refactor: split lib.rs into params and editor modules

Move parameter structs, defaults, and build_settings into src/params.rs;
move the egui editor into src/editor.rs. lib.rs now holds only the plugin
shell, DSP wiring, and process(). No behavior change (16/16 tests pass).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Mikkeli Matlock
2026-06-21 14:57:18 +09:00
parent 20c5a17a61
commit 8c550da92e
4 changed files with 291 additions and 256 deletions
+3 -3
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@@ -1,8 +1,8 @@
//! DSP building blocks for Codename 206. //! DSP building blocks for Codename 206.
//! //!
//! Stage 2 introduces the full-band compressor (also the engine that will be reused //! The signal chain: a `crossover` filterbank splits into bands, each band (plus the summed
//! per band and for the 'All' aggregate channel — see README.md). Later stages add the //! 'All' channel) runs a `compressor`, and a `limiter` (with a true-peak `oversampler` detector)
//! crossover filterbank, output limiter, and oversampler alongside it. //! is the final stage. `biquad` is the shared filter primitive the crossover is built from.
pub mod biquad; pub mod biquad;
pub mod compressor; pub mod compressor;
+83
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@@ -0,0 +1,83 @@
//! egui editor.
//!
//! Placeholder layout for now — Stage 6 replaces it with meters, gain-reduction displays, a
//! gain-curve view and draggable crossover handles. Built to stay usable meanwhile: a resizable
//! window with a vertical scroll area so every control is reachable at any window size, global
//! controls in a label|slider grid, and the four channels (low/mid/high/all) side by side.
use nih_plug::prelude::*;
use nih_plug_egui::{
create_egui_editor,
egui::{self, Vec2},
resizable_window::ResizableWindow,
widgets,
};
use std::sync::Arc;
use crate::params::{Codename206Params, CompressorParams};
use crate::Codename206;
/// Build the plugin editor over a shared handle to the params.
pub(crate) fn create(params: Arc<Codename206Params>) -> Option<Box<dyn Editor>> {
let egui_state = params.editor_state.clone();
create_egui_editor(
params.editor_state.clone(),
(),
|_, _| {},
move |egui_ctx, setter, _state| {
// One column of controls for a single compressor channel.
let band_col = |ui: &mut egui::Ui, title: &str, p: &CompressorParams| {
ui.strong(title);
ui.add(widgets::ParamSlider::for_param(&p.detection, setter));
ui.label("Threshold");
ui.add(widgets::ParamSlider::for_param(&p.threshold_db, setter));
ui.label("Ratio");
ui.add(widgets::ParamSlider::for_param(&p.ratio, setter));
ui.label("Knee");
ui.add(widgets::ParamSlider::for_param(&p.knee_db, setter));
ui.label("Attack");
ui.add(widgets::ParamSlider::for_param(&p.attack_ms, setter));
ui.label("Release");
ui.add(widgets::ParamSlider::for_param(&p.release_ms, setter));
ui.label("Makeup");
ui.add(widgets::ParamSlider::for_param(&p.makeup_db, setter));
ui.add(widgets::ParamSlider::for_param(&p.bypass, setter));
};
// Resizable window; vertical scroll so every control stays reachable even when the
// window is small. (Placeholder layout — Stage 6 will replace it.)
ResizableWindow::new("editor")
.min_size(Vec2::new(480.0, 320.0))
.show(egui_ctx, egui_state.as_ref(), |ui| {
egui::ScrollArea::vertical().show(ui, |ui| {
ui.heading(Codename206::NAME);
// Global controls stacked vertically so they never overflow sideways.
