d3a8a5c6da
- Add ScoringColorScheme class with explicit text colors per scheme - Implement traditional (vibrant) and lowSaturation (muted) color schemes - Add disabled state colors for greying out inactive elements - Refactor scoring_cell.dart and scoring_keypad.dart to use centralized colors - Grey out Sum of 6 column when in 3-arrow end mode while maintaining layout - Add comprehensive color scheme documentation and usage examples 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
1.9 KiB
1.9 KiB
Constants Directory
This directory contains application-wide constants and configuration.
Files
- scoring_colors.dart: Centralized color scheme system for all scoring-related UI components
- Provides multiple color schemes:
traditional(vibrant) andlowSaturation(muted) - Follows archery ring color conventions (gold, red, blue, black, white)
- Explicit text colors defined per scheme for intentional design control
- Disabled state colors for greying out inactive UI elements
- Single source of truth for all score-related colors with easy scheme switching
- Architecture ready for dark themes, high contrast, and colorblind-friendly schemes
- Provides multiple color schemes:
Future Expansion
Planned constants files:
app_constants.dart: General app configuration (timeouts, limits, defaults)layout_constants.dart: UI spacing, sizing, and layout specificationsscoring_rules.dart: Archery scoring rules and validation constantsexport_constants.dart: File formats, templates, and export configurations
Usage
import 'package:archery_bookkeeper/config/constants/scoring_colors.dart';
// Get background color for any score (uses current active scheme)
Color bgColor = ScoringColors.getScoreBackgroundColor('X');
// Get appropriate text color with automatic contrast calculation
Color textColor = ScoringColors.getScoreTextColor('X');
// Check if score should be bold
bool isBold = ScoringColors.shouldUseBoldText('10');
// Access available schemes
ScoringColorScheme traditional = ScoringColors.availableTraditional;
ScoringColorScheme lowSat = ScoringColors.availableLowSaturation;
// Get disabled state colors
Color disabledBg = ScoringColors.getDisabledBackground();
Color disabledText = ScoringColors.getDisabledText();
Color disabledBorder = ScoringColors.getDisabledBorder();
// Switch schemes by changing _currentScheme in scoring_colors.dart:
// static const ScoringColorScheme _currentScheme = lowSaturation;