14 KiB
archery bookkeeper - project documentation
A professional archery scoring application built with Flutter, designed to match traditional paper scorecards with modern digital convenience.
project overview
This Flutter application provides an intuitive scoring interface for archery practice and competition, featuring:
- Digital scorecard matching traditional paper layouts
- Real-time score calculation and running totals
- Configurable settings for different archery formats
- Color-coded scoring keypad for efficient input
- X/10/9 counting for precision tracking
The app follows clean architecture principles with a modular structure ready for scaling and advanced features.
current implementation status
✅ completed features
core UI components:
ScoringPage: Main application interface with settings and layout managementScoringGrid: Complete scorecard with End\Shot | #1 #2 #3 | Sum of 3 | Sum of 6 | Accumulative columnsScoringKeypad: 4x3 grid layout (X,10,9/8,7,6/5,4,3/2,1,M) plus CLEAR button with archery-standard color codingScoringCell: Individual score input cells with selection highlighting and tap handlingToggleSwitches: Configuration options for 3/6 arrows per end and 10/12 ends per set
scoring logic:
- Automatic calculation of end totals (Sum of 3)
- Two-end totals (Sum of 6) displayed on even-numbered ends
- Real-time accumulative running totals
- X/10/9 counting with dedicated counters
- CLEAR functionality for score correction and editing
- Auto-advance input progression through scorecard
visual design:
- Color-coded keypad matching traditional archery scoring conventions
- Proper scorecard layout with clear column headers and row organization
- Final score display with X/10/9 counting section
- Material 3 theme with green color scheme
📋 architecture overview
lib/
├── config/ # Configuration and settings
│ ├── constants/ # App-wide constants
│ ├── localization/ # Multi-language support files
│ └── settings/ # User preferences and app config
├── core/ # Business logic and models
│ ├── calculators/ # Score calculation logic
│ ├── models/ # Data models (Arrow, End, Set, Match)
│ └── validators/ # Input validation logic
├── data/ # Data layer implementation
│ ├── database/ # SQLite database setup
│ ├── datasources/ # Local and remote data sources
│ ├── models/ # Data transfer objects
│ └── repositories/ # Data access layer
├── export/ # Score export functionality
├── presentation/ # UI layer
│ ├── controllers/ # State management controllers
│ ├── pages/ # Application screens
│ │ └── scoring_page.dart
│ └── widgets/ # Reusable UI components
│ ├── common/ # Shared widgets
│ │ └── toggle_switches.dart
│ └── scoring_grid/ # Scoring-specific widgets
│ ├── scoring_cell.dart
│ ├── scoring_grid.dart
│ └── scoring_keypad.dart
└── main.dart # Application entry point
🎯 current functionality
score input system:
- Tap any cell in the scorecard to select it
- Use the keypad to input scores (X, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, M)
- Auto-advance moves to the next cell after score input
- CLEAR button removes score from selected cell
calculation engine:
- Real-time end totals with X=10, M=0 scoring
- Sum of 6 appears on even-numbered ends (2, 4, 6, etc.)
- Accumulative column shows running total through each end
- X/10/9 counters track precision shots
- Final score displayed prominently
configuration options:
- Toggle between 3 or 6 arrows per end
- Choose 10 or 12 ends per set
- Settings automatically reinitialize scorecard
Color scheme follows archery conventions:
- Gold/amber for X and 10 values (highest scores)
- Blue highlighting for end totals
- Yellow background for Sum of 6 calculations
- Green shading for accumulative totals
next development priorities
🔧 core architecture improvements
-
data models creation:
core/models/arrow.dart: Individual arrow score with value and metadatacore/models/end.dart: Collection of arrows with calculationscore/models/set.dart: Collection of ends with set-level statisticscore/models/match.dart: Complete scoring session with settings
-
score calculator refactoring:
- Move calculation logic from widgets to
core/calculators/score_calculator.dart - Implement proper business logic separation
- Add validation for score inputs
- Move calculation logic from widgets to
-
state management implementation:
- Choose Provider or Riverpod for application state
- Create proper state management for scoring sessions
- Implement reactive UI updates
-
data persistence layer:
- SQLite integration for local storage
- Scoring session save/load functionality
- Historical data tracking
🚀 feature development roadmap
phase 1 - foundation:
- Local storage implementation with SQLite
- Session management (new, save, load)
- Settings persistence using SharedPreferences
- Score validation and error handling
phase 2 - user experience:
- Session history page with saved scoring sessions
- Export system for score card images
- Physical keyboard support for desktop platforms
- Improved visual polish and responsiveness
phase 3 - advanced features:
- Multi-language support with JSON localization files
- Different archery round types (FITA, NFAA, etc.)
- Cloud synchronization with Google Drive integration
- Social sharing capabilities (Twitter, image sharing)
phase 4 - competition features:
- Multi-archer scoring support
- Tournament management capabilities
- Performance statistics and progress tracking
- Advanced export options (PDF reports, CSV data)
📱 platform considerations
current support:
- Android (tested and working)
- iOS (Flutter cross-platform ready)
- Web (Flutter web enabled)
- Desktop (Windows, macOS, Linux support available)
responsive design:
- Portrait orientation optimized
- Landscape support needed for tablets
- Desktop keyboard navigation
- Accessibility improvements for screen readers
technical implementation notes
dependencies
Current pubspec.yaml includes minimal dependencies:
- Flutter SDK ^3.9.0
- Material 3 theme support
- Cupertino icons for iOS consistency
Recommended additions for full implementation:
dependencies:
# State management
provider: ^6.0.5
# or
flutter_riverpod: ^2.4.6
# Database
sqflite: ^2.3.0
path: ^1.8.3
# Storage
shared_preferences: ^2.2.2
# Export functionality
image: ^4.1.3
pdf: ^3.10.6
# Internationalization
intl: ^0.19.0
# Development
json_annotation: ^4.8.1
dev_dependencies:
# Code generation
build_runner: ^2.4.7
json_serializable: ^6.7.1
color architecture system
The application features a sophisticated centralized color management system built around the ScoringColorScheme class, providing consistent visual theming across all scoring components.
