9 Commits

Author SHA1 Message Date
irene 44232e1361 docs: fix MIT license copyright holder (was Materialize, now Mikkeli Matlock) 2026-08-23 02:26:45 +09:00
Mikkeli Matlock 36ef2a022b Update documentation to reflect completed localization modernization
- Mark localization framework setup as completed in TODO.md
- Add comprehensive localization section to CLAUDE.md with technical details
- Document English/Finnish language support with authentic archery terminology
- Update development priorities to reflect localization milestone completion
- Emphasize smart preservation of universal archery scoring notation
- Position data persistence as next major development priority

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-24 21:24:34 +09:00
Mikkeli Matlock bb7b1cf6b2 Implement comprehensive localization framework with English and Finnish support
- Add flutter_localizations dependency and l10n configuration
- Create ARB files for English (en) and Finnish (fi) translations
- Localize UI strings across all major components:
  * Navigation drawer and page titles
  * Scoring interface (arrows per end, ruleset names)
  * Scorecard headers (End, Arrows, Sum of 3/6, Accumulative)
  * Keypad functional buttons (CLEAR/TYHJENNÄ, CLOSE/SULJE)
  * Settings page placeholder content
  * Dialog messages and confirmation prompts
- Preserve universal archery scoring notation (X, 10, 9, M remain unlocalised)
- Use authentic Finnish archery terminology throughout
- Configure main app with proper localization delegates and supported locales
- Generate localization classes automatically via flutter_localizations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-24 20:47:16 +09:00
Mikkeli Matlock 8f7d870985 Fix vertical overflow by removing nested Scaffold architecture
- Remove nested Scaffold from ScoringPage (now uses LayoutBuilder)
- Use proper constraint-based height calculation instead of MediaQuery
- Maintain score preservation across navigation without nested scaffolds
- Fix viewport architecture to work within MainNavigationPage body
- Minor keypad layout adjustment (77%/23% flex ratio)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-24 13:28:43 +09:00
Mikkeli Matlock fd5a034ed4 Add local TODO.md to gitignore for session continuity
Creates concise TODO.md file with priority tasks, technical debt, and future
features for next development sessions. Gitignored to keep local and focused.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-23 23:03:50 +09:00
Mikkeli Matlock 10b1bf3f80 Clear active state on arrow count switch and simplify dialog
- Adds _disarmActiveState() to clear selection and retract keypad after mode switch
- Simplifies 'Keep scores?' dialog to just title and Yes/No buttons
- Prevents confusing active end highlighting after rule changes

Note: Hardcoded strings identified for future localization setup

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-23 23:00:37 +09:00
Mikkeli Matlock 22d2e99400 Fix score preservation to maintain visual positions
Changes score preservation logic to keep scores in their visual row positions
rather than logical end positions when switching arrow count modes.

Example: End #4 scores in 3-arrow mode now move to second row of End #2
in 6-arrow mode, then auto-sort to first row as expected.

- Flattens scores by visual row order (1-12) before mode switch
- Redistributes scores to new structure maintaining visual positions
- Temporarily disables parent notifications during preservation
- Applies per-end sorting after redistribution completes

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-23 22:56:03 +09:00
Mikkeli Matlock 398ac5af63 Implement persistent state across navigation views
Lifts scoring state from ScoringPage to MainNavigationPage level to preserve
scores and rule modes when switching between navigation views.

State management improvements:
- MainNavigationPage now manages persistent scoring state (arrows per end, scores array)
- ScoringPage accepts initial state parameters and callback functions
- All score modifications notify parent to maintain state consistency
- Deep copying ensures proper state isolation between parent and child

Persistence features:
- Scores remain intact when navigating to Settings and back to Main scorer
- Arrow count mode (3/6 arrows) preserved across view switches
- All sophisticated end interaction behaviors maintained within scoring context
- Confirmation dialogs for rule changes still work with persistent state

Technical implementation:
- State lifting pattern following Flutter best practices
- Callback functions for bidirectional communication between parent and child
- Deep copying of score arrays prevents reference sharing issues
- Clean separation of navigation state from scoring logic

This enhancement ensures professional UX where users can navigate between
app sections without losing their scoring progress or configuration settings.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-23 22:51:33 +09:00
Mikkeli Matlock 8c86f9b38d Add 'Keep current scores?' confirmation dialog for arrow count switching
Implements smart score preservation when switching between 3-arrow and 6-arrow modes:

Core functionality:
- Detects existing scores before allowing arrow count mode changes
- Shows confirmation dialog only when scores exist on scorecard
- Two-option dialog: 'Yes - Keep scores' or 'No - Clear scores'
- User can cancel dialog to abort mode change completely

Score preservation logic:
- Preserves existing scores in their current positions when keeping scores
- Handles 6→3 arrow transition: rows 11-12 become inactive but retain scores
- Maintains visual greying and unselectable state for deactivated cells
- Respects new arrow count limits when copying scores to new structure

Dialog UX improvements:
- Clear messaging explaining the consequences of each choice
- Professional button styling with explicit action descriptions
- Cancellable dialog preserves current state if user changes mind
- Seamless integration with existing toggle switch behavior

Technical implementation:
- _hasAnyScores() helper efficiently detects non-empty scorecard
- _preserveScoresWithNewArrowCount() safely migrates scores to new structure
- Async/await pattern for proper dialog handling and state updates
- Maintains all existing sophisticated end interaction behaviors

