Stage 4a: base-rate look-ahead brickwall limiter

Adds the output limiter stage after the 'All' channel. Guarantees the output
never exceeds the ceiling: fixed 1.5 ms look-ahead, stereo-linked sliding-max
peak detection over the look-ahead window -> gain = ceiling/window_max, decoupled
smoothing (fast attack / user release), and a final clamp as the hard guarantee.

- src/dsp/limiter.rs: Limiter (sample-peak; true-peak via oversampling is 4b)
- src/lib.rs: wired as final stage; new globals output_ceiling_db (-24..0) and
  limiter_release_ms; latency now the constant three-stage total (bands+All+limiter);
  two UI sliders added to the global row
- 14 unit tests (4 new: ceiling guarantee on spikes, loud-sine limiting,
  transparency below ceiling, latency)
- README/docs updated (Stage 4 split into 4a done / 4b oversampling)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Mikkeli Matlock
2026-06-19 14:45:26 +09:00
parent ada0b00313
commit f6c45123fa
4 changed files with 266 additions and 20 deletions
+201
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@@ -0,0 +1,201 @@
//! Look-ahead brickwall peak limiter (base-rate).
//!
//! Guarantees the output never exceeds the ceiling. A short fixed look-ahead lets the gain ramp
//! down *before* a peak reaches the output (click-free), driven by a **sliding maximum** over the
//! look-ahead window so the reduction is fully in place in time. A final clamp at the ceiling is
//! the hard guarantee against any residual from smoothing lag or float error.
//!
//! Detection is stereo-linked (one gain for all channels). This stage limits **sample** peaks at
//! the base rate; true-peak (inter-sample) limiting via oversampling is a later addition.
const MAX_CHANNELS: usize = 2;
/// Fixed look-ahead — also this stage's constant latency contribution.
const LOOKAHEAD_MS: f32 = 1.5;
/// Near-instant attack; the look-ahead gives it time to act before the peak arrives.
const ATTACK_MS: f32 = 0.05;
fn time_to_coef(time_ms: f32, sample_rate: f32) -> f32 {
if time_ms <= 0.0 {
0.0
} else {
(-1.0 / (time_ms * 0.001 * sample_rate)).exp()
}
}
pub struct Limiter {
/// Per-channel audio delay ring.
delay: Vec<Vec<f32>>,
/// Linked `|x|` history, same length as the delay ring (for the sliding maximum).
peaks: Vec<f32>,
capacity: usize,
write_pos: usize,
fixed_delay: usize,
/// Current smoothed gain (<= 1).
gain: f32,
attack_coef: f32,
}
impl Default for Limiter {
fn default() -> Self {
Self {
delay: Vec::new(),
peaks: Vec::new(),
capacity: 0,
write_pos: 0,
fixed_delay: 0,
gain: 1.0,
attack_coef: 0.0,
}
}
}
impl Limiter {
pub fn new() -> Self {
Self::default()
}
/// Allocate buffers. Call from `initialize()` (allocation allowed).
pub fn prepare(&mut self, sample_rate: f32, num_channels: usize) {
self.fixed_delay = (LOOKAHEAD_MS * 0.001 * sample_rate).ceil() as usize;
self.capacity = self.fixed_delay + 1;
self.attack_coef = time_to_coef(ATTACK_MS, sample_rate);
let channels = num_channels.clamp(1, MAX_CHANNELS);
self.delay = vec![vec![0.0; self.capacity]; channels];
self.peaks = vec![0.0; self.capacity];
self.reset();
}
pub fn reset(&mut self) {
for ch in &mut self.delay {
ch.iter_mut().for_each(|s| *s = 0.0);
}
self.peaks.iter_mut().for_each(|p| *p = 0.0);
self.write_pos = 0;
self.gain = 1.0;
}
/// Constant reported latency (the fixed look-ahead delay).
pub fn latency(&self) -> u32 {
self.fixed_delay as u32
}
/// Limit one frame in place: `input[ch]` -> `output[ch]`.