egui::Grid::new("globals").num_columns(2).show(ui, |ui| {
ui.label("Xover Lo/Mid");
ui.add(widgets::ParamSlider::for_param(&params.crossover_low_hz, setter));
ui.end_row();
ui.label("Xover Mid/Hi");
ui.add(widgets::ParamSlider::for_param(&params.crossover_high_hz, setter));
ui.end_row();
ui.label("Look-ahead");
ui.add(widgets::ParamSlider::for_param(&params.look_ahead_ms, setter));
ui.end_row();
ui.label("Ceiling");
ui.add(widgets::ParamSlider::for_param(&params.output_ceiling_db, setter));
ui.end_row();
ui.label("Lim Release");
ui.add(widgets::ParamSlider::for_param(&params.limiter_release_ms, setter));
ui.end_row();
});
ui.separator();
ui.columns(4, |cols| {
band_col(&mut cols[0], "LOW", &params.low);
band_col(&mut cols[1], "MID", &params.mid);
band_col(&mut cols[2], "HIGH", &params.high);
band_col(&mut cols[3], "ALL", &params.all);
});
});
});
},
)
}
+6 -253
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@@ -1,16 +1,14 @@
use nih_plug::prelude::*; use nih_plug::prelude::*;
use nih_plug_egui::{
create_egui_editor,
egui::{self, Vec2},
resizable_window::ResizableWindow,
widgets, EguiState,
};
use std::sync::Arc; use std::sync::Arc;
mod dsp; mod dsp;
use dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS}; mod editor;
mod params;
use dsp::compressor::{Compressor, MAX_LOOKAHEAD_MS};
use dsp::crossover::Crossover; use dsp::crossover::Crossover;
use dsp::limiter::Limiter; use dsp::limiter::Limiter;
use params::{build_settings, Codename206Params};
/// Band indices into the compressor array: low, mid, high, then the 'All' aggregate channel. /// Band indices into the compressor array: low, mid, high, then the 'All' aggregate channel.
const LOW: usize = 0; const LOW: usize = 0;
@@ -18,17 +16,6 @@ const MID: usize = 1;
const HIGH: usize = 2; const HIGH: usize = 2;
const ALL: usize = 3; const ALL: usize = 3;
/// Level-detection mode for a compressor's detector.
#[derive(Enum, PartialEq, Clone, Copy)]
enum DetectionMode {
#[id = "peak"]
#[name = "Peak"]
Peak,
#[id = "rms"]
#[name = "RMS"]
Rms,
}
/// Codename 206 — Stage 3: 3-band crossover + per-band compressors summed into an 'All' channel. /// Codename 206 — Stage 3: 3-band crossover + per-band compressors summed into an 'All' channel.
/// ///
/// Signal: input → LR4 crossover → {low, mid, high} each through their own compressor → sum → /// Signal: input → LR4 crossover → {low, mid, high} each through their own compressor → sum →
@@ -44,58 +31,6 @@ struct Codename206 {
limiter: Limiter, limiter: Limiter,
} }
#[derive(Params)]
struct Codename206Params {
#[persist = "editor-state"]
editor_state: Arc<EguiState>,
/// Low/Mid crossover frequency.
#[id = "xover_lo"]
pub crossover_low_hz: FloatParam,
/// Mid/High crossover frequency.
#[id = "xover_hi"]
pub crossover_high_hz: FloatParam,
/// Global look-ahead time (constant reported latency — safe to adjust during playback).
#[id = "lookahead"]
pub look_ahead_ms: FloatParam,
/// Output brickwall ceiling (the limiter never lets output exceed this).
#[id = "ceiling"]
pub output_ceiling_db: FloatParam,
/// Output limiter release time.