This enhancement prevents accidental score loss while allowing flexible
rule switching, matching professional archery scoring conventions.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-23 22:45:28 +09:00
29 changed files with 2496 additions and 161 deletions
+4
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@@ -53,6 +53,10 @@ INCOMPLETE_*.md
# DO NOT REMOVE FROM GITIGNORE # DO NOT REMOVE FROM GITIGNORE
NOTES.txt NOTES.txt
# Local TODO for next sessions
# DO NOT REMOVE FROM GITIGNORE
TODO.md
# UI design references. # UI design references.
# DO NOT REMOVE FROM GITIGNORE # DO NOT REMOVE FROM GITIGNORE
.uidesign/ .uidesign/
+32 -5
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@@ -46,6 +46,14 @@ The app follows clean architecture principles with a modular structure ready for
- Split viewport architecture with animated 250ms transitions and eased curves - Split viewport architecture with animated 250ms transitions and eased curves
- Active end visual highlighting with blue glow borders and subtle background tinting - Active end visual highlighting with blue glow borders and subtle background tinting
**localization framework**:
- English and Finnish language support via flutter_localizations
- ARB (Application Resource Bundle) file structure with automatic code generation
- Comprehensive UI string localization across all components and widgets
- Smart preservation of universal archery scoring notation (X, 10, 9, M)
- Authentic Finnish archery terminology usage (päätös for "end", nuolet for "arrows")
- Modern internationalization architecture ready for additional languages
**technical improvements**: **technical improvements**:
- Flutter lints upgraded to 6.0.0 for modern code quality standards - Flutter lints upgraded to 6.0.0 for modern code quality standards
- Complete color architecture documentation in `_constants.md` - Complete color architecture documentation in `_constants.md`
@@ -62,7 +70,7 @@ lib/
│ ├── constants/ # App-wide constants and color systems │ ├── constants/ # App-wide constants and color systems
│ │ ├── scoring_colors.dart # Centralized color scheme architecture │ │ ├── scoring_colors.dart # Centralized color scheme architecture
│ │ └── _constants.md # Color system documentation │ │ └── _constants.md # Color system documentation
│ ├── localization/ # Multi-language support files │ ├── localization/ # Multi-language support files (ARB format)
│ └── settings/ # User preferences and app config │ └── settings/ # User preferences and app config
├── core/ # Business logic and models ├── core/ # Business logic and models
│ ├── calculators/ # Score calculation logic │ ├── calculators/ # Score calculation logic
@@ -129,6 +137,18 @@ lib/
## next development priorities ## next development priorities
### ✅ localization framework - completed
**modern internationalization system**:
- ✅ flutter_localizations integration with automatic code generation
- ✅ ARB (Application Resource Bundle) file structure for scalable translations
- ✅ English (en) and Finnish (fi) language support implemented
- ✅ comprehensive UI string localization across all scoring components
- ✅ smart preservation of universal archery scoring notation (X, 10, 9, M)
- ✅ authentic Finnish archery terminology with proper context usage
- ✅ extensible architecture ready for additional languages
- ✅ automatic AppLocalizations generation via flutter gen-l10n
### ✅ comprehensive end interaction system - completed ### ✅ comprehensive end interaction system - completed
**sophisticated end interaction behaviors**: **sophisticated end interaction behaviors**:
@@ -196,7 +216,7 @@ lib/
- Improved visual polish and responsiveness - Improved visual polish and responsiveness
**phase 3 - advanced features**: **phase 3 - advanced features**:
- Multi-language support with JSON localization files - Additional language support (German, French, Spanish, etc.)
- Different archery round types (FITA, NFAA, etc.) - Different archery round types (FITA, NFAA, etc.)
- Cloud synchronization with Google Drive integration - Cloud synchronization with Google Drive integration
- Social sharing capabilities (Twitter, image sharing) - Social sharing capabilities (Twitter, image sharing)
@@ -227,6 +247,7 @@ lib/
Current `pubspec.yaml` includes essential dependencies: Current `pubspec.yaml` includes essential dependencies:
- Flutter SDK ^3.9.0 with Material 3 theme support - Flutter SDK ^3.9.0 with Material 3 theme support
- flutter_localizations for internationalization support
- Cupertino icons ^1.0.8 for iOS consistency - Cupertino icons ^1.0.8 for iOS consistency
- Flutter lints ^6.0.0 for modern code quality standards - Flutter lints ^6.0.0 for modern code quality standards
- Dependency overrides ensuring compatibility with latest Flutter versions - Dependency overrides ensuring compatibility with latest Flutter versions
@@ -250,8 +271,8 @@ dependencies:
image: ^4.1.3 image: ^4.1.3
pdf: ^3.10.6 pdf: ^3.10.6
# Internationalization # Additional internationalization (already included flutter_localizations)
intl: ^0.19.0 # intl: ^0.19.0 # Provided by flutter_localizations
# Development # Development
json_annotation: ^4.8.1 json_annotation: ^4.8.1
@@ -359,6 +380,11 @@ All score calculations follow official archery rules:
- `/lib/config/constants/scoring_colors.dart` - Centralized color scheme definitions - `/lib/config/constants/scoring_colors.dart` - Centralized color scheme definitions
- `/lib/config/constants/_constants.md` - Complete color system documentation - `/lib/config/constants/_constants.md` - Complete color system documentation
**localization system**:
- `/lib/config/localization/app_en.arb` - English language strings (template)
- `/lib/config/localization/app_fi.arb` - Finnish language translations
- `/lib/l10n/` - Generated localization classes (auto-generated, excluded from git)
**design references**: **design references**:
- `/.uidesign/scorecard.xlsx` - Excel template with exact layout specifications - `/.uidesign/scorecard.xlsx` - Excel template with exact layout specifications
- `/.uidesign/keypad_layout.xlsx` - Keypad button colors and arrangement - `/.uidesign/keypad_layout.xlsx` - Keypad button colors and arrangement
@@ -415,6 +441,7 @@ The archery bookkeeper application has evolved into a sophisticated scoring inte
**current strength highlights**: **current strength highlights**:
- Comprehensive end interaction system with smart selection snapping and visual highlighting - Comprehensive end interaction system with smart selection snapping and visual highlighting
- Modern localization framework with English/Finnish support and extensible architecture
- Split viewport architecture preventing UI obstruction with smooth animated transitions - Split viewport architecture preventing UI obstruction with smooth animated transitions
- Enhanced 4x4 keypad design with responsive flex layout and dual dismissal methods - Enhanced 4x4 keypad design with responsive flex layout and dual dismissal methods
- Per-end descending score sorting maintaining visual stability during input - Per-end descending score sorting maintaining visual stability during input
@@ -423,6 +450,6 @@ The archery bookkeeper application has evolved into a sophisticated scoring inte
- Robust 6-arrow layout with static 12-row grid and logical-to-visual end mapping - Robust 6-arrow layout with static 12-row grid and logical-to-visual end mapping
- Modern development practices with flutter_lints 6.0.0 and performance-optimized constants - Modern development practices with flutter_lints 6.0.0 and performance-optimized constants
With the comprehensive end interaction system now complete, the application provides a sophisticated scoring experience that matches professional archery conventions while offering superior digital usability. The foundation is ready for the next major development phase focusing on data persistence and state management to transform the application from an advanced calculator into a complete scoring and session management solution for archery practitioners. With both the comprehensive end interaction system and localization framework now complete, the application provides a sophisticated, internationally-ready scoring experience that matches professional archery conventions while offering superior digital usability. The foundation is ready for the next major development phase focusing on data persistence and state management to transform the application from an advanced calculator into a complete scoring and session management solution for archery practitioners.
The application successfully balances authenticity to archery scoring conventions with advanced Flutter interaction patterns, creating a polished, professional foundation ready for enterprise features while maintaining exceptional code quality and visual consistency throughout. The application successfully balances authenticity to archery scoring conventions with advanced Flutter interaction patterns, creating a polished, professional foundation ready for enterprise features while maintaining exceptional code quality and visual consistency throughout.
+2 -2
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@@ -1,6 +1,6 @@
The MIT License (MIT) MIT License
Copyright (c) 2014-2018 Materialize Copyright (c) 2026 Mikkeli Matlock
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
+2 -2
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@@ -6,7 +6,7 @@ plugins {
} }
android { android {
namespace = "com.novoyuuparosk.archery_bookkeeper" namespace = "com.novoyuuparosk.archery_scorer"
compileSdk = flutter.compileSdkVersion compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion ndkVersion = flutter.ndkVersion
@@ -21,7 +21,7 @@ android {
defaultConfig { defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.novoyuuparosk.archery_bookkeeper" applicationId = "com.novoyuuparosk.archery_scorer"
// You can update the following values to match your application needs. // You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config. // For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion minSdk = flutter.minSdkVersion
+1 -1
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@@ -1,6 +1,6 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"> <manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application <application
android:label="archery_bookkeeper" android:label="Archery scorer"
android:name="${applicationName}" android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"> android:icon="@mipmap/ic_launcher">
<activity <activity
@@ -1,4 +1,4 @@
package com.novoyuuparosk.archery_bookkeeper package com.novoyuuparosk.archery_scorer
import io.flutter.embedding.android.FlutterActivity import io.flutter.embedding.android.FlutterActivity
+2 -2
View File
@@ -5,7 +5,7 @@
<key>CFBundleDevelopmentRegion</key> <key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string> <string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key> <key>CFBundleDisplayName</key>
<string>Archery Bookkeeper</string> <string>Archery scorer</string>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string> <string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
@@ -13,7 +13,7 @@
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>archery_bookkeeper</string> <string>archery_scorer</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>APPL</string> <string>APPL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
+6
View File
@@ -0,0 +1,6 @@
# Flutter localization configuration
arb-dir: lib/config/localization
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
output-class: AppLocalizations
output-dir: lib/config/localization/generated
+64
View File
@@ -0,0 +1,64 @@
{
"@@locale": "en",
"appTitle": "Archery Bookkeeper",
"appVersion": "Alpha 0.1",
"navMainScorer": "Main (Scorer)",
"navSettings": "Settings",
"arrowsPerEnd": "Arrows per end",
"ruleset": "Ruleset",
"rulesetIndoor": "Indoor",
"rulesetOutdoor": "Outdoor",
"endsCount": "{count} ends",
"@endsCount": {
"placeholders": {
"count": {
"type": "int",
"example": "10"
}
}
},
"headerEnd": "End",
"headerArrows": "Arrows",
"headerSumOf3": "Sum of 3",
"headerSumOf6": "Sum of 6",
"headerAccumulative": "Accumulative",
"headerXCount": "X",
"header10Count": "10",
"header9Count": "9",
"scoreTotal": "Total",
"keypadClear": "CLEAR",
"keypadClose": "CLOSE",
"dialogClearScoresTitle": "Clear scores",
"dialogClearScoresMessage": "This will clear all scores for the current session. Continue?",
"dialogArrowChangeTitle": "Change arrow count",
"dialogArrowChangeMessage": "Changing arrow count will clear existing scores. Continue?",
"dialogPreserveScores": "Preserve existing scores when possible?",
"dialogCancel": "Cancel",
"dialogContinue": "Continue",
"dialogYes": "Yes",
"dialogNo": "No",
"settingsTitle": "Settings",
"settingsAppearance": "Appearance",
"settingsScoring": "Scoring",
"settingsExport": "Export",
"settingsAbout": "About",
"settingsPlaceholder": "This is a placeholder settings page.",
"settingsFutureWillInclude": "Future settings will include:",
"settingsColorScheme": "• Color scheme preferences",
"settingsDefaultArrows": "• Default arrow counts",
"settingsScoreInput": "• Score input preferences",
"settingsExportOptions": "• Export settings",
"settingsSessionManagement": "• Session management",
"dialogKeepScoresTitle": "Keep scores?",
"devTodoLocalization": "REPLACE ALL THESE TEXTS WITH LOCALISATION MARKERS!!"
}
+64
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@@ -0,0 +1,64 @@
{
"@@locale": "fi",
"appTitle": "Jousiammunnan tuloskirja",
"appVersion": "Alpha 0.1",
"navMainScorer": "Pääsivu (Tuloslaskuri)",
"navSettings": "Asetukset",
"arrowsPerEnd": "Nuolia per päätös",
"ruleset": "Sääntökokoelma",
"rulesetIndoor": "Sisärata",
"rulesetOutdoor": "Ulkorata",
