refactor: split lib.rs into params and editor modules
Move parameter structs, defaults, and build_settings into src/params.rs; move the egui editor into src/editor.rs. lib.rs now holds only the plugin shell, DSP wiring, and process(). No behavior change (16/16 tests pass). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+3
-3
@@ -1,8 +1,8 @@
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//! DSP building blocks for Codename 206.
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//!
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//! Stage 2 introduces the full-band compressor (also the engine that will be reused
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//! per band and for the 'All' aggregate channel — see README.md). Later stages add the
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//! crossover filterbank, output limiter, and oversampler alongside it.
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//! The signal chain: a `crossover` filterbank splits into bands, each band (plus the summed
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//! 'All' channel) runs a `compressor`, and a `limiter` (with a true-peak `oversampler` detector)
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//! is the final stage. `biquad` is the shared filter primitive the crossover is built from.
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pub mod biquad;
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pub mod compressor;
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@@ -0,0 +1,83 @@
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//! egui editor.
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//!
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//! Placeholder layout for now — Stage 6 replaces it with meters, gain-reduction displays, a
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//! gain-curve view and draggable crossover handles. Built to stay usable meanwhile: a resizable
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//! window with a vertical scroll area so every control is reachable at any window size, global
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//! controls in a label|slider grid, and the four channels (low/mid/high/all) side by side.
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use nih_plug::prelude::*;
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use nih_plug_egui::{
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create_egui_editor,
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egui::{self, Vec2},
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resizable_window::ResizableWindow,
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widgets,
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};
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use std::sync::Arc;
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use crate::params::{Codename206Params, CompressorParams};
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use crate::Codename206;
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/// Build the plugin editor over a shared handle to the params.
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pub(crate) fn create(params: Arc<Codename206Params>) -> Option<Box<dyn Editor>> {
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let egui_state = params.editor_state.clone();
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create_egui_editor(
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params.editor_state.clone(),
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(),
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|_, _| {},
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move |egui_ctx, setter, _state| {
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// One column of controls for a single compressor channel.
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let band_col = |ui: &mut egui::Ui, title: &str, p: &CompressorParams| {
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ui.strong(title);
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ui.add(widgets::ParamSlider::for_param(&p.detection, setter));
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ui.label("Threshold");
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ui.add(widgets::ParamSlider::for_param(&p.threshold_db, setter));
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ui.label("Ratio");
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ui.add(widgets::ParamSlider::for_param(&p.ratio, setter));
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ui.label("Knee");
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ui.add(widgets::ParamSlider::for_param(&p.knee_db, setter));
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ui.label("Attack");
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ui.add(widgets::ParamSlider::for_param(&p.attack_ms, setter));
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ui.label("Release");
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ui.add(widgets::ParamSlider::for_param(&p.release_ms, setter));
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ui.label("Makeup");
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ui.add(widgets::ParamSlider::for_param(&p.makeup_db, setter));
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ui.add(widgets::ParamSlider::for_param(&p.bypass, setter));
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};
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// Resizable window; vertical scroll so every control stays reachable even when the
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// window is small. (Placeholder layout — Stage 6 will replace it.)
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ResizableWindow::new("editor")
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.min_size(Vec2::new(480.0, 320.0))
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.show(egui_ctx, egui_state.as_ref(), |ui| {
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egui::ScrollArea::vertical().show(ui, |ui| {
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ui.heading(Codename206::NAME);
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// Global controls stacked vertically so they never overflow sideways.
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egui::Grid::new("globals").num_columns(2).show(ui, |ui| {
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ui.label("Xover Lo/Mid");
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ui.add(widgets::ParamSlider::for_param(¶ms.crossover_low_hz, setter));
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ui.end_row();
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ui.label("Xover Mid/Hi");
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ui.add(widgets::ParamSlider::for_param(¶ms.crossover_high_hz, setter));
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ui.end_row();
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ui.label("Look-ahead");
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ui.add(widgets::ParamSlider::for_param(¶ms.look_ahead_ms, setter));
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ui.end_row();
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ui.label("Ceiling");
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ui.add(widgets::ParamSlider::for_param(¶ms.output_ceiling_db, setter));
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ui.end_row();
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ui.label("Lim Release");
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ui.add(widgets::ParamSlider::for_param(¶ms.limiter_release_ms, setter));
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ui.end_row();
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});
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ui.separator();
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ui.columns(4, |cols| {
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band_col(&mut cols[0], "LOW", ¶ms.low);
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band_col(&mut cols[1], "MID", ¶ms.mid);
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band_col(&mut cols[2], "HIGH", ¶ms.high);
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band_col(&mut cols[3], "ALL", ¶ms.all);
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});
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});
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});
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},
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)
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}
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+6
-253
@@ -1,16 +1,14 @@
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use nih_plug::prelude::*;
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use nih_plug_egui::{
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create_egui_editor,
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egui::{self, Vec2},
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resizable_window::ResizableWindow,
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widgets, EguiState,
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};
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use std::sync::Arc;
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mod dsp;
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use dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS};
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mod editor;
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mod params;
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use dsp::compressor::{Compressor, MAX_LOOKAHEAD_MS};
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use dsp::crossover::Crossover;
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use dsp::limiter::Limiter;
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use params::{build_settings, Codename206Params};
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/// Band indices into the compressor array: low, mid, high, then the 'All' aggregate channel.