#[id = "lim_rel"]
pub limiter_release_ms: FloatParam,
#[nested(id_prefix = "low", group = "Low")]
pub low: CompressorParams,
#[nested(id_prefix = "mid", group = "Mid")]
pub mid: CompressorParams,
#[nested(id_prefix = "high", group = "High")]
pub high: CompressorParams,
#[nested(id_prefix = "all", group = "All")]
pub all: CompressorParams,
}
#[derive(Params)]
struct CompressorParams {
#[id = "detect"]
pub detection: EnumParam<DetectionMode>,
#[id = "thresh"]
pub threshold_db: FloatParam,
#[id = "ratio"]
pub ratio: FloatParam,
#[id = "knee"]
pub knee_db: FloatParam,
#[id = "attack"]
pub attack_ms: FloatParam,
#[id = "release"]
pub release_ms: FloatParam,
#[id = "makeup"]
pub makeup_db: FloatParam,
#[id = "bypass"]
pub bypass: BoolParam,
}
impl Default for Codename206 { impl Default for Codename206 {
fn default() -> Self { fn default() -> Self {
Self { Self {
@@ -108,127 +43,6 @@ impl Default for Codename206 {
} }
} }
impl Default for Codename206Params {
fn default() -> Self {
Self {
editor_state: EguiState::from_size(760, 520),
crossover_low_hz: FloatParam::new(
"Crossover Lo/Mid",
200.0,
FloatRange::Skewed { min: 30.0, max: 1_000.0, factor: FloatRange::skew_factor(-1.0) },
)
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
crossover_high_hz: FloatParam::new(
"Crossover Mid/Hi",
2_500.0,
FloatRange::Skewed { min: 500.0, max: 18_000.0, factor: FloatRange::skew_factor(-1.0) },
)
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
look_ahead_ms: FloatParam::new(
"Look-ahead",
2.0,
FloatRange::Linear { min: 0.0, max: MAX_LOOKAHEAD_MS },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(2)),
output_ceiling_db: FloatParam::new(
"Ceiling",
0.0,
FloatRange::Linear { min: -24.0, max: 0.0 },
)
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
limiter_release_ms: FloatParam::new(
"Limiter Release",
100.0,
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
low: CompressorParams::default(),
mid: CompressorParams::default(),
high: CompressorParams::default(),
all: CompressorParams::default(),
}
}
}
impl Default for CompressorParams {
fn default() -> Self {
Self {
detection: EnumParam::new("Detection", DetectionMode::Peak),
threshold_db: FloatParam::new(
"Threshold",
-18.0,
FloatRange::Linear { min: -60.0, max: 0.0 },
)
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
ratio: FloatParam::new(
"Ratio",
2.0,
FloatRange::Skewed { min: 1.0, max: 20.0, factor: FloatRange::skew_factor(-1.0) },
)
.with_value_to_string(Arc::new(|v| format!("{v:.2} : 1")))
.with_string_to_value(Arc::new(|s| {
s.split(':').next().and_then(|x| x.trim().parse::<f32>().ok())
})),
knee_db: FloatParam::new("Knee", 6.0, FloatRange::Linear { min: 0.0, max: 24.0 })
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
attack_ms: FloatParam::new(
"Attack",
10.0,
FloatRange::Skewed { min: 0.0, max: 100.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(2)),
release_ms: FloatParam::new(
"Release",
100.0,
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
makeup_db: FloatParam::new("Makeup", 0.0, FloatRange::Linear { min: -12.0, max: 24.0 })
.with_smoother(SmoothingStyle::Linear(20.0))
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
bypass: BoolParam::new("Bypass", false),
}
}
}
/// Build the per-block compressor settings for one channel's params (makeup filled per sample).
fn build_settings(p: &CompressorParams, lookahead: usize, sample_rate: f32) -> CompressorSettings {
CompressorSettings {
threshold_db: p.threshold_db.value(),
ratio: p.ratio.value(),
knee_db: p.knee_db.value(),
attack_coef: Compressor::time_to_coef(p.attack_ms.value(), sample_rate),
release_coef: Compressor::time_to_coef(p.release_ms.value(), sample_rate),
makeup_db: 0.0,
lookahead_samples: lookahead,
use_rms: p.detection.value() == DetectionMode::Rms,
bypass: p.bypass.value(),
}
}
impl Codename206 { impl Codename206 {
fn lookahead_samples(&self) -> usize { fn lookahead_samples(&self) -> usize {
(self.params.look_ahead_ms.value() * 0.001 * self.sample_rate).round() as usize (self.params.look_ahead_ms.value() * 0.001 * self.sample_rate).round() as usize
@@ -269,68 +83,7 @@ impl Plugin for Codename206 {
} }
fn editor(&mut self, _async_executor: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> { fn editor(&mut self, _async_executor: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
let params = self.params.clone(); editor::create(self.params.clone())
let egui_state = self.params.editor_state.clone();
create_egui_editor(
self.params.editor_state.clone(),
(),
|_, _| {},
move |egui_ctx, setter, _state| {
// One column of controls for a single compressor channel.