"endsCount": "{count} päätöstä",
"@endsCount": {
"placeholders": {
"count": {
"type": "int",
"example": "10"
}
}
},
"headerEnd": "Päätös",
"headerArrows": "Nuolet",
"headerSumOf3": "Summa 3",
"headerSumOf6": "Summa 6",
"headerAccumulative": "Yhteensä",
"headerXCount": "X",
"header10Count": "10",
"header9Count": "9",
"scoreTotal": "Yhteensä",
"keypadClear": "TYHJENNÄ",
"keypadClose": "SULJE",
"dialogClearScoresTitle": "Tyhjennä pisteet",
"dialogClearScoresMessage": "Tämä tyhjentää kaikki pisteet nykyiseltä kierrokselta. Jatka?",
"dialogArrowChangeTitle": "Muuta nuolien määrää",
"dialogArrowChangeMessage": "Nuolien määrän muuttaminen tyhjentää olemassa olevat pisteet. Jatka?",
"dialogPreserveScores": "Säilytetäänkö olemassa olevat pisteet mahdollisuuksien mukaan?",
"dialogCancel": "Peruuta",
"dialogContinue": "Jatka",
"dialogYes": "Kyllä",
"dialogNo": "Ei",
"settingsTitle": "Asetukset",
"settingsAppearance": "Ulkoasu",
"settingsScoring": "Pisteidenlasku",
"settingsExport": "Vienti",
"settingsAbout": "Tietoja",
"settingsPlaceholder": "Tämä on väliaikainen asetukset-sivu.",
"settingsFutureWillInclude": "Tulevat asetukset sisältävät:",
"settingsColorScheme": "• Väriteeman asetukset",
"settingsDefaultArrows": "• Nuolien oletusmäärät",
"settingsScoreInput": "• Pisteidenluonnin asetukset",
"settingsExportOptions": "• Vientiasetukset",
"settingsSessionManagement": "• Istunnon hallinta",
"dialogKeepScoresTitle": "Säilytetäänkö pisteet?",
"devTodoLocalization": "KORVAA KAIKKI NÄMÄ TEKSTIT LOKALISOINTIMERKINNÖILLÄ!!"
}
@@ -0,0 +1,392 @@
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_en.dart';
import 'app_localizations_fi.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'generated/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, you’ll need to edit this
/// file.
///
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// project’s Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations? of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations);
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('en'),
Locale('fi'),
];
/// No description provided for @appTitle.
///
/// In en, this message translates to:
/// **'Archery Bookkeeper'**
String get appTitle;
/// No description provided for @appVersion.
///
/// In en, this message translates to:
/// **'Alpha 0.1'**
String get appVersion;
/// No description provided for @navMainScorer.
///
/// In en, this message translates to:
/// **'Main (Scorer)'**
String get navMainScorer;
/// No description provided for @navSettings.
///
/// In en, this message translates to:
/// **'Settings'**
String get navSettings;
/// No description provided for @arrowsPerEnd.
///
/// In en, this message translates to:
/// **'Arrows per end'**
String get arrowsPerEnd;
/// No description provided for @ruleset.
///
/// In en, this message translates to:
/// **'Ruleset'**
String get ruleset;
/// No description provided for @rulesetIndoor.
///
/// In en, this message translates to:
/// **'Indoor'**
String get rulesetIndoor;
/// No description provided for @rulesetOutdoor.
///
/// In en, this message translates to:
/// **'Outdoor'**
String get rulesetOutdoor;
/// No description provided for @endsCount.
///
/// In en, this message translates to:
/// **'{count} ends'**
String endsCount(int count);
/// No description provided for @headerEnd.
///
/// In en, this message translates to:
/// **'End'**
String get headerEnd;
/// No description provided for @headerArrows.
///
/// In en, this message translates to:
/// **'Arrows'**
String get headerArrows;
/// No description provided for @headerSumOf3.
///
/// In en, this message translates to:
/// **'Sum of 3'**
String get headerSumOf3;
/// No description provided for @headerSumOf6.
///
/// In en, this message translates to:
/// **'Sum of 6'**
String get headerSumOf6;
/// No description provided for @headerAccumulative.
///
/// In en, this message translates to:
/// **'Accumulative'**
String get headerAccumulative;
/// No description provided for @headerXCount.
///
/// In en, this message translates to:
/// **'X'**
String get headerXCount;
/// No description provided for @header10Count.
///
/// In en, this message translates to:
/// **'10'**
String get header10Count;
/// No description provided for @header9Count.
///
/// In en, this message translates to:
/// **'9'**
String get header9Count;
/// No description provided for @scoreTotal.
///
/// In en, this message translates to:
/// **'Total'**
String get scoreTotal;
/// No description provided for @keypadClear.
///
/// In en, this message translates to:
/// **'CLEAR'**
String get keypadClear;
/// No description provided for @keypadClose.
///
/// In en, this message translates to:
/// **'CLOSE'**
String get keypadClose;
/// No description provided for @dialogClearScoresTitle.
///
/// In en, this message translates to:
/// **'Clear scores'**
String get dialogClearScoresTitle;
/// No description provided for @dialogClearScoresMessage.
///
/// In en, this message translates to:
/// **'This will clear all scores for the current session. Continue?'**
String get dialogClearScoresMessage;
/// No description provided for @dialogArrowChangeTitle.
///
/// In en, this message translates to:
/// **'Change arrow count'**
String get dialogArrowChangeTitle;
/// No description provided for @dialogArrowChangeMessage.
///
/// In en, this message translates to:
/// **'Changing arrow count will clear existing scores. Continue?'**
String get dialogArrowChangeMessage;
/// No description provided for @dialogPreserveScores.
///
/// In en, this message translates to:
/// **'Preserve existing scores when possible?'**
String get dialogPreserveScores;
/// No description provided for @dialogCancel.
///
/// In en, this message translates to:
/// **'Cancel'**
String get dialogCancel;
/// No description provided for @dialogContinue.
///
/// In en, this message translates to:
/// **'Continue'**
String get dialogContinue;
/// No description provided for @dialogYes.
///
/// In en, this message translates to:
/// **'Yes'**
String get dialogYes;
/// No description provided for @dialogNo.
///
/// In en, this message translates to:
/// **'No'**
String get dialogNo;
/// No description provided for @settingsTitle.
///
/// In en, this message translates to:
/// **'Settings'**
String get settingsTitle;
/// No description provided for @settingsAppearance.
///
/// In en, this message translates to:
/// **'Appearance'**
String get settingsAppearance;
/// No description provided for @settingsScoring.
///
/// In en, this message translates to:
/// **'Scoring'**
String get settingsScoring;
/// No description provided for @settingsExport.
///
/// In en, this message translates to:
/// **'Export'**
String get settingsExport;
/// No description provided for @settingsAbout.
///
/// In en, this message translates to:
/// **'About'**
String get settingsAbout;
/// No description provided for @settingsPlaceholder.
///
/// In en, this message translates to:
/// **'This is a placeholder settings page.'**
String get settingsPlaceholder;
/// No description provided for @settingsFutureWillInclude.
///
/// In en, this message translates to:
/// **'Future settings will include:'**
String get settingsFutureWillInclude;
/// No description provided for @settingsColorScheme.
///
/// In en, this message translates to:
/// **'• Color scheme preferences'**
String get settingsColorScheme;
/// No description provided for @settingsDefaultArrows.
///
/// In en, this message translates to:
/// **'• Default arrow counts'**
String get settingsDefaultArrows;
/// No description provided for @settingsScoreInput.
///
/// In en, this message translates to:
/// **'• Score input preferences'**
String get settingsScoreInput;
/// No description provided for @settingsExportOptions.
///
/// In en, this message translates to:
/// **'• Export settings'**
String get settingsExportOptions;
/// No description provided for @settingsSessionManagement.
///
/// In en, this message translates to:
/// **'• Session management'**
String get settingsSessionManagement;
/// No description provided for @dialogKeepScoresTitle.
///
/// In en, this message translates to:
/// **'Keep scores?'**
String get dialogKeepScoresTitle;
/// No description provided for @devTodoLocalization.
///
/// In en, this message translates to:
/// **'REPLACE ALL THESE TEXTS WITH LOCALISATION MARKERS!!'**
String get devTodoLocalization;
}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['en', 'fi'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
AppLocalizations lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en':
return AppLocalizationsEn();
case 'fi':
return AppLocalizationsFi();
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.',
);
}
@@ -0,0 +1,144 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for English (`en`).
class AppLocalizationsEn extends AppLocalizations {
AppLocalizationsEn([String locale = 'en']) : super(locale);
@override
String get appTitle => 'Archery Bookkeeper';
@override
String get appVersion => 'Alpha 0.1';
@override
String get navMainScorer => 'Main (Scorer)';
@override
String get navSettings => 'Settings';
@override
String get arrowsPerEnd => 'Arrows per end';
@override
String get ruleset => 'Ruleset';
@override
String get rulesetIndoor => 'Indoor';
@override
String get rulesetOutdoor => 'Outdoor';
@override
String endsCount(int count) {
return '$count ends';
}
@override
String get headerEnd => 'End';
@override
String get headerArrows => 'Arrows';
@override
String get headerSumOf3 => 'Sum of 3';
@override
String get headerSumOf6 => 'Sum of 6';
@override
String get headerAccumulative => 'Accumulative';
@override
String get headerXCount => 'X';
@override
String get header10Count => '10';
@override
String get header9Count => '9';
@override
String get scoreTotal => 'Total';
@override
String get keypadClear => 'CLEAR';
@override
String get keypadClose => 'CLOSE';
@override
String get dialogClearScoresTitle => 'Clear scores';
@override
String get dialogClearScoresMessage =>
'This will clear all scores for the current session. Continue?';
@override
String get dialogArrowChangeTitle => 'Change arrow count';
@override
String get dialogArrowChangeMessage =>
'Changing arrow count will clear existing scores. Continue?';
@override
String get dialogPreserveScores => 'Preserve existing scores when possible?';
@override
String get dialogCancel => 'Cancel';
@override
String get dialogContinue => 'Continue';
@override
String get dialogYes => 'Yes';
@override
String get dialogNo => 'No';
@override
String get settingsTitle => 'Settings';
@override
String get settingsAppearance => 'Appearance';
@override
String get settingsScoring => 'Scoring';
@override
String get settingsExport => 'Export';
@override
String get settingsAbout => 'About';
@override
String get settingsPlaceholder => 'This is a placeholder settings page.';
@override
String get settingsFutureWillInclude => 'Future settings will include:';
@override
String get settingsColorScheme => '• Color scheme preferences';
@override
String get settingsDefaultArrows => '• Default arrow counts';
@override
String get settingsScoreInput => '• Score input preferences';
@override
String get settingsExportOptions => '• Export settings';
@override
String get settingsSessionManagement => '• Session management';
@override
String get dialogKeepScoresTitle => 'Keep scores?';
@override
String get devTodoLocalization =>
'REPLACE ALL THESE TEXTS WITH LOCALISATION MARKERS!!';
}
@@ -0,0 +1,145 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Finnish (`fi`).
class AppLocalizationsFi extends AppLocalizations {
AppLocalizationsFi([String locale = 'fi']) : super(locale);
@override
String get appTitle => 'Jousiammunnan tuloskirja';
@override
String get appVersion => 'Alpha 0.1';
@override
String get navMainScorer => 'Pääsivu (Tuloslaskuri)';
@override
String get navSettings => 'Asetukset';
@override
String get arrowsPerEnd => 'Nuolia per päätös';
@override
String get ruleset => 'Sääntökokoelma';
@override
String get rulesetIndoor => 'Sisärata';
@override
String get rulesetOutdoor => 'Ulkorata';
@override
String endsCount(int count) {
return '$count päätöstä';
}
@override
String get headerEnd => 'Päätös';
@override
String get headerArrows => 'Nuolet';
@override
String get headerSumOf3 => 'Summa 3';
@override
String get headerSumOf6 => 'Summa 6';
@override
String get headerAccumulative => 'Yhteensä';
@override
String get headerXCount => 'X';
@override
String get header10Count => '10';
@override
String get header9Count => '9';
@override
String get scoreTotal => 'Yhteensä';
@override
String get keypadClear => 'TYHJENNÄ';
@override
String get keypadClose => 'SULJE';
@override
String get dialogClearScoresTitle => 'Tyhjennä pisteet';
@override
String get dialogClearScoresMessage =>
'Tämä tyhjentää kaikki pisteet nykyiseltä kierrokselta. Jatka?';
@override
String get dialogArrowChangeTitle => 'Muuta nuolien määrää';
@override
String get dialogArrowChangeMessage =>
'Nuolien määrän muuttaminen tyhjentää olemassa olevat pisteet. Jatka?';
@override
String get dialogPreserveScores =>
'Säilytetäänkö olemassa olevat pisteet mahdollisuuksien mukaan?';
@override
String get dialogCancel => 'Peruuta';
@override
String get dialogContinue => 'Jatka';
@override
String get dialogYes => 'Kyllä';
@override
String get dialogNo => 'Ei';
@override
String get settingsTitle => 'Asetukset';
@override
String get settingsAppearance => 'Ulkoasu';
@override
String get settingsScoring => 'Pisteidenlasku';
@override
String get settingsExport => 'Vienti';
@override
String get settingsAbout => 'Tietoja';
@override
String get settingsPlaceholder => 'Tämä on väliaikainen asetukset-sivu.';
@override
String get settingsFutureWillInclude => 'Tulevat asetukset sisältävät:';
@override
String get settingsColorScheme => '• Väriteeman asetukset';
