Implement complete GPS speedometer functionality

Features implemented:
- Real-time GPS speed tracking with permission handling
- Customizable speed units (km/h, mph) with persistent settings
- Digital and analog speedometer display styles
- Dark/light theme support with system integration
- Optional metrics: coordinates, distance, trip time, GPS accuracy
- Trip reset functionality and error handling
- Modular architecture with Provider state management

Technical details:
- Added dependencies: geolocator, permission_handler, provider, shared_preferences
- Configured Android location permissions (FINE_LOCATION, COARSE_LOCATION)
- Portrait orientation lock for mobile-first experience
- Extensible settings system for future customization options
- Clean separation of concerns: providers, screens, widgets

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Mikkeli Matlock
2025-08-20 23:30:14 +09:00
parent e0f643d846
commit f5239d4a2a
16 changed files with 1435 additions and 126 deletions
+34 -109
View File
@@ -1,122 +1,47 @@
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:provider/provider.dart';
import 'providers/location_provider.dart';
import 'providers/settings_provider.dart';
import 'screens/speedometer_screen.dart';
void main() {
runApp(const MyApp());
runApp(const SpeedometerApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
class SpeedometerApp extends StatelessWidget {
const SpeedometerApp({super.key});
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]);
return MultiProvider(
providers: [
ChangeNotifierProvider(create: (_) => SettingsProvider()),
ChangeNotifierProvider(create: (_) => LocationProvider()),
],
child: Consumer<SettingsProvider>(
builder: (context, settings, child) {
return MaterialApp(
title: 'GPS Speedometer',
debugShowCheckedModeBanner: false,
theme: _buildTheme(settings.isDarkMode),
home: const SpeedometerScreen(),
);
},
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text('You have pushed the button this many times:'),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
);
}
ThemeData _buildTheme(bool isDarkMode) {
return ThemeData(
useMaterial3: true,
brightness: isDarkMode ? Brightness.dark : Brightness.light,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue,
brightness: isDarkMode ? Brightness.dark : Brightness.light,
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}