398ac5af63
Lifts scoring state from ScoringPage to MainNavigationPage level to preserve scores and rule modes when switching between navigation views. State management improvements: - MainNavigationPage now manages persistent scoring state (arrows per end, scores array) - ScoringPage accepts initial state parameters and callback functions - All score modifications notify parent to maintain state consistency - Deep copying ensures proper state isolation between parent and child Persistence features: - Scores remain intact when navigating to Settings and back to Main scorer - Arrow count mode (3/6 arrows) preserved across view switches - All sophisticated end interaction behaviors maintained within scoring context - Confirmation dialogs for rule changes still work with persistent state Technical implementation: - State lifting pattern following Flutter best practices - Callback functions for bidirectional communication between parent and child - Deep copying of score arrays prevents reference sharing issues - Clean separation of navigation state from scoring logic This enhancement ensures professional UX where users can navigate between app sections without losing their scoring progress or configuration settings. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
138 lines
3.8 KiB
Dart
138 lines
3.8 KiB
Dart
import 'package:flutter/material.dart';
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import 'scoring_page.dart';
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import 'settings_page.dart';
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class MainNavigationPage extends StatefulWidget {
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const MainNavigationPage({super.key});
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@override
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State<MainNavigationPage> createState() => _MainNavigationPageState();
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}
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class _MainNavigationPageState extends State<MainNavigationPage> {
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int _selectedIndex = 0;
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// Persistent scoring state
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int _arrowsPerEnd = 3;
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int _endsPerSet = 12;
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List<List<String>> _scores = [];
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@override
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void initState() {
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super.initState();
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_initializeScores();
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}
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void _initializeScores() {
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_scores = List.generate(
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_endsPerSet,
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(index) => List.generate(_arrowsPerEnd, (index) => ''),
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);
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}
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void _onArrowsPerEndChanged(int arrows) {
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setState(() {
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_arrowsPerEnd = arrows;
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_endsPerSet = arrows == 3 ? 10 : 6;
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// Note: The actual score preservation dialog logic will be handled by ScoringPage
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// This is just to keep the navigation-level state in sync
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});
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}
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void _onScoresUpdated(List<List<String>> newScores) {
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setState(() {
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_scores = newScores;
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});
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}
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List<Widget> get _pages => [
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ScoringPage(
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initialArrowsPerEnd: _arrowsPerEnd,
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initialEndsPerSet: _endsPerSet,
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initialScores: _scores,
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onArrowsPerEndChanged: _onArrowsPerEndChanged,
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onScoresUpdated: _onScoresUpdated,
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),
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const SettingsPage(),
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];
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final List<String> _pageTitles = [
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'Main (Scorer)',
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'Settings',
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];
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void _onNavigationItemSelected(int index) {
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setState(() {
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_selectedIndex = index;
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});
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Navigator.pop(context); // Close drawer
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text(_pageTitles[_selectedIndex]),
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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),
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body: _pages[_selectedIndex],
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drawer: Drawer(
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child: ListView(
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padding: EdgeInsets.zero,
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children: [
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DrawerHeader(
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decoration: BoxDecoration(
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color: Theme.of(context).colorScheme.inversePrimary,
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),
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child: const Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisAlignment: MainAxisAlignment.end,
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children: [
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Text(
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'Archery Bookkeeper',
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style: TextStyle(
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color: Colors.white,
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fontSize: 24,
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fontWeight: FontWeight.bold,
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),
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),
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SizedBox(height: 8),
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Text(
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'Alpha 0.1',
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style: TextStyle(
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color: Colors.white70,
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fontSize: 16,
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),
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),
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],
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),
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),
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ListTile(
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leading: const Icon(Icons.sports),
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title: const Text('Main (Scorer)'),
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selected: _selectedIndex == 0,
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onTap: () => _onNavigationItemSelected(0),
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),
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ListTile(
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leading: const Icon(Icons.settings),
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title: const Text('Settings'),
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selected: _selectedIndex == 1,
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onTap: () => _onNavigationItemSelected(1),
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),
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const Divider(),
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const Padding(
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padding: EdgeInsets.all(16.0),
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child: Text(
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'Professional archery scoring with sophisticated end interaction system.',
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style: TextStyle(
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fontSize: 12,
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color: Colors.grey,
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),
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),
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),
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],
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),
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),
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);
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}
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} |