@override
String get settingsDefaultArrows => '• Nuolien oletusmäärät';
@override
String get settingsScoreInput => '• Pisteidenluonnin asetukset';
@override
String get settingsExportOptions => '• Vientiasetukset';
@override
String get settingsSessionManagement => '• Istunnon hallinta';
@override
String get dialogKeepScoresTitle => 'Säilytetäänkö pisteet?';
@override
String get devTodoLocalization =>
'KORVAA KAIKKI NÄMÄ TEKSTIT LOKALISOINTIMERKINNÖILLÄ!!';
}
+19 -4
View File
@@ -1,17 +1,32 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'config/localization/generated/app_localizations.dart';
import 'presentation/pages/main_navigation_page.dart'; import 'presentation/pages/main_navigation_page.dart';
void main() { void main() {
runApp(const ArcheryBookkeeperApp()); runApp(const ArcheryScorerApp());
} }
class ArcheryBookkeeperApp extends StatelessWidget { class ArcheryScorerApp extends StatelessWidget {
const ArcheryBookkeeperApp({super.key}); const ArcheryScorerApp({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Archery Bookkeeper', title: 'Archery scorer',
// Localization configuration
localizationsDelegates: const [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: const [
Locale('en', ''),
Locale('fi', ''),
],
theme: ThemeData( theme: ThemeData(
colorScheme: ColorScheme.fromSeed( colorScheme: ColorScheme.fromSeed(
seedColor: Colors.green, seedColor: Colors.green,
@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import '../../config/localization/generated/app_localizations.dart';
import 'scoring_page.dart'; import 'scoring_page.dart';
import 'settings_page.dart'; import 'settings_page.dart';
@@ -12,14 +13,53 @@ class MainNavigationPage extends StatefulWidget {
class _MainNavigationPageState extends State<MainNavigationPage> { class _MainNavigationPageState extends State<MainNavigationPage> {
int _selectedIndex = 0; int _selectedIndex = 0;
final List<Widget> _pages = [ // Persistent scoring state
const ScoringPage(), int _arrowsPerEnd = 3;
int _endsPerSet = 12;
List<List<String>> _scores = [];
@override
void initState() {
super.initState();
_initializeScores();
}
void _initializeScores() {
_scores = List.generate(
_endsPerSet,
(index) => List.generate(_arrowsPerEnd, (index) => ''),
);
}
void _onArrowsPerEndChanged(int arrows) {
setState(() {
_arrowsPerEnd = arrows;
_endsPerSet = arrows == 3 ? 10 : 6;
// Note: The actual score preservation dialog logic will be handled by ScoringPage
// This is just to keep the navigation-level state in sync
});
}
void _onScoresUpdated(List<List<String>> newScores) {
setState(() {
_scores = newScores;
});
}
List<Widget> get _pages => [
ScoringPage(
initialArrowsPerEnd: _arrowsPerEnd,
initialEndsPerSet: _endsPerSet,
initialScores: _scores,
onArrowsPerEndChanged: _onArrowsPerEndChanged,
onScoresUpdated: _onScoresUpdated,
),
const SettingsPage(), const SettingsPage(),
]; ];
final List<String> _pageTitles = [ List<String> _getPageTitles(BuildContext context) => [
'Main (Scorer)', AppLocalizations.of(context)!.navMainScorer,
'Settings', AppLocalizations.of(context)!.navSettings,
]; ];
void _onNavigationItemSelected(int index) { void _onNavigationItemSelected(int index) {
@@ -31,9 +71,12 @@ class _MainNavigationPageState extends State<MainNavigationPage> {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
final pageTitles = _getPageTitles(context);
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
title: Text(_pageTitles[_selectedIndex]), title: Text(pageTitles[_selectedIndex]),
backgroundColor: Theme.of(context).colorScheme.inversePrimary, backgroundColor: Theme.of(context).colorScheme.inversePrimary,
), ),
body: _pages[_selectedIndex], body: _pages[_selectedIndex],
@@ -45,22 +88,22 @@ class _MainNavigationPageState extends State<MainNavigationPage> {
decoration: BoxDecoration( decoration: BoxDecoration(
color: Theme.of(context).colorScheme.inversePrimary, color: Theme.of(context).colorScheme.inversePrimary,
), ),
child: const Column( child: Column(
crossAxisAlignment: CrossAxisAlignment.start, crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.end, mainAxisAlignment: MainAxisAlignment.end,
children: [ children: [
Text( Text(
'Archery Bookkeeper', l10n.appTitle,
style: TextStyle( style: const TextStyle(
color: Colors.white, color: Colors.white,
fontSize: 24, fontSize: 24,
fontWeight: FontWeight.bold, fontWeight: FontWeight.bold,
), ),
), ),
SizedBox(height: 8), const SizedBox(height: 8),
Text( Text(
'Alpha 0.1', l10n.appVersion,
style: TextStyle( style: const TextStyle(
color: Colors.white70, color: Colors.white70,
fontSize: 16, fontSize: 16,
), ),
@@ -70,22 +113,22 @@ class _MainNavigationPageState extends State<MainNavigationPage> {
), ),
ListTile( ListTile(
leading: const Icon(Icons.sports), leading: const Icon(Icons.sports),
title: const Text('Main (Scorer)'), title: Text(l10n.navMainScorer),
selected: _selectedIndex == 0, selected: _selectedIndex == 0,
onTap: () => _onNavigationItemSelected(0), onTap: () => _onNavigationItemSelected(0),
), ),
ListTile( ListTile(
leading: const Icon(Icons.settings), leading: const Icon(Icons.settings),
title: const Text('Settings'), title: Text(l10n.navSettings),
selected: _selectedIndex == 1, selected: _selectedIndex == 1,
onTap: () => _onNavigationItemSelected(1), onTap: () => _onNavigationItemSelected(1),
), ),
const Divider(), const Divider(),
const Padding( Padding(
padding: EdgeInsets.all(16.0), padding: const EdgeInsets.all(16.0),
child: Text( child: Text(
'Professional archery scoring with sophisticated end interaction system.', l10n.devTodoLocalization,
style: TextStyle( style: const TextStyle(
fontSize: 12, fontSize: 12,
color: Colors.grey, color: Colors.grey,
), ),
+260 -79
View File
@@ -1,29 +1,49 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import '../../config/localization/generated/app_localizations.dart';
import '../widgets/scoring_grid/scoring_grid.dart'; import '../widgets/scoring_grid/scoring_grid.dart';
import '../widgets/scoring_grid/scoring_keypad.dart'; import '../widgets/scoring_grid/scoring_keypad.dart';
import '../widgets/common/toggle_switches.dart'; import '../widgets/common/toggle_switches.dart';
class ScoringPage extends StatefulWidget { class ScoringPage extends StatefulWidget {
const ScoringPage({super.key}); final int initialArrowsPerEnd;
final int initialEndsPerSet;
final List<List<String>> initialScores;
final Function(int) onArrowsPerEndChanged;
final Function(List<List<String>>) onScoresUpdated;
const ScoringPage({
super.key,
required this.initialArrowsPerEnd,
required this.initialEndsPerSet,
required this.initialScores,
required this.onArrowsPerEndChanged,
required this.onScoresUpdated,
});
@override @override
State<ScoringPage> createState() => _ScoringPageState(); State<ScoringPage> createState() => _ScoringPageState();
} }
class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStateMixin { class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStateMixin {
int arrowsPerEnd = 3; late int arrowsPerEnd;
int endsPerSet = 12; late int endsPerSet;
int selectedRow = 0; int selectedRow = -1;
int selectedColumn = 0; int selectedColumn = -1;
List<List<String>> scores = []; late List<List<String>> scores;
bool isKeypadVisible = false; bool isKeypadVisible = false;
int? activeEndIndex; int? activeEndIndex;
late AnimationController _animationController; late AnimationController _animationController;
late Animation<double> _keypadAnimation; late Animation<double> _keypadAnimation;
bool _isPreservingScores = false;
@override @override
void initState() { void initState() {
super.initState(); super.initState();
// Initialize with values from parent
arrowsPerEnd = widget.initialArrowsPerEnd;
endsPerSet = widget.initialEndsPerSet;
scores = _deepCopyScores(widget.initialScores);
_animationController = AnimationController( _animationController = AnimationController(
duration: const Duration(milliseconds: 250), duration: const Duration(milliseconds: 250),
vsync: this, vsync: this,
@@ -32,7 +52,10 @@ class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStat
parent: _animationController, parent: _animationController,
curve: Curves.easeInOut, curve: Curves.easeInOut,
); );
_initializeScores(); }
List<List<String>> _deepCopyScores(List<List<String>> originalScores) {
return originalScores.map((end) => List<String>.from(end)).toList();
} }
@override @override
@@ -48,13 +71,156 @@ class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStat
); );
} }
void _onArrowsPerEndChanged(int arrows) { bool _hasAnyScores() {
setState(() { for (int i = 0; i < scores.length; i++) {
arrowsPerEnd = arrows; for (int j = 0; j < scores[i].length; j++) {
// Infer ends per set based on ruleset if (scores[i][j].isNotEmpty) {
endsPerSet = arrows == 3 ? 10 : 6; return true;
_initializeScores(); }
}); }
}
return false;
}
Future<void> _onArrowsPerEndChanged(int arrows) async {
// Check if there are existing scores and ask for confirmation
if (_hasAnyScores()) {
final bool? keepScores = await showDialog<bool>(
context: context,
builder: (BuildContext context) {
final l10n = AppLocalizations.of(context)!;
return AlertDialog(
title: Text(l10n.dialogKeepScoresTitle),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(false),
child: Text(l10n.dialogNo),
),
TextButton(
onPressed: () => Navigator.of(context).pop(true),
child: Text(l10n.dialogYes),
),
],
);
},
);
if (keepScores == null) {
// User cancelled, don't change anything
return;
}
setState(() {
final oldArrowsPerEnd = arrowsPerEnd;
final oldScores = List<List<String>>.from(scores.map((end) => List<String>.from(end)));
arrowsPerEnd = arrows;
// Infer ends per set based on ruleset
endsPerSet = arrows == 3 ? 10 : 6;
if (keepScores) {
_preserveScoresWithNewArrowCount(oldScores, oldArrowsPerEnd);
} else {
_initializeScores();
}
// Clear active state and retract keypad
_disarmActiveState();
// Notify parent of changes
widget.onArrowsPerEndChanged(arrows);
widget.onScoresUpdated(scores);
});
} else {
// No scores exist, just switch modes normally
setState(() {
arrowsPerEnd = arrows;
// Infer ends per set based on ruleset
endsPerSet = arrows == 3 ? 10 : 6;
_initializeScores();
// Clear active state and retract keypad
_disarmActiveState();
// Notify parent of changes
widget.onArrowsPerEndChanged(arrows);
widget.onScoresUpdated(scores);
});
}
}
void _preserveScoresWithNewArrowCount(List<List<String>> oldScores, int oldArrowsPerEnd) {
_isPreservingScores = true; // Disable parent notifications during preservation
// Initialize new score structure
scores = List.generate(
endsPerSet,
(index) => List.generate(arrowsPerEnd, (index) => ''),
);
// Flatten old scores by visual rows, then redistribute to new structure
List<String> allOldScores = [];
// Extract all scores in visual row order (12 rows total)
for (int visualRow = 0; visualRow < 12; visualRow++) {
if (oldArrowsPerEnd == 3) {
// 3-arrow mode: 1 visual row = 1 logical end
if (visualRow < oldScores.length) {
for (int col = 0; col < 3 && col < oldScores[visualRow].length; col++) {
allOldScores.add(oldScores[visualRow][col]);
}
}
} else {
// 6-arrow mode: 2 visual rows = 1 logical end
int logicalEnd = visualRow ~/ 2;
int rowInEnd = visualRow % 2;
if (logicalEnd < oldScores.length) {
for (int col = 0; col < 3; col++) {
int arrowIndex = (rowInEnd * 3) + col;
if (arrowIndex < oldScores[logicalEnd].length) {
allOldScores.add(oldScores[logicalEnd][arrowIndex]);
}
}
}
}
}
// Redistribute to new structure by visual rows
int scoreIndex = 0;
for (int visualRow = 0; visualRow < 12; visualRow++) {
if (arrowsPerEnd == 3) {
// 3-arrow mode: 1 visual row = 1 logical end
if (visualRow < scores.length) {
for (int col = 0; col < 3; col++) {
if (scoreIndex < allOldScores.length && allOldScores[scoreIndex].isNotEmpty) {
scores[visualRow][col] = allOldScores[scoreIndex];
}
scoreIndex++;
}
// Sort the end after adding scores
_sortEndScores(visualRow);
}
} else {
// 6-arrow mode: 2 visual rows = 1 logical end
int logicalEnd = visualRow ~/ 2;
int rowInEnd = visualRow % 2;
if (logicalEnd < scores.length) {
for (int col = 0; col < 3; col++) {
int arrowIndex = (rowInEnd * 3) + col;
if (arrowIndex < arrowsPerEnd && scoreIndex < allOldScores.length && allOldScores[scoreIndex].isNotEmpty) {
scores[logicalEnd][arrowIndex] = allOldScores[scoreIndex];
}
scoreIndex++;
}
// Sort the end after completing both rows of the logical end
if (rowInEnd == 1) {
_sortEndScores(logicalEnd);
}
}
}
}
_isPreservingScores = false; // Re-enable parent notifications
} }
void _sortEndScores(int endIndex) { void _sortEndScores(int endIndex) {
@@ -81,6 +247,11 @@ class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStat
// Update scores array // Update scores array
scores[endIndex] = sortedScores; scores[endIndex] = sortedScores;
// Notify parent of score changes (unless we're preserving scores)
if (!_isPreservingScores) {
widget.onScoresUpdated(scores);
}
} }
int _findFirstEmptyCellInEnd(int endIndex) { int _findFirstEmptyCellInEnd(int endIndex) {
@@ -113,6 +284,16 @@ class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStat
}); });
} }
void _disarmActiveState() {
if (isKeypadVisible) {
_animationController.reverse();
}
isKeypadVisible = false;
activeEndIndex = null;
selectedRow = -1;
selectedColumn = -1;
}
void _onBackgroundTapped() { void _onBackgroundTapped() {
if (isKeypadVisible) { if (isKeypadVisible) {
_animationController.reverse().then((_) { _animationController.reverse().then((_) {
@@ -140,7 +321,7 @@ class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStat
// Clear the selected cell // Clear the selected cell
if (selectedColumn < scores[selectedRow].length && scores[selectedRow][selectedColumn].isNotEmpty) { if (selectedColumn < scores[selectedRow].length && scores[selectedRow][selectedColumn].isNotEmpty) {