let band_col = |ui: &mut egui::Ui, title: &str, p: &CompressorParams| {
ui.strong(title);
ui.add(widgets::ParamSlider::for_param(&p.detection, setter));
ui.label("Threshold");
ui.add(widgets::ParamSlider::for_param(&p.threshold_db, setter));
ui.label("Ratio");
ui.add(widgets::ParamSlider::for_param(&p.ratio, setter));
ui.label("Knee");
ui.add(widgets::ParamSlider::for_param(&p.knee_db, setter));
ui.label("Attack");
ui.add(widgets::ParamSlider::for_param(&p.attack_ms, setter));
ui.label("Release");
ui.add(widgets::ParamSlider::for_param(&p.release_ms, setter));
ui.label("Makeup");
ui.add(widgets::ParamSlider::for_param(&p.makeup_db, setter));
ui.add(widgets::ParamSlider::for_param(&p.bypass, setter));
};
// Resizable window; vertical scroll so every control stays reachable even when the
// window is small. (Placeholder layout — Stage 6 will replace it.)
ResizableWindow::new("editor")
.min_size(Vec2::new(480.0, 320.0))
.show(egui_ctx, egui_state.as_ref(), |ui| {
egui::ScrollArea::vertical().show(ui, |ui| {
ui.heading(Self::NAME);
// Global controls stacked vertically so they never overflow sideways.
egui::Grid::new("globals").num_columns(2).show(ui, |ui| {
ui.label("Xover Lo/Mid");
ui.add(widgets::ParamSlider::for_param(&params.crossover_low_hz, setter));
ui.end_row();
ui.label("Xover Mid/Hi");
ui.add(widgets::ParamSlider::for_param(&params.crossover_high_hz, setter));
ui.end_row();
ui.label("Look-ahead");
ui.add(widgets::ParamSlider::for_param(&params.look_ahead_ms, setter));
ui.end_row();
ui.label("Ceiling");
ui.add(widgets::ParamSlider::for_param(&params.output_ceiling_db, setter));
ui.end_row();
ui.label("Lim Release");
ui.add(widgets::ParamSlider::for_param(&params.limiter_release_ms, setter));
ui.end_row();
});
ui.separator();
ui.columns(4, |cols| {
band_col(&mut cols[0], "LOW", &params.low);
band_col(&mut cols[1], "MID", &params.mid);
band_col(&mut cols[2], "HIGH", &params.high);
band_col(&mut cols[3], "ALL", &params.all);
});
});
});
},
)
} }
fn initialize( fn initialize(
+199
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@@ -0,0 +1,199 @@
//! Plugin parameters and their layout.
//!
//! Holds the global controls plus four `CompressorParams` blocks (low/mid/high + the 'All'
//! aggregate channel). `build_settings` translates a channel's params into the per-block
//! [`CompressorSettings`] the DSP consumes.
use nih_plug::prelude::*;
use nih_plug_egui::EguiState;
use std::sync::Arc;
use crate::dsp::compressor::{Compressor, CompressorSettings, MAX_LOOKAHEAD_MS};
/// Level-detection mode for a compressor's detector.
#[derive(Enum, PartialEq, Clone, Copy)]
pub enum DetectionMode {
#[id = "peak"]
#[name = "Peak"]
Peak,
#[id = "rms"]
#[name = "RMS"]
Rms,
}
#[derive(Params)]
pub struct Codename206Params {
#[persist = "editor-state"]
pub editor_state: Arc<EguiState>,
/// Low/Mid crossover frequency.
#[id = "xover_lo"]
pub crossover_low_hz: FloatParam,
/// Mid/High crossover frequency.
#[id = "xover_hi"]
pub crossover_high_hz: FloatParam,
/// Global look-ahead time (constant reported latency — safe to adjust during playback).
#[id = "lookahead"]
pub look_ahead_ms: FloatParam,
/// Output brickwall ceiling (the limiter never lets output exceed this).
#[id = "ceiling"]
pub output_ceiling_db: FloatParam,
/// Output limiter release time.