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const LOW: usize = 0;
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@@ -18,17 +16,6 @@ const MID: usize = 1;
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const HIGH: usize = 2;
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const ALL: usize = 3;
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/// Level-detection mode for a compressor's detector.
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#[derive(Enum, PartialEq, Clone, Copy)]
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enum DetectionMode {
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#[id = "peak"]
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#[name = "Peak"]
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Peak,
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#[id = "rms"]
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#[name = "RMS"]
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Rms,
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}
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/// Codename 206 — Stage 3: 3-band crossover + per-band compressors summed into an 'All' channel.
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///
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/// Signal: input → LR4 crossover → {low, mid, high} each through their own compressor → sum →
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@@ -44,58 +31,6 @@ struct Codename206 {
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limiter: Limiter,
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}
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#[derive(Params)]
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struct Codename206Params {
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#[persist = "editor-state"]
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editor_state: Arc<EguiState>,
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/// Low/Mid crossover frequency.
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#[id = "xover_lo"]
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pub crossover_low_hz: FloatParam,
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/// Mid/High crossover frequency.
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#[id = "xover_hi"]
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pub crossover_high_hz: FloatParam,
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/// Global look-ahead time (constant reported latency — safe to adjust during playback).
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#[id = "lookahead"]
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pub look_ahead_ms: FloatParam,
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/// Output brickwall ceiling (the limiter never lets output exceed this).
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#[id = "ceiling"]
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pub output_ceiling_db: FloatParam,
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/// Output limiter release time.
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#[id = "lim_rel"]
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pub limiter_release_ms: FloatParam,
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#[nested(id_prefix = "low", group = "Low")]
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pub low: CompressorParams,
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#[nested(id_prefix = "mid", group = "Mid")]
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pub mid: CompressorParams,
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#[nested(id_prefix = "high", group = "High")]
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pub high: CompressorParams,
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#[nested(id_prefix = "all", group = "All")]
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pub all: CompressorParams,
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}
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#[derive(Params)]
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struct CompressorParams {
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#[id = "detect"]
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pub detection: EnumParam<DetectionMode>,
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#[id = "thresh"]
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pub threshold_db: FloatParam,
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#[id = "ratio"]
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pub ratio: FloatParam,
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#[id = "knee"]
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pub knee_db: FloatParam,
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#[id = "attack"]
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pub attack_ms: FloatParam,
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#[id = "release"]
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pub release_ms: FloatParam,
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#[id = "makeup"]
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pub makeup_db: FloatParam,
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#[id = "bypass"]
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pub bypass: BoolParam,
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}
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impl Default for Codename206 {
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fn default() -> Self {
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Self {
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@@ -108,127 +43,6 @@ impl Default for Codename206 {
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}
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}
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impl Default for Codename206Params {
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fn default() -> Self {
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Self {
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editor_state: EguiState::from_size(760, 520),
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crossover_low_hz: FloatParam::new(
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"Crossover Lo/Mid",
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200.0,
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FloatRange::Skewed { min: 30.0, max: 1_000.0, factor: FloatRange::skew_factor(-1.0) },
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)
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.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
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.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
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crossover_high_hz: FloatParam::new(
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"Crossover Mid/Hi",
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2_500.0,
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FloatRange::Skewed { min: 500.0, max: 18_000.0, factor: FloatRange::skew_factor(-1.0) },
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)
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.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
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.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
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look_ahead_ms: FloatParam::new(
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"Look-ahead",
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2.0,
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FloatRange::Linear { min: 0.0, max: MAX_LOOKAHEAD_MS },
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)
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.with_unit(" ms")
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.with_value_to_string(formatters::v2s_f32_rounded(2)),
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output_ceiling_db: FloatParam::new(
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"Ceiling",
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0.0,
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FloatRange::Linear { min: -24.0, max: 0.0 },
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)
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_rounded(1)),
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limiter_release_ms: FloatParam::new(
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"Limiter Release",
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100.0,
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FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
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)
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.with_unit(" ms")
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.with_value_to_string(formatters::v2s_f32_rounded(1)),