///
/// `ceiling` is linear gain (e.g. `util::db_to_gain(ceiling_db)`); `release_coef` comes from a
/// release time. Output is guaranteed `|y| <= ceiling`.
pub fn process(&mut self, input: &[f32], output: &mut [f32], ceiling: f32, release_coef: f32) {
let n = input.len().min(self.delay.len());
// Linked peak of the current input.
let mut peak = 0.0f32;
for &x in &input[..n] {
peak = peak.max(x.abs());
}
// Write into the ring.
for ch in 0..n {
self.delay[ch][self.write_pos] = input[ch];
}
self.peaks[self.write_pos] = peak;
// Sliding maximum over the look-ahead window (= the whole ring). Because the oldest sample
// (the one we output now) is in this window, `ceiling / window_max` applied to it can never
// exceed the ceiling, and the gain has pre-dropped for any louder sample still to come.
let mut window_max = 0.0f32;
for &p in &self.peaks {
window_max = window_max.max(p);
}
let target = if window_max > ceiling { ceiling / window_max } else { 1.0 };
// Decoupled smoothing: fast attack down, slow release up.
self.gain = if target < self.gain {
self.attack_coef * self.gain + (1.0 - self.attack_coef) * target
} else {
release_coef * self.gain + (1.0 - release_coef) * target
};
// Output the delayed sample, clamped to the ceiling as the hard guarantee.
let out_pos = (self.write_pos + 1) % self.capacity; // oldest sample = fixed_delay ago
for ch in 0..n {
output[ch] = (self.delay[ch][out_pos] * self.gain).clamp(-ceiling, ceiling);
}
self.write_pos = (self.write_pos + 1) % self.capacity;
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::f32::consts::TAU;
const SR: f32 = 48_000.0;
fn release() -> f32 {
time_to_coef(50.0, SR)
}
#[test]
fn never_exceeds_ceiling_on_spikes() {
// Mostly silence with occasional large spikes — output must never exceed the ceiling.
let mut lim = Limiter::new();
lim.prepare(SR, 1);
let ceiling = 1.0;
let mut out = [0.0f32];
for i in 0..10_000 {
let x = if i % 500 == 0 { 5.0 } else { 0.01 };
lim.process(&[x], &mut out, ceiling, release());
assert!(out[0].abs() <= ceiling + 1e-6, "overshoot at {i}: {}", out[0]);
}
}
#[test]
fn limits_loud_sine_to_ceiling() {
// A sine well above the ceiling settles to ~ceiling, not silenced.
let mut lim = Limiter::new();
lim.prepare(SR, 1);
let ceiling = 1.0;
let (amp, freq) = (2.0f32, 1_000.0);
let mut out = [0.0f32];
let mut max_tail = 0.0f32;
let total = SR as usize;
for i in 0..total {
let x = amp * (TAU * freq * i as f32 / SR).sin();
lim.process(&[x], &mut out, ceiling, release());
if i >= total - 4_800 {
max_tail = max_tail.max(out[0].abs());
}
}
assert!(max_tail <= ceiling + 1e-6, "exceeded ceiling: {max_tail}");
assert!(max_tail > 0.9, "over-attenuated: {max_tail}");
}
#[test]
fn transparent_below_ceiling() {
// A signal under the ceiling passes through unattenuated (just delayed).
let mut lim = Limiter::new();
lim.prepare(SR, 1);
let ceiling = 1.0;
let (amp, freq) = (0.5f32, 1_000.0);
let mut out = [0.0f32];
let mut max_tail = 0.0f32;
let total = SR as usize / 2;
for i in 0..total {
let x = amp * (TAU * freq * i as f32 / SR).sin();
lim.process(&[x], &mut out, ceiling, release());
if i >= total - 4_800 {
max_tail = max_tail.max(out[0].abs());
}
}
assert!((max_tail - amp).abs() < 1e-3, "not transparent: {max_tail}");
}
#[test]
fn latency_is_the_lookahead() {
let mut lim = Limiter::new();
lim.prepare(SR, 1);
let expected = (LOOKAHEAD_MS * 0.001 * SR).ceil() as u32;
assert_eq!(lim.latency(), expected);
assert!(expected > 0);
}
}
+1
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@@ -7,3 +7,4 @@
pub mod biquad;
pub mod compressor;
pub mod crossover;
pub mod limiter;
+47 -4
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@@ -5,6 +5,7 @@ use std::sync::Arc;
mod dsp;
use dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS};
use dsp::crossover::Crossover;
use dsp::limiter::Limiter;
/// Band indices into the compressor array: low, mid, high, then the 'All' aggregate channel.
const LOW: usize = 0;
@@ -34,6 +35,8 @@ struct Codename206 {
crossover: Crossover,
/// Compressors indexed by [`LOW`], [`MID`], [`HIGH`], [`ALL`].
comps: [Compressor; 4],
/// Output brickwall limiter (final stage).
limiter: Limiter,
}
#[derive(Params)]
@@ -51,6 +54,13 @@ struct Codename206Params {
#[id = "lookahead"]
pub look_ahead_ms: FloatParam,
/// Output brickwall ceiling (the limiter never lets output exceed this).
