Restructured to use Flutter. Mockup UIs

This commit is contained in:
Mikkeli Matlock
2025-08-22 23:42:12 +09:00
parent ae746c23f4
commit 631a186dfd
143 changed files with 5911 additions and 21548 deletions
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{
"permissions": {
"allow": [
"Bash(mv:*)",
"Bash(true)",
"Bash(rmdir:*)",
"Bash(cp:*)"
]
},
"outputStyle": "koivisto"
}
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
# Designing references
.uidesign/
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "20f82749394e68bcfbbeee96bad384abaae09c13"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
- platform: android
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
- platform: ios
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
- platform: linux
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
- platform: macos
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
- platform: web
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
- platform: windows
create_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
base_revision: 20f82749394e68bcfbbeee96bad384abaae09c13
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
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# archery bookkeeper - project documentation
A professional archery scoring application built with Flutter, designed to match traditional paper scorecards with modern digital convenience.
## project overview
This Flutter application provides an intuitive scoring interface for archery practice and competition, featuring:
- Digital scorecard matching traditional paper layouts
- Real-time score calculation and running totals
- Configurable settings for different archery formats
- Color-coded scoring keypad for efficient input
- X/10/9 counting for precision tracking
The app follows clean architecture principles with a modular structure ready for scaling and advanced features.
## current implementation status
### ✅ completed features
**core UI components**:
- `ScoringPage`: Main application interface with settings and layout management
- `ScoringGrid`: Complete scorecard with End\Shot | #1 #2 #3 | Sum of 3 | Sum of 6 | Accumulative columns
- `ScoringKeypad`: 4x3 grid layout (X,10,9/8,7,6/5,4,3/2,1,M) plus CLEAR button with archery-standard color coding
- `ScoringCell`: Individual score input cells with selection highlighting and tap handling
- `ToggleSwitches`: Configuration options for 3/6 arrows per end and 10/12 ends per set
**scoring logic**:
- Automatic calculation of end totals (Sum of 3)
- Two-end totals (Sum of 6) displayed on even-numbered ends
- Real-time accumulative running totals
- X/10/9 counting with dedicated counters
- CLEAR functionality for score correction and editing
- Auto-advance input progression through scorecard
**visual design**:
- Color-coded keypad matching traditional archery scoring conventions
- Proper scorecard layout with clear column headers and row organization
- Final score display with X/10/9 counting section
- Material 3 theme with green color scheme
### 📋 architecture overview
```
lib/
├── config/ # Configuration and settings
│ ├── constants/ # App-wide constants
│ ├── localization/ # Multi-language support files
│ └── settings/ # User preferences and app config
├── core/ # Business logic and models
│ ├── calculators/ # Score calculation logic
│ ├── models/ # Data models (Arrow, End, Set, Match)
│ └── validators/ # Input validation logic
├── data/ # Data layer implementation
│ ├── database/ # SQLite database setup
│ ├── datasources/ # Local and remote data sources
│ ├── models/ # Data transfer objects
│ └── repositories/ # Data access layer
├── export/ # Score export functionality
├── presentation/ # UI layer
│ ├── controllers/ # State management controllers
│ ├── pages/ # Application screens
│ │ └── scoring_page.dart
│ └── widgets/ # Reusable UI components
│ ├── common/ # Shared widgets
│ │ └── toggle_switches.dart
│ └── scoring_grid/ # Scoring-specific widgets
│ ├── scoring_cell.dart
│ ├── scoring_grid.dart
│ └── scoring_keypad.dart
└── main.dart # Application entry point
```
### 🎯 current functionality
**score input system**:
- Tap any cell in the scorecard to select it
- Use the keypad to input scores (X, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, M)
- Auto-advance moves to the next cell after score input
- CLEAR button removes score from selected cell
**calculation engine**:
- Real-time end totals with X=10, M=0 scoring
- Sum of 6 appears on even-numbered ends (2, 4, 6, etc.)