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low: CompressorParams::default(),
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mid: CompressorParams::default(),
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high: CompressorParams::default(),
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all: CompressorParams::default(),
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}
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}
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}
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impl Default for CompressorParams {
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fn default() -> Self {
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Self {
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detection: EnumParam::new("Detection", DetectionMode::Peak),
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threshold_db: FloatParam::new(
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"Threshold",
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-18.0,
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FloatRange::Linear { min: -60.0, max: 0.0 },
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)
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_rounded(1)),
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ratio: FloatParam::new(
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"Ratio",
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2.0,
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FloatRange::Skewed { min: 1.0, max: 20.0, factor: FloatRange::skew_factor(-1.0) },
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)
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.with_value_to_string(Arc::new(|v| format!("{v:.2} : 1")))
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.with_string_to_value(Arc::new(|s| {
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s.split(':').next().and_then(|x| x.trim().parse::<f32>().ok())
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})),
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knee_db: FloatParam::new("Knee", 6.0, FloatRange::Linear { min: 0.0, max: 24.0 })
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_rounded(1)),
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attack_ms: FloatParam::new(
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"Attack",
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10.0,
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FloatRange::Skewed { min: 0.0, max: 100.0, factor: FloatRange::skew_factor(-2.0) },
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)
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.with_unit(" ms")
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.with_value_to_string(formatters::v2s_f32_rounded(2)),
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release_ms: FloatParam::new(
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"Release",
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100.0,
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FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
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)
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.with_unit(" ms")
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.with_value_to_string(formatters::v2s_f32_rounded(1)),
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makeup_db: FloatParam::new("Makeup", 0.0, FloatRange::Linear { min: -12.0, max: 24.0 })
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.with_smoother(SmoothingStyle::Linear(20.0))
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_rounded(1)),
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bypass: BoolParam::new("Bypass", false),
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}
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}
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}
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/// Build the per-block compressor settings for one channel's params (makeup filled per sample).
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fn build_settings(p: &CompressorParams, lookahead: usize, sample_rate: f32) -> CompressorSettings {
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CompressorSettings {
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threshold_db: p.threshold_db.value(),
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ratio: p.ratio.value(),
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knee_db: p.knee_db.value(),
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attack_coef: Compressor::time_to_coef(p.attack_ms.value(), sample_rate),
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release_coef: Compressor::time_to_coef(p.release_ms.value(), sample_rate),
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makeup_db: 0.0,
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lookahead_samples: lookahead,
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use_rms: p.detection.value() == DetectionMode::Rms,
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bypass: p.bypass.value(),
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}
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}
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impl Codename206 {
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fn lookahead_samples(&self) -> usize {
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(self.params.look_ahead_ms.value() * 0.001 * self.sample_rate).round() as usize
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@@ -269,68 +83,7 @@ impl Plugin for Codename206 {
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}
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fn editor(&mut self, _async_executor: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
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let params = self.params.clone();
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let egui_state = self.params.editor_state.clone();
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create_egui_editor(
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self.params.editor_state.clone(),
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(),
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|_, _| {},
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move |egui_ctx, setter, _state| {
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// One column of controls for a single compressor channel.
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let band_col = |ui: &mut egui::Ui, title: &str, p: &CompressorParams| {
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ui.strong(title);
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ui.add(widgets::ParamSlider::for_param(&p.detection, setter));
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ui.label("Threshold");
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ui.add(widgets::ParamSlider::for_param(&p.threshold_db, setter));
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ui.label("Ratio");
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ui.add(widgets::ParamSlider::for_param(&p.ratio, setter));
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ui.label("Knee");
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ui.add(widgets::ParamSlider::for_param(&p.knee_db, setter));
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ui.label("Attack");
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ui.add(widgets::ParamSlider::for_param(&p.attack_ms, setter));
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ui.label("Release");
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ui.add(widgets::ParamSlider::for_param(&p.release_ms, setter));
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ui.label("Makeup");
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ui.add(widgets::ParamSlider::for_param(&p.makeup_db, setter));
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ui.add(widgets::ParamSlider::for_param(&p.bypass, setter));
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};
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// Resizable window; vertical scroll so every control stays reachable even when the
|
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// window is small. (Placeholder layout — Stage 6 will replace it.)
|
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ResizableWindow::new("editor")
|
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.min_size(Vec2::new(480.0, 320.0))
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.show(egui_ctx, egui_state.as_ref(), |ui| {
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egui::ScrollArea::vertical().show(ui, |ui| {
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ui.heading(Self::NAME);
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// Global controls stacked vertically so they never overflow sideways.
