||
}
|
||||
|
||||
#[derive(Params)]
|
||||
pub struct Codename206Params {
|
||||
#[persist = "editor-state"]
|
||||
pub editor_state: Arc<EguiState>,
|
||||
|
||||
/// Low/Mid crossover frequency.
|
||||
#[id = "xover_lo"]
|
||||
pub crossover_low_hz: FloatParam,
|
||||
/// Mid/High crossover frequency.
|
||||
#[id = "xover_hi"]
|
||||
pub crossover_high_hz: FloatParam,
|
||||
/// Global look-ahead time (constant reported latency — safe to adjust during playback).
|
||||
#[id = "lookahead"]
|
||||
pub look_ahead_ms: FloatParam,
|
||||
|
||||
/// Output brickwall ceiling (the limiter never lets output exceed this).
|
||||
#[id = "ceiling"]
|
||||
pub output_ceiling_db: FloatParam,
|
||||
/// Output limiter release time.
|
||||
#[id = "lim_rel"]
|
||||
pub limiter_release_ms: FloatParam,
|
||||
|
||||
#[nested(id_prefix = "low", group = "Low")]
|
||||
pub low: CompressorParams,
|
||||
#[nested(id_prefix = "mid", group = "Mid")]
|
||||
pub mid: CompressorParams,
|
||||
#[nested(id_prefix = "high", group = "High")]
|
||||
pub high: CompressorParams,
|
||||
#[nested(id_prefix = "all", group = "All")]
|
||||
pub all: CompressorParams,
|
||||
}
|
||||
|
||||
#[derive(Params)]
|
||||
pub struct CompressorParams {
|
||||
/// Drive into the compressor: scales the signal **before** detection, so it both pushes the
|
||||
/// channel further into compression and feeds the downstream sum/limiter harder. Combined with
|
||||
/// makeup (post-comp), this gives full per-channel input/output gain-staging.
|
||||
#[id = "pregain"]
|
||||
pub pre_gain_db: FloatParam,
|
||||
#[id = "detect"]
|
||||
pub detection: EnumParam<DetectionMode>,
|
||||
#[id = "thresh"]
|
||||
pub threshold_db: FloatParam,
|
||||
#[id = "ratio"]
|
||||
pub ratio: FloatParam,
|
||||
#[id = "knee"]
|
||||
pub knee_db: FloatParam,
|
||||
/// Low shaper slope at the silence floor (1 = unity; >1 fans up/boost, <1 fans down/cut).
|
||||
#[id = "lowslope"]
|
||||
pub low_slope: FloatParam,
|
||||
/// Low shaper curvature (−1..1): bipolar mid-bulge, 0 = straight. +bulges up (boost quiet
|
||||
/// middle), − bulges down (suppress). Endpoints (silence + knee) stay fixed.
|
||||
#[id = "lowcurve"]
|
||||
pub low_curve: FloatParam,
|
||||
#[id = "attack"]
|
||||
pub attack_ms: FloatParam,
|
||||
#[id = "release"]
|
||||
pub release_ms: FloatParam,
|
||||
#[id = "makeup"]
|
||||
pub makeup_db: FloatParam,
|
||||
/// Dry/wet mix (parallel compression). 100% = fully processed, 0% = dry (a clean bypass).