- Accumulative column shows running total through each end
- X/10/9 counters track precision shots
- Final score displayed prominently
**configuration options**:
- Toggle between 3 or 6 arrows per end
- Choose 10 or 12 ends per set
- Settings automatically reinitialize scorecard
## design references
The application is built to match the exact layout provided in the `.uidesign/` folder:
- **scorecard.xlsx**: Excel template showing the precise column layout and calculations
- **keypad_layout.xlsx**: Keypad button arrangement with color specifications
- **scorecard.pdf**: Visual reference for the traditional paper scorecard format
- **Scoresheet_Outdoors_1plot_1in.pdf**: Official archery scoring sheet for reference
Color scheme follows archery conventions:
- Gold/amber for X and 10 values (highest scores)
- Blue highlighting for end totals
- Yellow background for Sum of 6 calculations
- Green shading for accumulative totals
## next development priorities
### 🔧 core architecture improvements
1. **data models creation**:
- `core/models/arrow.dart`: Individual arrow score with value and metadata
- `core/models/end.dart`: Collection of arrows with calculations
- `core/models/set.dart`: Collection of ends with set-level statistics
- `core/models/match.dart`: Complete scoring session with settings
2. **score calculator refactoring**:
- Move calculation logic from widgets to `core/calculators/score_calculator.dart`
- Implement proper business logic separation
- Add validation for score inputs
3. **state management implementation**:
- Choose Provider or Riverpod for application state
- Create proper state management for scoring sessions
- Implement reactive UI updates
4. **data persistence layer**:
- SQLite integration for local storage
- Scoring session save/load functionality
- Historical data tracking
### 🚀 feature development roadmap
**phase 1 - foundation**:
- Local storage implementation with SQLite
- Session management (new, save, load)
- Settings persistence using SharedPreferences
- Score validation and error handling
**phase 2 - user experience**:
- Session history page with saved scoring sessions
- Export system for score card images
- Physical keyboard support for desktop platforms
- Improved visual polish and responsiveness
**phase 3 - advanced features**:
- Multi-language support with JSON localization files
- Different archery round types (FITA, NFAA, etc.)
- Cloud synchronization with Google Drive integration
- Social sharing capabilities (Twitter, image sharing)
**phase 4 - competition features**:
- Multi-archer scoring support
- Tournament management capabilities
- Performance statistics and progress tracking
- Advanced export options (PDF reports, CSV data)
### 📱 platform considerations
**current support**:
- Android (tested and working)
- iOS (Flutter cross-platform ready)
- Web (Flutter web enabled)
- Desktop (Windows, macOS, Linux support available)
**responsive design**:
- Portrait orientation optimized
- Landscape support needed for tablets
- Desktop keyboard navigation
- Accessibility improvements for screen readers
## technical implementation notes
### dependencies
Current `pubspec.yaml` includes minimal dependencies:
- Flutter SDK ^3.9.0
- Material 3 theme support
- Cupertino icons for iOS consistency
Recommended additions for full implementation:
```yaml
dependencies:
# State management
provider: ^6.0.5
# or
flutter_riverpod: ^2.4.6
# Database
sqflite: ^2.3.0
path: ^1.8.3
# Storage
shared_preferences: ^2.2.2
# Export functionality
image: ^4.1.3
pdf: ^3.10.6
# Internationalization
intl: ^0.19.0
# Development
json_annotation: ^4.8.1
dev_dependencies:
# Code generation
build_runner: ^2.4.7
json_serializable: ^6.7.1
```
### code organization principles
**separation of concerns**:
- Presentation layer handles only UI logic
- Business logic isolated in core modules
- Data access abstracted through repositories
- Configuration centralized in config modules
**testability**:
- Widget tests for UI components
- Unit tests for business logic
- Integration tests for complete workflows
- Mock implementations for external dependencies
**maintainability**:
- Clear naming conventions throughout
- Consistent file and directory organization
- Documentation for complex business rules
- Error handling at appropriate layers
## design decisions and rationale
### scorecard layout
The scoring grid exactly matches traditional paper scorecards to ensure familiar user experience:
- End numbers in left column for easy reference
- Arrow score columns (#1, #2, #3 or #1-#6)
- Calculated columns (Sum of 3, Sum of 6, Accumulative) match paper format
- X/10/9 counting section at bottom for quick reference
### keypad design
Button layout follows the user's exact specifications:
- 4x3 grid with logical score arrangement
- Color coding matches archery scoring conventions
- CLEAR button prominently placed for error correction