scores[selectedRow][selectedColumn] = ''; scores[selectedRow][selectedColumn] = '';
_sortEndScores(selectedRow); _sortEndScores(selectedRow); // This already notifies parent
// Retract keypad and disarm after clearing // Retract keypad and disarm after clearing
_animationController.reverse().then((_) { _animationController.reverse().then((_) {
setState(() { setState(() {
@@ -204,78 +385,78 @@ class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStat
animation: _keypadAnimation, animation: _keypadAnimation,
builder: (context, child) { builder: (context, child) {
// Calculate viewport heights based on animation progress // Calculate viewport heights based on animation progress
// AppBar is in parent navigation, account for status bar and safe area // Since we're inside MainNavigationPage's Scaffold body, use LayoutBuilder to get actual constraints
final availableHeight = (MediaQuery.of(context).size.height - return LayoutBuilder(
MediaQuery.of(context).padding.top - builder: (context, constraints) {
kToolbarHeight).clamp(200.0, double.infinity); // Minimum 200px final availableHeight = constraints.maxHeight.clamp(200.0, double.infinity); // Minimum 200px
final keypadHeight = (availableHeight * 0.30 * _keypadAnimation.value).clamp(0.0, availableHeight * 0.30); final keypadHeight = (availableHeight * 0.30 * _keypadAnimation.value).clamp(0.0, availableHeight * 0.30);
final upperViewportHeight = (availableHeight - keypadHeight).clamp(100.0, availableHeight); final upperViewportHeight = (availableHeight - keypadHeight).clamp(100.0, availableHeight);
return Scaffold( return GestureDetector(
body: GestureDetector( onTap: _onBackgroundTapped,
onTap: _onBackgroundTapped, behavior: HitTestBehavior.opaque,
behavior: HitTestBehavior.opaque, child: Column(
child: Column( children: [
children: [ // Upper viewport - Settings and Scoring grid (scrollable)
// Upper viewport - Settings and Scoring grid (scrollable) SizedBox(
SizedBox( height: upperViewportHeight,
height: upperViewportHeight, child: Column(
child: Column( children: [
children: [ // Settings toggles
// Settings toggles Padding(
Padding( padding: const EdgeInsets.all(16.0),
padding: const EdgeInsets.all(16.0), child: ToggleSwitches(
child: ToggleSwitches(
arrowsPerEnd: arrowsPerEnd,
onArrowsPerEndChanged: _onArrowsPerEndChanged,
),
),
// Scoring grid (scrollable within upper viewport)
Expanded(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: ScoringGrid(
scores: scores,
arrowsPerEnd: arrowsPerEnd, arrowsPerEnd: arrowsPerEnd,
endsPerSet: endsPerSet, onArrowsPerEndChanged: _onArrowsPerEndChanged,
selectedRow: selectedRow,
selectedColumn: selectedColumn,
activeEndIndex: activeEndIndex,
onCellSelected: _onCellSelected,
), ),
), ),
),
], // Scoring grid (scrollable within upper viewport)
), Expanded(
), child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
// Lower viewport - Keypad (animated height) child: ScoringGrid(
if (keypadHeight > 0) scores: scores,
SizedBox( arrowsPerEnd: arrowsPerEnd,
height: keypadHeight, endsPerSet: endsPerSet,
child: Container( selectedRow: selectedRow,
decoration: BoxDecoration( selectedColumn: selectedColumn,
color: Colors.grey.shade100, activeEndIndex: activeEndIndex,
border: Border( onCellSelected: _onCellSelected,
top: BorderSide(color: Colors.grey.shade300, width: 1), ),
),
), ),
), ],
child: Opacity( ),
opacity: _keypadAnimation.value, ),
child: Padding(
padding: const EdgeInsets.all(12.0), // Lower viewport - Keypad (animated height)
child: ScoringKeypad( if (keypadHeight > 0)
onScoreInput: _onScoreInput, SizedBox(
height: keypadHeight,
child: Container(
decoration: BoxDecoration(
color: Colors.grey.shade100,
border: Border(
top: BorderSide(color: Colors.grey.shade300, width: 1),
),
),
child: Opacity(
opacity: _keypadAnimation.value,
child: Padding(
padding: const EdgeInsets.all(12.0),
child: ScoringKeypad(
onScoreInput: _onScoreInput,
),
), ),
), ),
), ),
), ),
), ],
], ),
), );
), },
); );
}, },
); );
+20 -17
View File
@@ -1,49 +1,52 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import '../../config/localization/generated/app_localizations.dart';
class SettingsPage extends StatelessWidget { class SettingsPage extends StatelessWidget {
const SettingsPage({super.key}); const SettingsPage({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
title: const Text('Settings'), title: Text(l10n.settingsTitle),
backgroundColor: Theme.of(context).colorScheme.inversePrimary, backgroundColor: Theme.of(context).colorScheme.inversePrimary,
), ),
body: const Padding( body: Padding(
padding: EdgeInsets.all(16.0), padding: const EdgeInsets.all(16.0),
child: Column( child: Column(
crossAxisAlignment: CrossAxisAlignment.start, crossAxisAlignment: CrossAxisAlignment.start,
children: [ children: [
Text( Text(
'Settings', l10n.settingsTitle,
style: TextStyle( style: const TextStyle(
fontSize: 24, fontSize: 24,
fontWeight: FontWeight.bold, fontWeight: FontWeight.bold,
), ),
), ),
SizedBox(height: 24), const SizedBox(height: 24),
Text( Text(
'This is a placeholder settings page.', l10n.settingsPlaceholder,
style: TextStyle( style: const TextStyle(
fontSize: 16, fontSize: 16,
color: Colors.grey, color: Colors.grey,
), ),
), ),
SizedBox(height: 16), const SizedBox(height: 16),
Text( Text(
'Future settings will include:', l10n.settingsFutureWillInclude,
style: TextStyle( style: const TextStyle(
fontSize: 16, fontSize: 16,
fontWeight: FontWeight.w500, fontWeight: FontWeight.w500,
), ),
), ),
SizedBox(height: 8), const SizedBox(height: 8),
Text('• Color scheme preferences'), Text(l10n.settingsColorScheme),
Text('• Default arrow counts'), Text(l10n.settingsDefaultArrows),
Text('• Score input preferences'), Text(l10n.settingsScoreInput),
Text('• Export settings'), Text(l10n.settingsExportOptions),
Text('• Session management'), Text(l10n.settingsSessionManagement),
], ],
), ),
), ),
@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import '../../../config/localization/generated/app_localizations.dart';
class ToggleSwitches extends StatelessWidget { class ToggleSwitches extends StatelessWidget {
final int arrowsPerEnd; final int arrowsPerEnd;
@@ -15,18 +16,21 @@ class ToggleSwitches extends StatelessWidget {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
return Column( return Column(
children: [ children: [
Row( Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly, mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [ children: [
_buildToggleGroup( _buildToggleGroup(
'Arrows per end', context,
l10n.arrowsPerEnd,
[3, 6], [3, 6],
arrowsPerEnd, arrowsPerEnd,
onArrowsPerEndChanged, onArrowsPerEndChanged,
), ),
_buildRulesetInfo(), _buildRulesetInfo(context),
], ],
), ),
], ],
@@ -34,6 +38,7 @@ class ToggleSwitches extends StatelessWidget {
} }
Widget _buildToggleGroup( Widget _buildToggleGroup(
BuildContext context,
String label, String label,
List<int> options, List<int> options,
int currentValue, int currentValue,
@@ -66,12 +71,14 @@ class ToggleSwitches extends StatelessWidget {
); );
} }
Widget _buildRulesetInfo() { Widget _buildRulesetInfo(BuildContext context) {
final rulesetName = arrowsPerEnd == 3 ? 'Indoor' : 'Outdoor'; final l10n = AppLocalizations.of(context)!;
final rulesetName = arrowsPerEnd == 3 ? l10n.rulesetIndoor : l10n.rulesetOutdoor;
return Column( return Column(
children: [ children: [
Text( Text(
'Ruleset', l10n.ruleset,
style: const TextStyle( style: const TextStyle(
fontSize: 14, fontSize: 14,
fontWeight: FontWeight.w500, fontWeight: FontWeight.w500,
@@ -95,7 +102,7 @@ class ToggleSwitches extends StatelessWidget {
), ),
), ),
Text( Text(
'$endsPerSet ends', l10n.endsCount(endsPerSet),
style: TextStyle( style: TextStyle(
fontSize: 12, fontSize: 12,
color: Colors.blue.shade600, color: Colors.blue.shade600,
@@ -1,6 +1,7 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'scoring_cell.dart'; import 'scoring_cell.dart';
import '../../../config/constants/scoring_colors.dart'; import '../../../config/constants/scoring_colors.dart';
import '../../../config/localization/generated/app_localizations.dart';
class ScoringGrid extends StatelessWidget { class ScoringGrid extends StatelessWidget {
final List<List<String>> scores; final List<List<String>> scores;
@@ -139,6 +140,8 @@ class ScoringGrid extends StatelessWidget {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
return Container( return Container(
decoration: BoxDecoration( decoration: BoxDecoration(
border: Border.all(color: Colors.grey.shade400), border: Border.all(color: Colors.grey.shade400),
@@ -161,7 +164,7 @@ class ScoringGrid extends StatelessWidget {
// End column: ~13% (50/395) // End column: ~13% (50/395)
Expanded( Expanded(
flex: 13, flex: 13,
child: Center(child: Text('End\\Shot', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 12))), child: Center(child: Text(l10n.headerEnd, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12))),
), ),
// Arrow columns: ~42% (165/395) // Arrow columns: ~42% (165/395)
Expanded( Expanded(
@@ -173,7 +176,7 @@ class ScoringGrid extends StatelessWidget {
color: Colors.blue.shade100, color: Colors.blue.shade100,
borderRadius: BorderRadius.circular(4), borderRadius: BorderRadius.circular(4),
), ),
child: const Text('Arrows', style: TextStyle(fontWeight: FontWeight.bold)), child: Text(l10n.headerArrows, style: const TextStyle(fontWeight: FontWeight.bold)),
), ),
), ),
), ),
@@ -182,7 +185,7 @@ class ScoringGrid extends StatelessWidget {
flex: 14, flex: 14,
child: Center( child: Center(
child: Text( child: Text(
'Sum of 3', l10n.headerSumOf3,
style: TextStyle( style: TextStyle(
fontWeight: FontWeight.bold, fontWeight: FontWeight.bold,
fontSize: 12, fontSize: 12,
@@ -196,7 +199,7 @@ class ScoringGrid extends StatelessWidget {
flex: 14, flex: 14,
child: Center( child: Center(
child: Text( child: Text(
'Sum of 6', l10n.headerSumOf6,
style: const TextStyle( style: const TextStyle(
fontWeight: FontWeight.bold, fontWeight: FontWeight.bold,
fontSize: 12, fontSize: 12,
@@ -207,7 +210,7 @@ class ScoringGrid extends StatelessWidget {
// Accumulative: ~17% (70/395) // Accumulative: ~17% (70/395)
Expanded( Expanded(
flex: 17, flex: 17,
child: Center(child: Text('Accumulative', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 12))), child: Center(child: Text(l10n.headerAccumulative, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12))),
), ),
], ],
), ),
@@ -410,14 +413,15 @@ class ScoringGrid extends StatelessWidget {
top: BorderSide(color: Colors.grey.shade400, width: 2), top: BorderSide(color: Colors.grey.shade400, width: 2),
), ),
), ),
child: _buildCountingSection(), child: _buildCountingSection(context),
), ),
], ],
), ),
); );
} }
Widget _buildCountingSection() { Widget _buildCountingSection(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
final counts = _calculateXAndTenCounts(); final counts = _calculateXAndTenCounts();
final finalScore = _calculateAccumulative(scores.length - 1); final finalScore = _calculateAccumulative(scores.length - 1);
@@ -494,7 +498,7 @@ class ScoringGrid extends StatelessWidget {
child: Column( child: Column(
mainAxisSize: MainAxisSize.min, mainAxisSize: MainAxisSize.min,
children: [ children: [
const Text('Final score', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 16)), Text(l10n.scoreTotal, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 16)),
Text( Text(
finalScore.toString(), finalScore.toString(),
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 24), style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 24),
@@ -1,5 +1,6 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import '../../../config/constants/scoring_colors.dart'; import '../../../config/constants/scoring_colors.dart';
import '../../../config/localization/generated/app_localizations.dart';
class ScoringKeypad extends StatelessWidget { class ScoringKeypad extends StatelessWidget {
final Function(String) onScoreInput; final Function(String) onScoreInput;
@@ -11,6 +12,8 @@ class ScoringKeypad extends StatelessWidget {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
// Score buttons: 4 rows × 3 columns // Score buttons: 4 rows × 3 columns
final List<List<String>> scoreLayout = [ final List<List<String>> scoreLayout = [
['X', '10', '9'], ['X', '10', '9'],
@@ -21,8 +24,8 @@ class ScoringKeypad extends StatelessWidget {
// Functional buttons: 4 rows × 1 column // Functional buttons: 4 rows × 1 column
final List<String> functionalButtons = [ final List<String> functionalButtons = [
'CLEAR', l10n.keypadClear,
'CLOSE', l10n.keypadClose,
'', // Reserved for future functions '', // Reserved for future functions
'', // Reserved for future functions '', // Reserved for future functions
]; ];
@@ -32,9 +35,9 @@ class ScoringKeypad extends StatelessWidget {
// Use Flex widgets for proper percentage distribution // Use Flex widgets for proper percentage distribution
return Row( return Row(
children: [ children: [
// Score buttons section (75% width) // Score buttons section (77% width)
Expanded( Expanded(
flex: 75, flex: 77,
child: Column( child: Column(
children: List.generate(4, (rowIndex) { children: List.generate(4, (rowIndex) {
return Expanded( return Expanded(
@@ -59,9 +62,9 @@ class ScoringKeypad extends StatelessWidget {
const SizedBox(width: 2), const SizedBox(width: 2),
// Functional buttons section (25% width) // Functional buttons section (23% width)
Expanded( Expanded(
flex: 25, flex: 23,
child: Column( child: Column(
children: List.generate(4, (index) { children: List.generate(4, (index) {
final buttonText = functionalButtons[index]; final buttonText = functionalButtons[index];
@@ -83,15 +86,25 @@ class ScoringKeypad extends StatelessWidget {
} }
Widget _buildKeypadButton(BuildContext context, String score, {bool isFunctional = false}) { Widget _buildKeypadButton(BuildContext context, String score, {bool isFunctional = false}) {