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egui::Grid::new("globals").num_columns(2).show(ui, |ui| {
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ui.label("Xover Lo/Mid");
|
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ui.add(widgets::ParamSlider::for_param(¶ms.crossover_low_hz, setter));
|
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ui.end_row();
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ui.label("Xover Mid/Hi");
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ui.add(widgets::ParamSlider::for_param(¶ms.crossover_high_hz, setter));
|
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ui.end_row();
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ui.label("Look-ahead");
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ui.add(widgets::ParamSlider::for_param(¶ms.look_ahead_ms, setter));
|
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ui.end_row();
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ui.label("Ceiling");
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ui.add(widgets::ParamSlider::for_param(¶ms.output_ceiling_db, setter));
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ui.end_row();
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ui.label("Lim Release");
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ui.add(widgets::ParamSlider::for_param(¶ms.limiter_release_ms, setter));
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ui.end_row();
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});
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ui.separator();
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ui.columns(4, |cols| {
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band_col(&mut cols[0], "LOW", ¶ms.low);
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band_col(&mut cols[1], "MID", ¶ms.mid);
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band_col(&mut cols[2], "HIGH", ¶ms.high);
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band_col(&mut cols[3], "ALL", ¶ms.all);
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});
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});
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});
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},
|
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)
|
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editor::create(self.params.clone())
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}
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|
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fn initialize(
|
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|
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+199
@@ -0,0 +1,199 @@
|
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//! Plugin parameters and their layout.
|
||||
//!
|
||||
//! Holds the global controls plus four `CompressorParams` blocks (low/mid/high + the 'All'
|
||||
//! aggregate channel). `build_settings` translates a channel's params into the per-block
|
||||
//! [`CompressorSettings`] the DSP consumes.
|
||||
|
||||
use nih_plug::prelude::*;
|
||||
use nih_plug_egui::EguiState;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS};
|
||||
|
||||
/// Level-detection mode for a compressor's detector.
|
||||
#[derive(Enum, PartialEq, Clone, Copy)]
|
||||
pub enum DetectionMode {
|
||||
#[id = "peak"]
|
||||
#[name = "Peak"]
|
||||
Peak,
|
||||
#[id = "rms"]
|
||||
#[name = "RMS"]
|
||||
Rms,
|
||||
}
|
||||
|
||||
#[derive(Params)]
|
||||
pub struct Codename206Params {
|
||||
#[persist = "editor-state"]
|
||||
pub editor_state: Arc<EguiState>,
|
||||
|
||||
/// Low/Mid crossover frequency.
|
||||
#[id = "xover_lo"]
|
||||
pub crossover_low_hz: FloatParam,
|
||||
/// Mid/High crossover frequency.
|
||||
#[id = "xover_hi"]
|
||||
pub crossover_high_hz: FloatParam,
|
||||
/// Global look-ahead time (constant reported latency — safe to adjust during playback).
|
||||
#[id = "lookahead"]
|
||||
pub look_ahead_ms: FloatParam,
|
||||
|
||||
/// Output brickwall ceiling (the limiter never lets output exceed this).
|
||||
#[id = "ceiling"]
|
||||
pub output_ceiling_db: FloatParam,
|
||||
/// Output limiter release time.