- Touch-friendly sizing for mobile devices
### auto-advance behavior
Score input automatically moves to the next logical cell:
- Within an end: moves from arrow #1 to #2 to #3
- Between ends: moves to arrow #1 of next end
- Reduces tap count and speeds up scoring process
- Can be overridden by tapping specific cells
### calculation accuracy
All score calculations follow official archery rules:
- X scores as 10 points in totals
- M (miss) scores as 0 points
- Sum of 6 only displays on even-numbered ends
- Accumulative totals include all previous ends
- Final score matches bottom accumulative cell
## file structure reference
### key implementation files
**main application**:
- `/lib/main.dart` - Application entry point and Material app setup
- `/lib/presentation/pages/scoring_page.dart` - Main scoring interface with state management
**scoring components**:
- `/lib/presentation/widgets/scoring_grid/scoring_grid.dart` - Complete scorecard with calculations
- `/lib/presentation/widgets/scoring_grid/scoring_cell.dart` - Individual score input cells
- `/lib/presentation/widgets/scoring_grid/scoring_keypad.dart` - 4x3 score input keypad
- `/lib/presentation/widgets/common/toggle_switches.dart` - Configuration toggles
**design references**:
- `/.uidesign/scorecard.xlsx` - Excel template with exact layout specifications
- `/.uidesign/keypad_layout.xlsx` - Keypad button colors and arrangement
- `/.uidesign/scorecard.pdf` - Visual reference for scorecard format
**configuration**:
- `/pubspec.yaml` - Flutter project configuration and dependencies
- `/analysis_options.yaml` - Dart analyzer rules and linting
## development workflow
### getting started
1. **environment setup**:
```bash
flutter doctor
flutter pub get
```
2. **running the application**:
```bash
flutter run
# or for specific platform
flutter run -d chrome # Web
flutter run -d windows # Windows desktop
```
3. **testing**:
```bash
flutter test
flutter test --coverage
```
### adding new features
1. **follow the modular architecture**:
- Business logic goes in `core/`
- UI components in `presentation/widgets/`
- Data handling in `data/`
2. **maintain the design consistency**:
- Reference `.uidesign/` files for visual specifications
- Follow established color schemes and layouts
- Test on multiple screen sizes
3. **update tests**:
- Add unit tests for business logic
- Create widget tests for new UI components
- Include integration tests for complete workflows
## conclusion
The archery bookkeeper application has a solid foundation with a working scoring interface that matches traditional paper scorecards. The modular architecture provides a clear path for adding advanced features while maintaining code quality and testability.
The next development phase should focus on data persistence and proper state management to enable session saving and loading. This will transform the application from a calculator into a complete scoring solution for archery practitioners.
The user-provided design references ensure the application maintains authenticity to archery scoring conventions while leveraging modern digital capabilities for enhanced usability and functionality.
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# archery_bookkeeper # Archery Bookkeeper
Web application for target archery scoring.
## node.js server for debugging Flutter application for target archery scoring.
Requires Node.js and relevant packages to run.
*express* and *morgan* for the actual server and logging: Personal practice companion for World Archery Target discipline scoring with data export capabilities.
`npm install express morgan`
*WebSocket* for front-backend communications. ## Features
`npm install ws`
Boot up the server with: - Spreadsheet-like scoring interface with minimalistic design
`node server.js` - Scoring keypad: X/10/9/8/7/6/5/4/3/2/1/M
- Support for 3/6 arrows per end and 10/12 ends per set
- Automatic score calculation and X/10/9 counting
- Local scoring history with export to images
- Multi-language support
## Development
This is a Flutter project. To run:
```bash
flutter pub get
flutter run
```
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks
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plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.example.archery_bookkeeper"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.example.archery_bookkeeper"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="archery_bookkeeper"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>
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package com.example.archery_bookkeeper
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()
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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}
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org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-all.zip