architecture overview:
- centralized color definitions in
lib/config/constants/scoring_colors.dart - explicit background and text color pairs for every score value
- multiple color schemes: traditional (vibrant) and lowSaturation (muted)
- disabled state colors for conditional UI elements
- single source of truth for all score-related visual styling
color scheme structure:
class ScoringColorScheme {
// Background colors for each score value
final Color goldRing; // X, 10, 9
final Color redRing; // 8, 7
final Color blueRing; // 6, 5
final Color blackRing; // 4, 3
final Color whiteRing; // 2, 1
final Color miss; // M
final Color clear; // CLEAR button
// Explicit text colors for each background
final Color goldText; // Black on gold for traditional
final Color redText; // White on red
final Color blueText; // White on blue
// ... etc for all combinations
// Disabled state colors
final Color disabledBackground;
final Color disabledText;
final Color disabledBorder;
}
usage patterns:
// Get colors for any score value
Color bg = ScoringColors.getScoreBackgroundColor('X');
Color text = ScoringColors.getScoreTextColor('X');
// Apply disabled styling for inactive elements
Color disabledBg = ScoringColors.getDisabledBackground();
Color disabledText = ScoringColors.getDisabledText();
scheme switching:
Change the active color scheme globally by updating _currentScheme in scoring_colors.dart. The traditional scheme uses vibrant archery target colors for high visibility, while lowSaturation provides muted tones for reduced eye strain during extended use.
disabled state implementation: The color system includes comprehensive disabled state support, used extensively for the sum of 6 column which remains visible but greyed out when in 3-arrow end mode. This maintains layout consistency while clearly indicating inactive functionality.
extensibility: The architecture is designed for easy expansion with additional color schemes such as high contrast, colorblind-friendly, or dark theme variants. Each scheme defines all required colors explicitly, preventing contrast issues and ensuring intentional design decisions.
code organization principles
separation of concerns:
- Presentation layer handles only UI logic
- Business logic isolated in core modules
- Data access abstracted through repositories
- Configuration centralized in config modules
testability:
- Widget tests for UI components
- Unit tests for business logic
- Integration tests for complete workflows
- Mock implementations for external dependencies
maintainability:
- Clear naming conventions throughout
- Consistent file and directory organization
- Documentation for complex business rules
- Error handling at appropriate layers
design decisions and rationale
scorecard layout
The scoring grid exactly matches traditional paper scorecards to ensure familiar user experience:
- End numbers in left column for easy reference
- Arrow score columns (#1, #2, #3 or #1-#6)
- Calculated columns (Sum of 3, Sum of 6, Accumulative) match paper format
- X/10/9 counting section at bottom for quick reference
keypad design
Button layout follows the user's exact specifications:
- 4x3 grid with logical score arrangement
- Color coding matches archery scoring conventions
- CLEAR button prominently placed for error correction
- Touch-friendly sizing for mobile devices
auto-advance behavior
Score input automatically moves to the next logical cell:
- Within an end: moves from arrow #1 to #2 to #3
- Between ends: moves to arrow #1 of next end
- Reduces tap count and speeds up scoring process
- Can be overridden by tapping specific cells
calculation accuracy
All score calculations follow official archery rules:
- X scores as 10 points in totals
- M (miss) scores as 0 points
- Sum of 6 only displays on even-numbered ends
- Accumulative totals include all previous ends
- Final score matches bottom accumulative cell
file structure reference
key implementation files
main application:
/lib/main.dart- Application entry point and Material app setup/lib/presentation/pages/scoring_page.dart- Main scoring interface with state management
scoring components:
/lib/presentation/widgets/scoring_grid/scoring_grid.dart- Complete scorecard with calculations/lib/presentation/widgets/scoring_grid/scoring_cell.dart- Individual score input cells/lib/presentation/widgets/scoring_grid/scoring_keypad.dart- 4x3 score input keypad/lib/presentation/widgets/common/toggle_switches.dart- Configuration toggles
design references:
/.uidesign/scorecard.xlsx- Excel template with exact layout specifications/.uidesign/keypad_layout.xlsx- Keypad button colors and arrangement/.uidesign/scorecard.pdf- Visual reference for scorecard format
configuration:
/pubspec.yaml- Flutter project configuration and dependencies/analysis_options.yaml- Dart analyzer rules and linting
development workflow
getting started
-
environment setup:
flutter doctor flutter pub get -
running the application:
flutter run # or for specific platform flutter run -d chrome # Web flutter run -d windows # Windows desktop -
testing:
flutter test flutter test --coverage
adding new features
-
follow the modular architecture:
- Business logic goes in
core/ - UI components in
presentation/widgets/ - Data handling in
data/
- Business logic goes in
-
maintain the design consistency:
- Reference
.uidesign/files for visual specifications - Follow established color schemes and layouts
- Test on multiple screen sizes
- Reference
-
update tests:
- Add unit tests for business logic
- Create widget tests for new UI components
- Include integration tests for complete workflows
conclusion
The archery bookkeeper application has a solid foundation with a working scoring interface that matches traditional paper scorecards. The modular architecture provides a clear path for adding advanced features while maintaining code quality and testability.
The next development phase should focus on data persistence and proper state management to enable session saving and loading. This will transform the application from a calculator into a complete scoring solution for archery practitioners.
The user-provided design references ensure the application maintains authenticity to archery scoring conventions while leveraging modern digital capabilities for enhanced usability and functionality.