|
||||
#[id = "mix"]
|
||||
pub mix: FloatParam,
|
||||
}
|
||||
|
||||
impl Default for Codename206Params {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
editor_state: EguiState::from_size(760, 520),
|
||||
|
||||
crossover_low_hz: FloatParam::new(
|
||||
"Crossover Lo/Mid",
|
||||
200.0,
|
||||
FloatRange::Skewed { min: 30.0, max: 1_000.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
|
||||
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
|
||||
|
||||
crossover_high_hz: FloatParam::new(
|
||||
"Crossover Mid/Hi",
|
||||
2_500.0,
|
||||
FloatRange::Skewed { min: 500.0, max: 18_000.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
|
||||
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
|
||||
|
||||
look_ahead_ms: FloatParam::new(
|
||||
"Look-ahead",
|
||||
2.0,
|
||||
FloatRange::Linear { min: 0.0, max: MAX_LOOKAHEAD_MS },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
output_ceiling_db: FloatParam::new(
|
||||
"Ceiling",
|
||||
0.0,
|
||||
FloatRange::Linear { min: -24.0, max: 0.0 },
|
||||
)
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
limiter_release_ms: FloatParam::new(
|
||||
"Limiter Release",
|
||||
100.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
low: CompressorParams::default(),
|
||||
mid: CompressorParams::default(),
|
||||
high: CompressorParams::default(),
|
||||
all: CompressorParams::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for CompressorParams {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
pre_gain_db: FloatParam::new(
|
||||
"Pre-gain",
|
||||
0.0,
|
||||
FloatRange::Linear { min: -24.0, max: 36.0 },
|
||||
)
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
detection: EnumParam::new("Detection", DetectionMode::Peak),
|
||||
|
||||
threshold_db: FloatParam::new(
|
||||
"Threshold",
|
||||
-18.0,
|
||||
FloatRange::Linear { min: -60.0, max: 0.0 },
|
||||
)
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
ratio: FloatParam::new(
|
||||
"Ratio",
|
||||
2.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 20.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(Arc::new(|v| format!("{v:.2} : 1")))
|
||||
.with_string_to_value(Arc::new(|s| {
|
||||
s.split(':').next().and_then(|x| x.trim().parse::<f32>().ok())
|
||||
})),
|
||||
|
||||
knee_db: FloatParam::new("Knee", 6.0, FloatRange::Linear { min: 0.0, max: 30.0 })
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
low_slope: FloatParam::new(
|
||||
"Low Slope",
|
||||
1.0,
|
||||
FloatRange::Skewed { min: 0.5, max: 3.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
low_curve: FloatParam::new("Low Curve", 0.0, FloatRange::Linear { min: -1.0, max: 1.0 })
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_value_to_string(formatters::v2s_f32_percentage(0))
|
||||
.with_string_to_value(formatters::s2v_f32_percentage()),
|
||||
|
||||
attack_ms: FloatParam::new(
|
||||
"Attack",
|
||||
10.0,
|
||||
FloatRange::Skewed { min: 0.0, max: 100.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
release_ms: FloatParam::new(
|
||||
"Release",
|
||||
100.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
makeup_db: FloatParam::new("Makeup", 0.0, FloatRange::Linear { min: -24.0, max: 24.0 })
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
mix: FloatParam::new("Mix", 1.0, FloatRange::Linear { min: 0.0, max: 1.0 })
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_value_to_string(formatters::v2s_f32_percentage(0))
|
||||
.with_string_to_value(formatters::s2v_f32_percentage()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Build the per-block compressor settings for one channel's params (makeup filled per sample).
|
||||
pub fn build_settings(
|
||||
p: &CompressorParams,
|
||||
lookahead: usize,
|
||||
sample_rate: f32,
|
||||
) -> CompressorSettings {
|
||||
CompressorSettings {
|
||||
threshold_db: p.threshold_db.value(),
|
||||
ratio: p.ratio.value(),
|
||||
knee_db: p.knee_db.value(),
|
||||
low_slope: p.low_slope.value(),
|
||||
low_curve: p.low_curve.value(),
|
||||
attack_coef: Compressor::time_to_coef(p.attack_ms.value(), sample_rate),
|
||||
release_coef: Compressor::time_to_coef(p.release_ms.value(), sample_rate),
|
||||
makeup_db: 0.0,
|
||||
lookahead_samples: lookahead,
|
||||
use_rms: p.detection.value() == DetectionMode::Rms,
|
||||
mix: p.mix.value(),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user