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pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.9.1" apply false
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")
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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3
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<?xml version="1.0" encoding="UTF-8"?>
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baseConfigurationReference = 9740EEB21CF90195004384FC /* Debug.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.archeryBookkeeper;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Debug;
};
97C147071CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 7AFA3C8E1D35360C0083082E /* Release.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.archeryBookkeeper;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
331C8087294A63A400263BE5 /* Build configuration list for PBXNativeTarget "RunnerTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
331C8088294A63A400263BE5 /* Debug */,
331C8089294A63A400263BE5 /* Release */,
331C808A294A63A400263BE5 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
97C146E91CF9000F007C117D /* Build configuration list for PBXProject "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147031CF9000F007C117D /* Debug */,
97C147041CF9000F007C117D /* Release */,
249021D3217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
97C147051CF9000F007C117D /* Build configuration list for PBXNativeTarget "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147061CF9000F007C117D /* Debug */,
97C147071CF9000F007C117D /* Release */,
249021D4217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>
@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
+7
View File
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>
+13
View File
@@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
@@ -0,0 +1,122 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
+26
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@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+49
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@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Archery Bookkeeper</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>archery_bookkeeper</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>
+1
View File
@@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"
+12
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@@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}
+25
View File
@@ -0,0 +1,25 @@
import 'package:flutter/material.dart';
import 'presentation/pages/scoring_page.dart';
void main() {
runApp(const ArcheryBookkeeperApp());
}
class ArcheryBookkeeperApp extends StatelessWidget {
const ArcheryBookkeeperApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Archery Bookkeeper',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.green,
brightness: Brightness.light,
),
useMaterial3: true,
),
home: const ScoringPage(),
);
}
}
+129
View File
@@ -0,0 +1,129 @@
import 'package:flutter/material.dart';
import '../widgets/scoring_grid/scoring_grid.dart';
import '../widgets/scoring_grid/scoring_keypad.dart';
import '../widgets/common/toggle_switches.dart';
class ScoringPage extends StatefulWidget {
const ScoringPage({super.key});
@override
State<ScoringPage> createState() => _ScoringPageState();
}
class _ScoringPageState extends State<ScoringPage> {
int arrowsPerEnd = 3;
int endsPerSet = 12;
int selectedRow = 0;
int selectedColumn = 0;
List<List<String>> scores = [];
@override
void initState() {
super.initState();
_initializeScores();
}
void _initializeScores() {
scores = List.generate(
endsPerSet,
(index) => List.generate(arrowsPerEnd, (index) => ''),
);
}
void _onArrowsPerEndChanged(int arrows) {
setState(() {
arrowsPerEnd = arrows;
_initializeScores();
});
}
void _onEndsPerSetChanged(int ends) {
setState(() {
endsPerSet = ends;
_initializeScores();
});
}
void _onCellSelected(int row, int column) {
setState(() {
selectedRow = row;
selectedColumn = column;
});
}
void _onScoreInput(String score) {
if (score == 'CLEAR') {
// Clear the selected cell
if (selectedRow < scores.length && selectedColumn < scores[selectedRow].length) {
setState(() {
scores[selectedRow][selectedColumn] = '';
});
}
} else {
// Input score
if (selectedRow < scores.length && selectedColumn < scores[selectedRow].length) {
setState(() {
scores[selectedRow][selectedColumn] = score;
// Auto-advance to next cell
if (selectedColumn < arrowsPerEnd - 1) {
selectedColumn++;
} else if (selectedRow < endsPerSet - 1) {
selectedRow++;
selectedColumn = 0;
}
});
}
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Archery Scoring'),
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
),
body: Column(
children: [
// Settings toggles
Padding(
padding: const EdgeInsets.all(16.0),
child: ToggleSwitches(
arrowsPerEnd: arrowsPerEnd,
endsPerSet: endsPerSet,