#[id = "ceiling"]
pub output_ceiling_db: FloatParam,
/// Output limiter release time.
#[id = "lim_rel"]
pub limiter_release_ms: FloatParam,
#[nested(id_prefix = "low", group = "Low")]
pub low: CompressorParams,
#[nested(id_prefix = "mid", group = "Mid")]
@@ -88,6 +98,7 @@ impl Default for Codename206 {
sample_rate: 48_000.0,
crossover: Crossover::new(),
comps: [Compressor::new(), Compressor::new(), Compressor::new(), Compressor::new()],
limiter: Limiter::new(),
}
}
}
@@ -121,6 +132,22 @@ impl Default for Codename206Params {
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(2)),
output_ceiling_db: FloatParam::new(
"Ceiling",
0.0,
FloatRange::Linear { min: -24.0, max: 0.0 },
)
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
limiter_release_ms: FloatParam::new(
"Limiter Release",
100.0,
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
low: CompressorParams::default(),
mid: CompressorParams::default(),
high: CompressorParams::default(),
@@ -271,6 +298,10 @@ impl Plugin for Codename206 {
ui.add(widgets::ParamSlider::for_param(&params.crossover_high_hz, setter));
ui.label("Look-ahead");
ui.add(widgets::ParamSlider::for_param(&params.look_ahead_ms, setter));
ui.label("Ceiling");
ui.add(widgets::ParamSlider::for_param(&params.output_ceiling_db, setter));
ui.label("Lim Release");
ui.add(widgets::ParamSlider::for_param(&params.limiter_release_ms, setter));
});
ui.separator();
ui.columns(4, |cols| {
@@ -305,10 +336,12 @@ impl Plugin for Codename206 {
self.params.crossover_low_hz.value(),
self.params.crossover_high_hz.value(),
);
self.limiter.prepare(self.sample_rate, channels);
// Two compressor stages in series (bands → 'All'), each with the same fixed look-ahead
// delay. Reported once as a constant; see the look-ahead note in the compressor module.
let total_latency = self.comps[LOW].latency() + self.comps[ALL].latency();
// Three series stages each with a fixed look-ahead delay: the bands, the 'All' channel,
// and the output limiter. Reported once as a constant; see the compressor look-ahead note.
let total_latency =
self.comps[LOW].latency() + self.comps[ALL].latency() + self.limiter.latency();
context.set_latency_samples(total_latency);
true
}
@@ -318,6 +351,7 @@ impl Plugin for Codename206 {
for comp in &mut self.comps {
comp.reset();
}
self.limiter.reset();
}
fn process(
@@ -344,11 +378,17 @@ impl Plugin for Codename206 {
];
let mut all_set = build_settings(&self.params.all, lookahead, self.sample_rate);
// Output limiter settings (block-rate).
let ceiling = util::db_to_gain(self.params.output_ceiling_db.value());
let limiter_release =
Compressor::time_to_coef(self.params.limiter_release_ms.value(), self.sample_rate);
let mut in_frame = [0.0f32; 2];
let mut band_in = [[0.0f32; 2]; 3];
let mut band_out = [[0.0f32; 2]; 3];
let mut summed = [0.0f32; 2];
let mut out_frame = [0.0f32; 2];
let mut lim_frame = [0.0f32; 2];
for mut frame in buffer.iter_samples() {
let n = frame.len().min(2);
@@ -378,8 +418,11 @@ impl Plugin for Codename206 {
all_set.makeup_db = self.params.all.makeup_db.smoothed.next();
self.comps[ALL].process(&summed[..n], &mut out_frame[..n], &all_set);
// Output brickwall limiter.
self.limiter.process(&out_frame[..n], &mut lim_frame[..n], ceiling, limiter_release);
for ch in 0..n {
*frame.get_mut(ch).unwrap() = out_frame[ch];
*frame.get_mut(ch).unwrap() = lim_frame[ch];
}
}