|
||||
#[id = "lim_rel"]
|
||||
pub limiter_release_ms: FloatParam,
|
||||
|
||||
#[nested(id_prefix = "low", group = "Low")]
|
||||
pub low: CompressorParams,
|
||||
#[nested(id_prefix = "mid", group = "Mid")]
|
||||
pub mid: CompressorParams,
|
||||
#[nested(id_prefix = "high", group = "High")]
|
||||
pub high: CompressorParams,
|
||||
#[nested(id_prefix = "all", group = "All")]
|
||||
pub all: CompressorParams,
|
||||
}
|
||||
|
||||
#[derive(Params)]
|
||||
pub struct CompressorParams {
|
||||
#[id = "detect"]
|
||||
pub detection: EnumParam<DetectionMode>,
|
||||
#[id = "thresh"]
|
||||
pub threshold_db: FloatParam,
|
||||
#[id = "ratio"]
|
||||
pub ratio: FloatParam,
|
||||
#[id = "knee"]
|
||||
pub knee_db: FloatParam,
|
||||
#[id = "attack"]
|
||||
pub attack_ms: FloatParam,
|
||||
#[id = "release"]
|
||||
pub release_ms: FloatParam,
|
||||
#[id = "makeup"]
|
||||
pub makeup_db: FloatParam,
|
||||
#[id = "bypass"]
|
||||
pub bypass: BoolParam,
|
||||
}
|
||||
|
||||
impl Default for Codename206Params {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
editor_state: EguiState::from_size(760, 520),
|
||||
|
||||
crossover_low_hz: FloatParam::new(
|
||||
"Crossover Lo/Mid",
|
||||
200.0,
|
||||
FloatRange::Skewed { min: 30.0, max: 1_000.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
|
||||
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
|
||||
|
||||
crossover_high_hz: FloatParam::new(
|
||||
"Crossover Mid/Hi",
|
||||
2_500.0,
|
||||
FloatRange::Skewed { min: 500.0, max: 18_000.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
|
||||
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
|
||||
|
||||
look_ahead_ms: FloatParam::new(
|
||||
"Look-ahead",
|
||||
2.0,
|
||||
FloatRange::Linear { min: 0.0, max: MAX_LOOKAHEAD_MS },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
output_ceiling_db: FloatParam::new(
|
||||
"Ceiling",
|
||||
0.0,
|
||||
FloatRange::Linear { min: -24.0, max: 0.0 },
|
||||
)
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
limiter_release_ms: FloatParam::new(
|
||||
"Limiter Release",
|
||||
100.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
low: CompressorParams::default(),
|
||||
mid: CompressorParams::default(),
|
||||
high: CompressorParams::default(),
|
||||
all: CompressorParams::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for CompressorParams {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
detection: EnumParam::new("Detection", DetectionMode::Peak),
|
||||
|
||||
threshold_db: FloatParam::new(
|
||||
"Threshold",
|
||||
-18.0,
|
||||
FloatRange::Linear { min: -60.0, max: 0.0 },
|
||||
)
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
ratio: FloatParam::new(
|
||||
"Ratio",
|
||||
2.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 20.0, factor: FloatRange::skew_factor(-1.0) },
|
||||
)
|
||||
.with_value_to_string(Arc::new(|v| format!("{v:.2} : 1")))
|
||||
.with_string_to_value(Arc::new(|s| {
|
||||
s.split(':').next().and_then(|x| x.trim().parse::<f32>().ok())
|
||||
})),
|
||||
|
||||
knee_db: FloatParam::new("Knee", 6.0, FloatRange::Linear { min: 0.0, max: 24.0 })
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
attack_ms: FloatParam::new(
|
||||
"Attack",
|
||||
10.0,
|
||||
FloatRange::Skewed { min: 0.0, max: 100.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(2)),
|
||||
|
||||
release_ms: FloatParam::new(
|
||||
"Release",
|
||||
100.0,
|
||||
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
|
||||
)
|
||||
.with_unit(" ms")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
makeup_db: FloatParam::new("Makeup", 0.0, FloatRange::Linear { min: -12.0, max: 24.0 })
|
||||
.with_smoother(SmoothingStyle::Linear(20.0))
|
||||
.with_unit(" dB")
|
||||
.with_value_to_string(formatters::v2s_f32_rounded(1)),
|
||||
|
||||
bypass: BoolParam::new("Bypass", false),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Build the per-block compressor settings for one channel's params (makeup filled per sample).
|
||||
pub fn build_settings(
|
||||
p: &CompressorParams,
|
||||
lookahead: usize,
|
||||
sample_rate: f32,
|
||||
) -> CompressorSettings {
|
||||
CompressorSettings {
|
||||
threshold_db: p.threshold_db.value(),
|
||||
ratio: p.ratio.value(),
|
||||
knee_db: p.knee_db.value(),
|
||||
attack_coef: Compressor::time_to_coef(p.attack_ms.value(), sample_rate),
|
||||
release_coef: Compressor::time_to_coef(p.release_ms.value(), sample_rate),
|
||||
makeup_db: 0.0,
|
||||
lookahead_samples: lookahead,
|
||||
use_rms: p.detection.value() == DetectionMode::Rms,
|
||||
bypass: p.bypass.value(),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user