onArrowsPerEndChanged: _onArrowsPerEndChanged,
onEndsPerSetChanged: _onEndsPerSetChanged,
),
),
// Scoring grid
Expanded(
flex: 2,
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: ScoringGrid(
scores: scores,
arrowsPerEnd: arrowsPerEnd,
endsPerSet: endsPerSet,
selectedRow: selectedRow,
selectedColumn: selectedColumn,
onCellSelected: _onCellSelected,
),
),
),
// Scoring keypad
Expanded(
flex: 1,
child: Padding(
padding: const EdgeInsets.all(16.0),
child: ScoringKeypad(
onScoreInput: _onScoreInput,
),
),
),
],
),
);
}
}
@@ -0,0 +1,74 @@
import 'package:flutter/material.dart';
class ToggleSwitches extends StatelessWidget {
final int arrowsPerEnd;
final int endsPerSet;
final Function(int) onArrowsPerEndChanged;
final Function(int) onEndsPerSetChanged;
const ToggleSwitches({
super.key,
required this.arrowsPerEnd,
required this.endsPerSet,
required this.onArrowsPerEndChanged,
required this.onEndsPerSetChanged,
});
@override
Widget build(BuildContext context) {
return Column(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_buildToggleGroup(
'Arrows per end',
[3, 6],
arrowsPerEnd,
onArrowsPerEndChanged,
),
_buildToggleGroup(
'Ends per set',
[10, 12],
endsPerSet,
onEndsPerSetChanged,
),
],
),
],
);
}
Widget _buildToggleGroup(
String label,
List<int> options,
int currentValue,
Function(int) onChanged,
) {
return Column(
children: [
Text(
label,
style: const TextStyle(
fontSize: 14,
fontWeight: FontWeight.w500,
),
),
const SizedBox(height: 8),
ToggleButtons(
isSelected: options.map((option) => option == currentValue).toList(),
onPressed: (index) => onChanged(options[index]),
borderRadius: BorderRadius.circular(8),
selectedColor: Colors.white,
fillColor: Colors.green,
color: Colors.grey.shade700,
constraints: const BoxConstraints(
minHeight: 40,
minWidth: 50,
),
children: options.map((option) => Text(option.toString())).toList(),
),
],
);
}
}
@@ -0,0 +1,58 @@
import 'package:flutter/material.dart';
class ScoringCell extends StatelessWidget {
final String score;
final bool isSelected;
final VoidCallback onTap;
const ScoringCell({
super.key,
required this.score,
required this.isSelected,
required this.onTap,
});
Color _getScoreColor(String score) {
switch (score) {
case 'X':
return Colors.gold;
case '10':
return Colors.gold.shade200;
case '9':
return Colors.yellow.shade200;
case '8':
return Colors.blue.shade200;
case '7':
return Colors.blue.shade100;
default:
return Colors.transparent;
}
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onTap,
child: Container(
margin: const EdgeInsets.all(2),
decoration: BoxDecoration(
color: _getScoreColor(score),
border: Border.all(
color: isSelected ? Colors.blue : Colors.grey.shade400,
width: isSelected ? 2 : 1,
),
borderRadius: BorderRadius.circular(4),
),
child: Center(
child: Text(
score,
style: TextStyle(
fontSize: 16,
fontWeight: score == 'X' || score == '10' ? FontWeight.bold : FontWeight.normal,
),
),
),
),
);
}
}
@@ -0,0 +1,314 @@
import 'package:flutter/material.dart';
import 'scoring_cell.dart';
class ScoringGrid extends StatelessWidget {
final List<List<String>> scores;
final int arrowsPerEnd;
final int endsPerSet;
final int selectedRow;
final int selectedColumn;
final Function(int row, int column) onCellSelected;
const ScoringGrid({
super.key,
required this.scores,
required this.arrowsPerEnd,
required this.endsPerSet,
required this.selectedRow,
required this.selectedColumn,
required this.onCellSelected,
});
int _calculateEndTotal(List<String> endScores) {
int total = 0;
for (String score in endScores) {
if (score == 'X') {
total += 10;
} else if (score == 'M' || score.isEmpty) {
total += 0;
} else {
total += int.tryParse(score) ?? 0;
}
}
return total;
}
int _calculateSumOfSix(int endIndex) {
// Calculate sum of two consecutive ends (for even-numbered ends)
if (endIndex % 2 == 1 && endIndex > 0) {
return _calculateEndTotal(scores[endIndex - 1]) + _calculateEndTotal(scores[endIndex]);
}
return 0;
}
int _calculateAccumulative(int endIndex) {
int total = 0;
for (int i = 0; i <= endIndex && i < scores.length; i++) {
total += _calculateEndTotal(scores[i]);
}
return total;
}
Map<String, int> _calculateXAndTenCounts() {
int xCount = 0;
int tenCount = 0;
int nineCount = 0;
for (var end in scores) {
for (var score in end) {
if (score == 'X') {
xCount++;
} else if (score == '10') {
tenCount++;
} else if (score == '9') {
nineCount++;
}
}
}
return {'X': xCount, '10': tenCount, '9': nineCount};
}
@override
Widget build(BuildContext context) {
return Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey.shade400),
borderRadius: BorderRadius.circular(8),
),
child: Column(
children: [
// Header row
Container(
padding: const EdgeInsets.symmetric(vertical: 8),
decoration: BoxDecoration(
color: Colors.grey.shade100,
borderRadius: const BorderRadius.only(
topLeft: Radius.circular(8),
topRight: Radius.circular(8),
),
),
child: Row(
children: [