final l10n = AppLocalizations.of(context)!;
// Use different styling for functional buttons // Use different styling for functional buttons
Color buttonColor; Color buttonColor;
Color textColor; Color textColor;
// Map display text to internal values for callback
String internalValue = score;
if (score == l10n.keypadClear) {
internalValue = 'CLEAR';
} else if (score == l10n.keypadClose) {
internalValue = 'CLOSE';
}
if (isFunctional) { if (isFunctional) {
if (score == 'CLEAR') { if (internalValue == 'CLEAR') {
buttonColor = Colors.red.shade400; buttonColor = Colors.red.shade400;
textColor = Colors.white; textColor = Colors.white;
} else if (score == 'CLOSE') { } else if (internalValue == 'CLOSE') {
buttonColor = Colors.blue.shade400; buttonColor = Colors.blue.shade400;
textColor = Colors.white; textColor = Colors.white;
} else { } else {
@@ -99,12 +112,13 @@ class ScoringKeypad extends StatelessWidget {
textColor = Colors.grey.shade600; textColor = Colors.grey.shade600;
} }
} else { } else {
// Use score directly for color mapping since scores are not localized
buttonColor = ScoringColors.getScoreBackgroundColor(score); buttonColor = ScoringColors.getScoreBackgroundColor(score);
textColor = ScoringColors.getScoreTextColor(score); textColor = ScoringColors.getScoreTextColor(score);
} }
return ElevatedButton( return ElevatedButton(
onPressed: () => onScoreInput(score), onPressed: () => onScoreInput(internalValue),
style: ElevatedButton.styleFrom( style: ElevatedButton.styleFrom(
backgroundColor: buttonColor, backgroundColor: buttonColor,
foregroundColor: textColor, foregroundColor: textColor,
+13
View File
@@ -70,11 +70,24 @@ packages:
url: "https://pub.dev" url: "https://pub.dev"
source: hosted source: hosted
version: "6.0.0" version: "6.0.0"
flutter_localizations:
dependency: "direct main"
description: flutter
source: sdk
version: "0.0.0"
flutter_test: flutter_test:
dependency: "direct dev" dependency: "direct dev"
description: flutter description: flutter
source: sdk source: sdk
version: "0.0.0" version: "0.0.0"
intl:
dependency: transitive
description:
name: intl
sha256: "3df61194eb431efc39c4ceba583b95633a403f46c9fd341e550ce0bfa50e9aa5"
url: "https://pub.dev"
source: hosted
version: "0.20.2"
leak_tracker: leak_tracker:
dependency: transitive dependency: transitive
description: description:
+8 -2
View File
@@ -1,5 +1,5 @@
name: archery_bookkeeper name: archery_scorer
description: "Archery scoring companion." description: "Archery scorer - A Flutter application."
# The following line prevents the package from being accidentally published to # The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages. # pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev publish_to: 'none' # Remove this line if you wish to publish to pub.dev
@@ -30,6 +30,9 @@ environment:
dependencies: dependencies:
flutter: flutter:
sdk: flutter sdk: flutter
flutter_localizations:
sdk: flutter
# flutter_localizations should automatically get the correct intl version
# The following adds the Cupertino Icons font to your application. # The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons. # Use with the CupertinoIcons class for iOS style icons.
@@ -63,6 +66,9 @@ flutter:
# included with your application, so that you can use the icons in # included with your application, so that you can use the icons in
# the material Icons class. # the material Icons class.
uses-material-design: true uses-material-design: true
# Enable code generation for localization
generate: true
# To add assets to your application, add an assets section, like this: # To add assets to your application, add an assets section, like this:
# assets: # assets:
+11 -5
View File
@@ -5,16 +5,22 @@
// gestures. You can also use WidgetTester to find child widgets in the widget // gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct. // tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
import 'package:archery_bookkeeper/main.dart'; import 'package:archery_scorer/main.dart';
void main() { void main() {
testWidgets('Archery Bookkeeper app loads', (WidgetTester tester) async { testWidgets('App loads successfully with basic structure', (WidgetTester tester) async {
// Build our app and trigger a frame. // Build our app and trigger a frame.
await tester.pumpWidget(const ArcheryBookkeeperApp()); await tester.pumpWidget(const ArcheryScorerApp());
// Verify that the app loads properly // Verify core app structure exists - completely localization-safe
expect(find.text('Archery Scoring'), findsOneWidget); expect(find.byType(MaterialApp), findsOneWidget);
expect(find.byType(Scaffold), findsAtLeastNWidgets(1));
expect(find.byType(AppBar), findsAtLeastNWidgets(1));
// Verify drawer menu button by icon type (drawer hamburger menu)
expect(find.byIcon(Icons.menu), findsOneWidget);
}); });
} }
+253
View File
@@ -0,0 +1,253 @@
# Flutter Rename Tool
A comprehensive Python script to rename Flutter applications across all platform configurations. This tool handles package names, display names, class names, and bundle identifiers consistently across Android, iOS, and Flutter files.
## Features
- **Automatic detection** of current app configuration across all platforms
- **Default value support** - Press ENTER to keep current values unchanged
- **Smart change detection** - Only proceed if changes are actually needed
- **Comprehensive validation** for package names and app display names
- **Synchronized updates** across all platform files:
- `pubspec.yaml` - Package name and description
- `lib/main.dart` - App title and main class name
- `android/app/src/main/AndroidManifest.xml` - Android app label
- `android/app/build.gradle.kts` - Android namespace and applicationId
- `ios/Runner/Info.plist` - iOS display name and bundle name
- **Automatic Flutter refresh** - Runs `flutter clean` and `flutter pub get` after successful rename
- **Preview and confirmation** before making changes
- **Safe execution** with validation and error handling
## Usage
### Interactive Mode
Run the script from your Flutter project root:
```bash
python tools/flutter_rename.py
```
The script will:
1. Detect your current app configuration
2. Prompt for new package name and app display name
3. Show a preview of all changes
4. Ask for confirmation before applying changes
5. Update all relevant files
### Example Session
```
Flutter App Renaming Tool
============================================================
============================================================
CURRENT APP CONFIGURATION
============================================================
Package Name : archery_bookkeeper
Description : Archery scoring companion.
App Title : Archery Bookkeeper
Main Class : ArcheryBookkeeperApp
Android Label : archery_bookkeeper
Ios Display Name : Archery Bookkeeper
Ios Bundle Name : archery_bookkeeper
============================================================
============================================================
ENTER NEW APP CONFIGURATION
============================================================
Press ENTER to keep current value, or type new value:
New package name (current: archery_scorer): archery_scorecard
New app display name (current: Archery Scoresheet): Archery Scorecard
============================================================
PREVIEW OF CHANGES
============================================================
Package Name : archery_bookkeeper → archery_scorecard
App Display Name : Archery Bookkeeper → Archery Scorecard
Main Class Name : ArcheryBookkeeperApp → ArcheryScorecardApp
============================================================
Files to be updated:
✓ pubspec.yaml
✓ lib/main.dart
✓ android/app/src/main/AndroidManifest.xml
✓ android/app/build.gradle.kts
✓ ios/Runner/Info.plist
This operation will modify the above files.
Proceed with renaming? (y/N): y
Applying changes...
----------------------------------------
✓ Updated pubspec.yaml
✓ Updated main.dart
✓ Updated Android manifest
✓ Updated Android build.gradle.kts
✓ Moved and updated MainActivity.kt
From: J:\dev\archery_bookkeeper\android\app\src\main\kotlin\com\novoyuuparosk\old_app
To: J:\dev\archery_bookkeeper\android\app\src\main\kotlin\com\novoyuuparosk\new_app
✓ Updated test files: widget_test.dart
✓ Updated iOS Info.plist
----------------------------------------
Rename completed: 7/7 files updated successfully
✓ All files updated successfully!
Refreshing Flutter project...
----------------------------------------
Running 'flutter clean'...
✓ flutter clean completed
Running 'flutter pub get'...
✓ flutter pub get completed
============================================================
✓ Project refresh completed successfully!
Your Flutter app has been renamed and is ready to use.
You can now run 'flutter run' to test the app.
```
## Validation Rules
### Package Name
- Must start with a lowercase letter
- Can contain only lowercase letters, numbers, and underscores
- Cannot start or end with underscore
- Cannot contain consecutive underscores
- Cannot be a Dart reserved word
### App Display Name
- Must be at least 2 characters long
- Cannot exceed 50 characters
- Cannot be empty or contain only whitespace
## Files Modified
The script updates the following files:
1. **`pubspec.yaml`**
- `name:` field (package name)
- `description:` field (generated from app name)
2. **`lib/main.dart`**
- `title:` in MaterialApp (app display name)
- Main class name and constructor
- `runApp()` instantiation
3. **`android/app/src/main/AndroidManifest.xml`**
- `android:label` attribute in application tag
4. **`android/app/build.gradle.kts`**
- `namespace` (Android namespace)
- `applicationId` (Android application identifier)
5. **`android/app/src/main/kotlin/.../MainActivity.kt`**
- Updates package declaration
- Moves file to match new package structure
6. **`test/**/*.dart`**
- Updates package imports in test files
- Updates class name references in tests
7. **`ios/Runner/Info.plist`**
- `CFBundleDisplayName` (iOS display name)
- `CFBundleName` (iOS bundle name)
## Testing
Test the detection and validation functionality:
```bash
python tools/test_detection.py
```
This will show current configuration detection and test validation rules.
## User Experience Features
### Default Values
When prompted for input, simply press ENTER to keep the current value:
```
New package name (current: archery_scorer):
Using current value: archery_scorer
```
### Smart Change Detection
The script detects if no actual changes are needed:
```
============================================================
No changes detected - configuration is already up to date.
============================================================
```
### Automatic Project Refresh
After successful renaming, the script automatically runs:
- `flutter clean` to clear build cache
- `flutter pub get` to refresh dependencies
No manual steps required - your app is ready to run immediately.
## Post-Rename Steps
If automatic Flutter refresh succeeds:
1. **Test the application**: `flutter run`
2. **Verify on all target platforms** (Android, iOS, Web, etc.)
If automatic refresh fails (fallback):
1. **Clean build cache**: `flutter clean`
2. **Refresh dependencies**: `flutter pub get`
3. **Test the application**: `flutter run`
4. **Verify on all target platforms**
## Safety Features
- **Non-destructive preview** - Shows exactly what will change before applying
- **File existence checks** - Warns about missing files
- **Comprehensive validation** - Prevents invalid names
- **Error handling** - Reports specific issues if updates fail
- **Backup recommendation** - Always commit your changes to version control first
## Requirements
- Python 3.8 or higher
- Must be run from Flutter project root directory
- All target platform files should exist (created by `flutter create`)
## Troubleshooting
**Issue**: "File not found" warnings
- **Solution**: Ensure you're running from the Flutter project root directory
**Issue**: Some files not updated
- **Solution**: Check file permissions and ensure files are not read-only
**Issue**: Invalid package name error
- **Solution**: Follow Dart package naming conventions (lowercase, underscores only)
**Issue**: App doesn't reflect changes after rename
- **Solution**: Run `flutter clean` and `flutter pub get`, then rebuild
**Issue**: Android app crashes with ClassNotFoundException after rename
- **Solution**: This indicates the MainActivity wasn't moved to the new package structure - the script now handles this automatically
**Issue**: Tests fail after renaming due to old package imports or class names
- **Solution**: The script now automatically updates test files with new imports and class references
## Best Practices
### Test Writing for Renamed Apps
When writing tests, use structural widget checks instead of text-based assertions:
```dart
// Good - completely localization-safe and robust
expect(find.byType(MaterialApp), findsOneWidget);
expect(find.byType(Scaffold), findsAtLeastNWidgets(1));
expect(find.byIcon(Icons.menu), findsOneWidget);
expect(find.byKey(const Key('specific-widget')), findsOneWidget);
// Avoid - brittle and breaks with localization
expect(find.text('Specific Text'), findsOneWidget);
expect(find.byTooltip('Open navigation menu'), findsOneWidget);
```
+756
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@@ -0,0 +1,756 @@
#!/usr/bin/env python3
"""
Flutter App Renaming Tool
A comprehensive script to rename Flutter applications across all platform configurations.
Handles package names, display names, class names, and bundle identifiers consistently.
Usage: python flutter_rename.py
"""
import os
import re
import json
import xml.etree.ElementTree as ET
from pathlib import Path
from typing import Dict, List, Optional, Tuple
class FlutterRenamer:
def __init__(self, project_root: str = "."):