#[id = "lim_rel"]
pub limiter_release_ms: FloatParam,
#[nested(id_prefix = "low", group = "Low")]
pub low: CompressorParams,
#[nested(id_prefix = "mid", group = "Mid")]
pub mid: CompressorParams,
#[nested(id_prefix = "high", group = "High")]
pub high: CompressorParams,
#[nested(id_prefix = "all", group = "All")]
pub all: CompressorParams,
}
#[derive(Params)]
pub struct CompressorParams {
#[id = "detect"]
pub detection: EnumParam<DetectionMode>,
#[id = "thresh"]
pub threshold_db: FloatParam,
#[id = "ratio"]
pub ratio: FloatParam,
#[id = "knee"]
pub knee_db: FloatParam,
#[id = "attack"]
pub attack_ms: FloatParam,
#[id = "release"]
pub release_ms: FloatParam,
#[id = "makeup"]
pub makeup_db: FloatParam,
#[id = "bypass"]
pub bypass: BoolParam,
}
impl Default for Codename206Params {
fn default() -> Self {
Self {
editor_state: EguiState::from_size(760, 520),
crossover_low_hz: FloatParam::new(
"Crossover Lo/Mid",
200.0,
FloatRange::Skewed { min: 30.0, max: 1_000.0, factor: FloatRange::skew_factor(-1.0) },
)
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
crossover_high_hz: FloatParam::new(
"Crossover Mid/Hi",
2_500.0,
FloatRange::Skewed { min: 500.0, max: 18_000.0, factor: FloatRange::skew_factor(-1.0) },
)
.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
look_ahead_ms: FloatParam::new(
"Look-ahead",
2.0,
FloatRange::Linear { min: 0.0, max: MAX_LOOKAHEAD_MS },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(2)),
output_ceiling_db: FloatParam::new(
"Ceiling",
0.0,
FloatRange::Linear { min: -24.0, max: 0.0 },
)
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
limiter_release_ms: FloatParam::new(
"Limiter Release",
100.0,
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
low: CompressorParams::default(),
mid: CompressorParams::default(),
high: CompressorParams::default(),
all: CompressorParams::default(),
}
}
}
impl Default for CompressorParams {
fn default() -> Self {
Self {
detection: EnumParam::new("Detection", DetectionMode::Peak),
threshold_db: FloatParam::new(
"Threshold",
-18.0,
FloatRange::Linear { min: -60.0, max: 0.0 },
)
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
ratio: FloatParam::new(
"Ratio",
2.0,
FloatRange::Skewed { min: 1.0, max: 20.0, factor: FloatRange::skew_factor(-1.0) },
)
.with_value_to_string(Arc::new(|v| format!("{v:.2} : 1")))
.with_string_to_value(Arc::new(|s| {
s.split(':').next().and_then(|x| x.trim().parse::<f32>().ok())
})),
knee_db: FloatParam::new("Knee", 6.0, FloatRange::Linear { min: 0.0, max: 24.0 })
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
attack_ms: FloatParam::new(
"Attack",
10.0,
FloatRange::Skewed { min: 0.0, max: 100.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(2)),
release_ms: FloatParam::new(
"Release",
100.0,
FloatRange::Skewed { min: 1.0, max: 1_000.0, factor: FloatRange::skew_factor(-2.0) },
)
.with_unit(" ms")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
makeup_db: FloatParam::new("Makeup", 0.0, FloatRange::Linear { min: -12.0, max: 24.0 })
.with_smoother(SmoothingStyle::Linear(20.0))
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_rounded(1)),
bypass: BoolParam::new("Bypass", false),
}
}
}
/// Build the per-block compressor settings for one channel's params (makeup filled per sample).
pub fn build_settings(
p: &CompressorParams,
lookahead: usize,
sample_rate: f32,
) -> CompressorSettings {
CompressorSettings {
threshold_db: p.threshold_db.value(),
ratio: p.ratio.value(),
knee_db: p.knee_db.value(),
attack_coef: Compressor::time_to_coef(p.attack_ms.value(), sample_rate),
release_coef: Compressor::time_to_coef(p.release_ms.value(), sample_rate),
makeup_db: 0.0,
lookahead_samples: lookahead,
use_rms: p.detection.value() == DetectionMode::Rms,
bypass: p.bypass.value(),
}
}