self.project_root = Path(project_root).resolve()
self.current_config = {}
def detect_current_configuration(self) -> Dict[str, str]:
"""Detect current app configuration across all platform files."""
config = {}
# Read pubspec.yaml
pubspec_path = self.project_root / "pubspec.yaml"
if pubspec_path.exists():
with open(pubspec_path, 'r', encoding='utf-8') as f:
content = f.read()
if match := re.search(r'^name:\s*(.+)$', content, re.MULTILINE):
config['package_name'] = match.group(1).strip()
if match := re.search(r'^description:\s*["\']?([^"\']+)["\']?$', content, re.MULTILINE):
config['description'] = match.group(1).strip()
# Read main.dart
main_dart_path = self.project_root / "lib" / "main.dart"
if main_dart_path.exists():
with open(main_dart_path, 'r', encoding='utf-8') as f:
content = f.read()
if match := re.search(r'title:\s*["\']([^"\']+)["\']', content):
config['app_title'] = match.group(1)
if match := re.search(r'class\s+(\w+App)\s+extends', content):
config['main_class'] = match.group(1)
# Read Android manifest
android_manifest_path = self.project_root / "android" / "app" / "src" / "main" / "AndroidManifest.xml"
if android_manifest_path.exists():
try:
with open(android_manifest_path, 'r', encoding='utf-8') as f:
content = f.read()
if match := re.search(r'android:label="([^"]*)"', content):
config['android_label'] = match.group(1)
except Exception:
pass
# Read Android build.gradle.kts
android_gradle_path = self.project_root / "android" / "app" / "build.gradle.kts"
if android_gradle_path.exists():
try:
with open(android_gradle_path, 'r', encoding='utf-8') as f:
content = f.read()
if match := re.search(r'namespace\s*=\s*"([^"]*)"', content):
config['android_namespace'] = match.group(1)
if match := re.search(r'applicationId\s*=\s*"([^"]*)"', content):
config['android_application_id'] = match.group(1)
except Exception:
pass
# Read iOS Info.plist
ios_plist_path = self.project_root / "ios" / "Runner" / "Info.plist"
if ios_plist_path.exists():
try:
with open(ios_plist_path, 'r', encoding='utf-8') as f:
content = f.read()
if match := re.search(r'<key>CFBundleDisplayName</key>\s*<string>([^<]+)</string>', content):
config['ios_display_name'] = match.group(1)
if match := re.search(r'<key>CFBundleName</key>\s*<string>([^<]+)</string>', content):
config['ios_bundle_name'] = match.group(1)
except Exception:
pass
self.current_config = config
return config
def validate_package_name(self, package_name: str) -> Tuple[bool, str]:
"""Validate Flutter package name format."""
if not package_name:
return False, "Package name cannot be empty"
if not re.match(r'^[a-z][a-z0-9_]*$', package_name):
return False, "Package name must start with lowercase letter and contain only lowercase letters, numbers, and underscores"
if package_name.startswith('_') or package_name.endswith('_'):
return False, "Package name cannot start or end with underscore"
if '__' in package_name:
return False, "Package name cannot contain consecutive underscores"
reserved_words = {'abstract', 'as', 'assert', 'async', 'await', 'break', 'case', 'catch', 'class', 'const', 'continue', 'default', 'deferred', 'do', 'dynamic', 'else', 'enum', 'export', 'extends', 'external', 'factory', 'false', 'final', 'finally', 'for', 'function', 'get', 'hide', 'if', 'implements', 'import', 'in', 'interface', 'is', 'library', 'mixin', 'new', 'null', 'on', 'operator', 'part', 'rethrow', 'return', 'set', 'show', 'static', 'super', 'switch', 'sync', 'this', 'throw', 'true', 'try', 'typedef', 'var', 'void', 'while', 'with', 'yield'}
if package_name in reserved_words:
return False, f"'{package_name}' is a reserved word and cannot be used as package name"
return True, "Valid package name"
def validate_app_name(self, app_name: str) -> Tuple[bool, str]:
"""Validate app display name."""
if not app_name or not app_name.strip():
return False, "App name cannot be empty"
if len(app_name.strip()) < 2:
return False, "App name must be at least 2 characters long"
if len(app_name.strip()) > 50:
return False, "App name should not exceed 50 characters"
return True, "Valid app name"
def generate_class_name(self, app_name: str) -> str:
"""Generate main class name from app display name."""
# Remove special characters and convert to PascalCase
clean_name = re.sub(r'[^a-zA-Z0-9\s]', '', app_name)
words = clean_name.split()
class_name = ''.join(word.capitalize() for word in words if word)
if not class_name:
class_name = "App"
elif not class_name.endswith('App'):
class_name += "App"
return class_name
def generate_android_package_id(self, package_name: str) -> str:
"""Generate Android package identifier from Flutter package name."""
# Extract the current domain from existing Android package if available
current_android = self.current_config.get('android_namespace', '')
if current_android:
# Try to extract domain part (everything before the last segment)
parts = current_android.split('.')
if len(parts) > 1:
domain = '.'.join(parts[:-1])
return f"{domain}.{package_name}"
# Default domain if no existing Android package found
return f"com.example.{package_name}"
def update_pubspec_yaml(self, package_name: str, app_name: str) -> bool:
"""Update pubspec.yaml with new package name and description."""
pubspec_path = self.project_root / "pubspec.yaml"
if not pubspec_path.exists():
print(f"Warning: {pubspec_path} not found")
return False
try:
with open(pubspec_path, 'r', encoding='utf-8') as f:
content = f.read()
# Update package name
content = re.sub(r'^name:\s*.*$', f'name: {package_name}', content, flags=re.MULTILINE)
# Update description
description = f'"{app_name} - A Flutter application."'
content = re.sub(r'^description:\s*.*$', f'description: {description}', content, flags=re.MULTILINE)
with open(pubspec_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"✓ Updated pubspec.yaml")
return True
except Exception as e:
print(f"✗ Error updating pubspec.yaml: {e}")
return False
def update_main_dart(self, package_name: str, app_name: str, class_name: str) -> bool:
"""Update main.dart with new app title and class name."""
main_dart_path = self.project_root / "lib" / "main.dart"
if not main_dart_path.exists():
print(f"Warning: {main_dart_path} not found")
return False
try:
with open(main_dart_path, 'r', encoding='utf-8') as f:
content = f.read()
# Update class name
old_class_pattern = r'class\s+\w+App\s+extends'
content = re.sub(old_class_pattern, f'class {class_name} extends', content)
# Update constructor
old_constructor_pattern = r'const\s+\w+App\('
content = re.sub(old_constructor_pattern, f'const {class_name}(', content)
# Update main() instantiation
old_instantiation_pattern = r'runApp\(const\s+\w+App\(\)\)'
content = re.sub(old_instantiation_pattern, f'runApp(const {class_name}())', content)
# Update title
content = re.sub(r'title:\s*["\'][^"\']*["\']', f"title: '{app_name}'", content)
with open(main_dart_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"✓ Updated main.dart")
return True
except Exception as e:
print(f"✗ Error updating main.dart: {e}")
return False
def update_android_manifest(self, app_name: str) -> bool:
"""Update Android manifest with new app label."""
manifest_path = self.project_root / "android" / "app" / "src" / "main" / "AndroidManifest.xml"
if not manifest_path.exists():
print(f"Warning: {manifest_path} not found")
return False
try:
with open(manifest_path, 'r', encoding='utf-8') as f:
content = f.read()
# Update android:label
content = re.sub(
r'android:label="[^"]*"',
f'android:label="{app_name}"',
content
)
with open(manifest_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"✓ Updated Android manifest")
return True
except Exception as e:
print(f"✗ Error updating Android manifest: {e}")
return False
def update_ios_info_plist(self, package_name: str, app_name: str) -> bool:
"""Update iOS Info.plist with new bundle and display names."""
plist_path = self.project_root / "ios" / "Runner" / "Info.plist"
if not plist_path.exists():
print(f"Warning: {plist_path} not found")
return False
try:
with open(plist_path, 'r', encoding='utf-8') as f:
content = f.read()
# Update CFBundleDisplayName
content = re.sub(
r'(<key>CFBundleDisplayName</key>\s*<string>)[^<]*(</string>)',
f'\\g<1>{app_name}\\g<2>',
content
)
# Update CFBundleName
content = re.sub(
r'(<key>CFBundleName</key>\s*<string>)[^<]*(</string>)',
f'\\g<1>{package_name}\\g<2>',
content
)
with open(plist_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"✓ Updated iOS Info.plist")
return True
except Exception as e:
print(f"✗ Error updating iOS Info.plist: {e}")
return False
def update_android_gradle(self, android_package_id: str) -> bool:
"""Update Android build.gradle.kts with new namespace and applicationId."""
gradle_path = self.project_root / "android" / "app" / "build.gradle.kts"
if not gradle_path.exists():
print(f"Warning: {gradle_path} not found")
return False
try:
with open(gradle_path, 'r', encoding='utf-8') as f:
content = f.read()
# Update namespace
content = re.sub(
r'namespace\s*=\s*"[^"]*"',
f'namespace = "{android_package_id}"',
content
)
# Update applicationId
content = re.sub(
r'applicationId\s*=\s*"[^"]*"',
f'applicationId = "{android_package_id}"',
content
)
with open(gradle_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"✓ Updated Android build.gradle.kts")
return True
except Exception as e:
print(f"✗ Error updating Android build.gradle.kts: {e}")
return False
def update_android_package_structure(self, old_package_id: str, new_package_id: str) -> bool:
"""Update Android package directory structure and MainActivity package."""
import shutil
if not old_package_id or not new_package_id or old_package_id == new_package_id:
return True # No change needed
# Convert package IDs to directory paths
old_path_parts = old_package_id.split('.')
new_path_parts = new_package_id.split('.')
old_package_dir = self.project_root / "android" / "app" / "src" / "main" / "kotlin" / Path(*old_path_parts)
new_package_dir = self.project_root / "android" / "app" / "src" / "main" / "kotlin" / Path(*new_path_parts)
try:
# Check if old directory exists
if not old_package_dir.exists():
print(f"Warning: Old Android package directory not found: {old_package_dir}")
return True # Might be a new project or different structure
# Create new directory structure
new_package_dir.parent.mkdir(parents=True, exist_ok=True)
# Move MainActivity.kt and update its package declaration
mainactivity_file = old_package_dir / "MainActivity.kt"
if mainactivity_file.exists():
# Read and update MainActivity.kt
with open(mainactivity_file, 'r', encoding='utf-8') as f:
content = f.read()
# Update package declaration
content = re.sub(
r'^package\s+[a-z0-9_.]+',
f'package {new_package_id}',
content,
flags=re.MULTILINE
)
# Write to new location
new_mainactivity_file = new_package_dir / "MainActivity.kt"
new_package_dir.mkdir(parents=True, exist_ok=True)
with open(new_mainactivity_file, 'w', encoding='utf-8') as f:
f.write(content)
# Remove old file
mainactivity_file.unlink()
print(f"✓ Moved and updated MainActivity.kt")
print(f" From: {old_package_dir}")
print(f" To: {new_package_dir}")
# Clean up empty old directories
try:
current_dir = old_package_dir
while current_dir != current_dir.parent and current_dir.name != "kotlin":
if current_dir.exists() and not any(current_dir.iterdir()):
current_dir.rmdir()
current_dir = current_dir.parent
else:
break
except OSError:
pass # Directory not empty or other issue, that's fine
return True
except Exception as e:
print(f"✗ Error updating Android package structure: {e}")
return False
def update_test_files(self, old_package_name: str, new_package_name: str, old_class_name: str, new_class_name: str) -> bool:
"""Update test files with new package imports and class names."""
test_dir = self.project_root / "test"
if not test_dir.exists():
return True # No test directory, nothing to update
try:
# Find all Dart files in test directory
test_files = list(test_dir.rglob("*.dart"))
if not test_files:
return True # No test files found
updated_files = []
for test_file in test_files:
try:
with open(test_file, 'r', encoding='utf-8') as f:
content = f.read()
original_content = content
# Update package imports
if old_package_name and new_package_name:
content = re.sub(
rf"import\s+['\"]package:{re.escape(old_package_name)}/",
f"import 'package:{new_package_name}/",
content
)
# Update class references
if old_class_name and new_class_name and old_class_name != new_class_name:
content = re.sub(
rf"\b{re.escape(old_class_name)}\b",
new_class_name,
content
)
# Write back if changed
if content != original_content:
with open(test_file, 'w', encoding='utf-8') as f:
f.write(content)
updated_files.append(test_file.name)
except Exception as e:
print(f"⚠ Warning: Could not update test file {test_file}: {e}")
if updated_files:
print(f"✓ Updated test files: {', '.join(updated_files)}")
else:
print("✓ No test files needed updating")
return True
except Exception as e:
print(f"✗ Error updating test files: {e}")
return False
def find_flutter_executable(self) -> str:
"""Find Flutter executable, handling Windows PATH issues."""
import subprocess
import os
# First try the simple approach
try:
result = subprocess.run(
["flutter", "--version"],
capture_output=True,
text=True,
timeout=10
)
if result.returncode == 0:
return "flutter"
except (FileNotFoundError, subprocess.TimeoutExpired):
pass
# Try finding flutter with 'where' command on Windows
try:
result = subprocess.run(
["where", "flutter"],
capture_output=True,
text=True,
timeout=10
)
if result.returncode == 0 and result.stdout.strip():
lines = result.stdout.strip().split('\n')
# Prefer .bat files on Windows
for line in lines:
if line.endswith('.bat'):
return line
# Fall back to first result if no .bat found
return lines[0]
except (FileNotFoundError, subprocess.TimeoutExpired):
pass
# Common Flutter installation paths
common_paths = [
"J:\\dev\\flutter-sdk\\bin\\flutter.bat",
"C:\\flutter\\bin\\flutter.bat",
"C:\\src\\flutter\\bin\\flutter.bat",
]
for path in common_paths:
if os.path.exists(path):
return path
return None
def run_flutter_commands(self, auto_refresh: bool = True) -> bool:
"""Run Flutter clean and pub get to refresh the project."""
import subprocess
if not auto_refresh:
print("Skipping automatic Flutter refresh as requested.")
return True
print("\nRefreshing Flutter project...")
print("-" * 40)
# Find Flutter executable
flutter_cmd = self.find_flutter_executable()
if not flutter_cmd:
print("✗ Flutter executable not found.")
print(" Please ensure Flutter is installed and accessible.")
print(" You can manually run: flutter clean && flutter pub get")
return False
print(f"Using Flutter: {flutter_cmd}")
try:
# Run flutter clean
print("Running 'flutter clean'...")
result = subprocess.run(
[flutter_cmd, "clean"],
cwd=self.project_root,
capture_output=True,
text=True,
timeout=60
)
if result.returncode == 0:
print("✓ flutter clean completed")
else:
print(f"⚠ flutter clean warning: {result.stderr.strip()}")
# Run flutter pub get
print("Running 'flutter pub get'...")
result = subprocess.run(
[flutter_cmd, "pub", "get"],
cwd=self.project_root,
capture_output=True,
text=True,
timeout=120
)
if result.returncode == 0:
print("✓ flutter pub get completed")
return True
else:
print(f"✗ flutter pub get failed: {result.stderr.strip()}")
return False
except subprocess.TimeoutExpired:
print("✗ Flutter commands timed out")
return False
except Exception as e:
print(f"✗ Error running Flutter commands: {e}")
return False
def display_current_config(self):
"""Display current app configuration."""
print("\n" + "="*60)
print("CURRENT APP CONFIGURATION")
print("="*60)
if not self.current_config:
print("No configuration detected")
return
for key, value in self.current_config.items():
formatted_key = key.replace('_', ' ').title()
print(f"{formatted_key:20}: {value}")
print("="*60)
def get_user_input(self) -> Optional[Tuple[str, str]]:
"""Get new configuration from user input."""
print("\n" + "="*60)
print("ENTER NEW APP CONFIGURATION")
print("="*60)
print("Press ENTER to keep current value, or type new value:")
print()
# Get package name
while True:
current_package = self.current_config.get('package_name', 'unknown')
package_name = input(f"New package name (current: {current_package}): ").strip()
# Use current value if empty input
if not package_name:
package_name = current_package
print(f"Using current value: {package_name}")
if package_name == 'unknown':
print("Package name is required and current value is not available.")
continue
valid, message = self.validate_package_name(package_name)
if valid:
break
else:
print(f"Invalid package name: {message}")
# Get app display name
while True:
current_title = self.current_config.get('app_title', 'unknown')
app_name = input(f"New app display name (current: {current_title}): ").strip()
# Use current value if empty input
if not app_name:
app_name = current_title
print(f"Using current value: {app_name}")
if app_name == 'unknown':
print("App name is required and current value is not available.")
continue
valid, message = self.validate_app_name(app_name)
if valid:
break
else:
print(f"Invalid app name: {message}")
return package_name, app_name
def confirm_changes(self, package_name: str, app_name: str, class_name: str, android_package_id: str) -> bool:
"""Show preview and confirm changes."""
print("\n" + "="*60)
print("PREVIEW OF CHANGES")
print("="*60)
print(f"Package Name : {self.current_config.get('package_name', 'N/A')} → {package_name}")
print(f"App Display Name : {self.current_config.get('app_title', 'N/A')} → {app_name}")
print(f"Main Class Name : {self.current_config.get('main_class', 'N/A')} → {class_name}")
print(f"Android Package ID : {self.current_config.get('android_namespace', 'N/A')} → {android_package_id}")
print("="*60)
print("\nFiles to be updated:")
files_to_update = [
"pubspec.yaml",
"lib/main.dart",
"android/app/src/main/AndroidManifest.xml",
"android/app/build.gradle.kts",
"android/app/src/main/kotlin/.../MainActivity.kt",
"ios/Runner/Info.plist",
"test/**/*.dart (if present)"
]
for file_path in files_to_update:
full_path = self.project_root / file_path
status = "✓" if full_path.exists() else "⚠ (not found)"
print(f" {status} {file_path}")
print("\nThis operation will modify the above files.")
confirm = input("Proceed with renaming? (y/N): ").strip().lower()
return confirm in ('y', 'yes')
def run_rename(self) -> bool:
"""Execute the complete rename process."""
print("Flutter App Renaming Tool")
print("="*60)
# Detect current configuration
self.detect_current_configuration()
self.display_current_config()
# Get user input
user_input = self.get_user_input()
if not user_input:
print("Rename cancelled.")
return False
package_name, app_name = user_input
class_name = self.generate_class_name(app_name)
android_package_id = self.generate_android_package_id(package_name)
# Check if anything actually changed
no_changes = (
package_name == self.current_config.get('package_name', '') and
app_name == self.current_config.get('app_title', '') and
class_name == self.current_config.get('main_class', '') and
android_package_id == self.current_config.get('android_namespace', '')
)
if no_changes:
print("\n" + "="*60)
print("No changes detected - configuration is already up to date.")
print("="*60)
return True
# Confirm changes
if not self.confirm_changes(package_name, app_name, class_name, android_package_id):
print("Rename cancelled.")
return False
print("\nApplying changes...")
print("-" * 40)
# Apply all updates
success_count = 0
total_updates = 7
if self.update_pubspec_yaml(package_name, app_name):
success_count += 1
if self.update_main_dart(package_name, app_name, class_name):
success_count += 1
if self.update_android_manifest(app_name):
success_count += 1
if self.update_android_gradle(android_package_id):
success_count += 1
# Update Android package structure if namespace changed
old_android_package = self.current_config.get('android_namespace', '')
if self.update_android_package_structure(old_android_package, android_package_id):
success_count += 1
if self.update_ios_info_plist(package_name, app_name):
success_count += 1
# Update test files
old_package_name = self.current_config.get('package_name', '')
old_class_name = self.current_config.get('main_class', '')
if self.update_test_files(old_package_name, package_name, old_class_name, class_name):
success_count += 1
print("-" * 40)
print(f"Rename completed: {success_count}/{total_updates} files updated successfully")
if success_count == total_updates:
print("\n✓ All files updated successfully!")
# Ask about automatic Flutter refresh
auto_refresh = input("\nRun automatic Flutter refresh (flutter clean && flutter pub get)? (Y/n): ").strip().lower()
should_refresh = auto_refresh not in ('n', 'no')
# Automatically run Flutter commands to refresh the project
flutter_success = self.run_flutter_commands(should_refresh)
print("\n" + "="*60)
if flutter_success:
print("✓ Project refresh completed successfully!")
print("\nYour Flutter app has been renamed and is ready to use.")
print("You can now run 'flutter run' to test the app.")
else:
print("⚠ Manual Flutter refresh needed:")
print("1. Run 'flutter clean' to clear build cache")
print("2. Run 'flutter pub get' to refresh dependencies")
print("3. Test the app with 'flutter run'")
return True
else:
print(f"\n⚠ Some files could not be updated. Please check the errors above.")
return False
def main():
"""Main entry point."""
try:
renamer = FlutterRenamer()
renamer.run_rename()
except KeyboardInterrupt:
print("\n\nRename cancelled by user.")
except Exception as e:
print(f"\nUnexpected error: {e}")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
Test Android package structure fix.
"""
from flutter_rename import FlutterRenamer
from pathlib import Path
def test_android_structure_update():
"""Test Android package structure detection and fix logic."""
print("Testing Android package structure update...")
renamer = FlutterRenamer()
config = renamer.detect_current_configuration()
print(f"Current Android namespace: {config.get('android_namespace', 'N/A')}")
# Check current MainActivity location
old_package = config.get('android_namespace', '')
if old_package:
old_parts = old_package.split('.')
old_package_dir = renamer.project_root / "android" / "app" / "src" / "main" / "kotlin" / Path(*old_parts)
mainactivity_file = old_package_dir / "MainActivity.kt"
print(f"MainActivity location: {mainactivity_file}")
print(f"MainActivity exists: {mainactivity_file.exists()}")
if mainactivity_file.exists():
with open(mainactivity_file, 'r') as f:
content = f.read()
print(f"Current package declaration: {content.split()[1] if 'package' in content else 'Not found'}")
# Test what would happen with a rename
new_package = "com.novoyuuparosk.test_app"
print(f"\nTesting rename to: {new_package}")
new_parts = new_package.split('.')
new_package_dir = renamer.project_root / "android" / "app" / "src" / "main" / "kotlin" / Path(*new_parts)
print(f"New MainActivity location would be: {new_package_dir / 'MainActivity.kt'}")
if __name__ == "__main__":
test_android_structure_update()
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#!/usr/bin/env python3
"""
Test script to verify Flutter app configuration detection.
"""
from flutter_rename import FlutterRenamer
def main():
print("Testing Flutter app configuration detection...")
print("=" * 60)
renamer = FlutterRenamer()
config = renamer.detect_current_configuration()
print("Detected configuration:")
for key, value in config.items():
formatted_key = key.replace('_', ' ').title()
print(f" {formatted_key:20}: {value}")
print("\nValidation tests:")
# Test package name validation
test_packages = ['archery_scorecard', 'my-app', 'MyApp', 'archery__scorecard', '_archery', 'archery_', 'class']
for pkg in test_packages:
valid, msg = renamer.validate_package_name(pkg)
status = "✓" if valid else "✗"
print(f" {status} '{pkg}': {msg}")
# Test app name validation
test_names = ['Archery Scorecard', '', 'A', 'A' * 60]
for name in test_names:
valid, msg = renamer.validate_app_name(name)
status = "✓" if valid else "✗"
print(f" {status} '{name}': {msg}")
# Test class name generation
test_app_names = ['Archery Scorecard', 'My App!', 'Score-Keeper Pro', 'Simple']
print("\nClass name generation:")
for name in test_app_names:
class_name = renamer.generate_class_name(name)
print(f" '{name}' → '{class_name}'")
# Test Android package ID generation
test_packages = ['archery_scorecard', 'my_app', 'simple_app']
print("\nAndroid package ID generation:")
for pkg in test_packages:
android_pkg = renamer.generate_android_package_id(pkg)
print(f" '{pkg}' → '{android_pkg}'")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
Test Flutter executable finding.
"""
from flutter_rename import FlutterRenamer
def test_flutter_finder():
"""Test Flutter executable detection."""
renamer = FlutterRenamer()
print("Testing Flutter executable detection...")
flutter_cmd = renamer.find_flutter_executable()
if flutter_cmd:
print(f"✓ Found Flutter: {flutter_cmd}")
# Test if it actually works
import subprocess
try:
result = subprocess.run([flutter_cmd, "--version"], capture_output=True, text=True, timeout=10)
if result.returncode == 0:
print("✓ Flutter command works!")
print(f"Version output: {result.stdout.split()[1] if len(result.stdout.split()) > 1 else 'Unknown'}")
else:
print(f"✗ Flutter command failed: {result.stderr}")
except Exception as e:
print(f"✗ Error testing Flutter: {e}")
else:
print("✗ Flutter not found")
if __name__ == "__main__":
test_flutter_finder()
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#!/usr/bin/env python3
"""
Test script for improved Flutter rename script functionality.
"""
from flutter_rename import FlutterRenamer
def test_no_changes_detection():
"""Test that the script correctly detects when no changes are needed."""
print("Testing no-changes detection...")
renamer = FlutterRenamer()
config = renamer.detect_current_configuration()
# Test with current values
if config.get('package_name') and config.get('app_title'):
package_name = config.get('package_name')
app_name = config.get('app_title')
class_name = renamer.generate_class_name(app_name)
android_package_id = renamer.generate_android_package_id(package_name)
# Check if no-changes detection logic works
no_changes = (
package_name == config.get('package_name', '') and
app_name == config.get('app_title', '') and
class_name == config.get('main_class', '') and
android_package_id == config.get('android_namespace', '')
)
print(f"Current package name: {config.get('package_name')}")
print(f"Current app title: {config.get('app_title')}")
print(f"Current class name: {config.get('main_class')}")
print(f"Current Android namespace: {config.get('android_namespace')}")
print()
print(f"Generated class name: {class_name}")
print(f"Generated Android package: {android_package_id}")
print()
print(f"No changes detected: {no_changes}")
if not no_changes:
print("Differences found:")
if class_name != config.get('main_class', ''):
print(f" Class name: {config.get('main_class')} → {class_name}")
if android_package_id != config.get('android_namespace', ''):
print(f" Android package: {config.get('android_namespace')} → {android_package_id}")
else:
print("Configuration not fully detected, cannot test no-changes logic")
def test_current_config_display():
"""Test current configuration detection."""
print("\n" + "="*60)
print("TESTING CURRENT CONFIGURATION DETECTION")
print("="*60)
renamer = FlutterRenamer()
config = renamer.detect_current_configuration()
renamer.display_current_config()
if __name__ == "__main__":
test_current_config_display()
print()
test_no_changes_detection()