const SizedBox(width: 60, child: Center(child: Text('End\\Shot', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 12)))),
...List.generate(arrowsPerEnd, (index) =>
Expanded(child: Center(child: Text('#${index + 1}', style: const TextStyle(fontWeight: FontWeight.bold))))),
const SizedBox(width: 70, child: Center(child: Text('Sum of 3', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 12)))),
const SizedBox(width: 70, child: Center(child: Text('Sum of 6', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 12)))),
const SizedBox(width: 80, child: Center(child: Text('Accumulative', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 12)))),
],
),
),
// Scoring rows
Expanded(
child: ListView.builder(
itemCount: endsPerSet,
itemBuilder: (context, row) {
final endTotal = _calculateEndTotal(scores[row]);
final sumOfSix = _calculateSumOfSix(row);
final accumulative = _calculateAccumulative(row);
return Container(
height: 50,
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(color: Colors.grey.shade300),
),
),
child: Row(
children: [
// End number
Container(
width: 60,
padding: const EdgeInsets.symmetric(vertical: 8),
decoration: BoxDecoration(
color: Colors.grey.shade100,
border: Border(
right: BorderSide(color: Colors.grey.shade300),
),
),
child: Center(
child: Text(
'#${row + 1}',
style: const TextStyle(fontWeight: FontWeight.w500),
),
),
),
// Arrow score cells
...List.generate(arrowsPerEnd, (column) =>
Expanded(
child: ScoringCell(
score: scores[row][column],
isSelected: selectedRow == row && selectedColumn == column,
onTap: () => onCellSelected(row, column),
),
),
),
// Sum of 3 (end total)
Container(
width: 70,
padding: const EdgeInsets.symmetric(vertical: 8),
decoration: BoxDecoration(
color: Colors.blue.shade50,
border: Border(
left: BorderSide(color: Colors.grey.shade300),
),
),
child: Center(
child: Text(
endTotal.toString(),
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
),
// Sum of 6 (two-end total, only for even rows)
Container(
width: 70,
padding: const EdgeInsets.symmetric(vertical: 8),
decoration: BoxDecoration(
color: row % 2 == 1 ? Colors.yellow.shade100 : Colors.transparent,
border: Border(
left: BorderSide(color: Colors.grey.shade300),
),
),
child: Center(
child: Text(
sumOfSix > 0 ? sumOfSix.toString() : '',
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
),
// Accumulative (running total)
Container(
width: 80,
padding: const EdgeInsets.symmetric(vertical: 8),
decoration: BoxDecoration(
color: Colors.green.shade50,
border: Border(
left: BorderSide(color: Colors.grey.shade300),
),
),
child: Center(
child: Text(
accumulative.toString(),
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
),
],
),
);
},
),
),
// X/10/9 counting and final score section
Container(
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: Colors.grey.shade50,
border: Border(
top: BorderSide(color: Colors.grey.shade400, width: 2),
),
),
child: _buildCountingSection(),
),
],
),
);
}
Widget _buildCountingSection() {
final counts = _calculateXAndTenCounts();
final finalScore = _calculateAccumulative(scores.length - 1);
return Row(
children: [
// X count
Container(
width: 60,
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: Colors.amber.shade100,
border: Border.all(color: Colors.grey.shade300),
borderRadius: BorderRadius.circular(4),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('X', style: TextStyle(fontWeight: FontWeight.bold)),
Text(counts['X'].toString(), style: const TextStyle(fontWeight: FontWeight.bold)),
],
),
),
const SizedBox(width: 8),
// 10 count
Container(
width: 60,
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: Colors.amber.shade100,
border: Border.all(color: Colors.grey.shade300),
borderRadius: BorderRadius.circular(4),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('10', style: TextStyle(fontWeight: FontWeight.bold)),
Text(counts['10'].toString(), style: const TextStyle(fontWeight: FontWeight.bold)),
],
),
),
const SizedBox(width: 8),
// 9 count
Container(
width: 60,
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: Colors.yellow.shade100,
border: Border.all(color: Colors.grey.shade300),
borderRadius: BorderRadius.circular(4),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('9', style: TextStyle(fontWeight: FontWeight.bold)),
Text(counts['9'].toString(), style: const TextStyle(fontWeight: FontWeight.bold)),
],
),
),
const Spacer(),
// Final score
Container(
padding: const EdgeInsets.all(12),
decoration: BoxDecoration(
color: Colors.green.shade100,
border: Border.all(color: Colors.grey.shade400, width: 2),
borderRadius: BorderRadius.circular(8),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('Final score', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 16)),
Text(
finalScore.toString(),
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 24),
),
],
),
),
],
);
}
}
@@ -0,0 +1,125 @@
import 'package:flutter/material.dart';
class ScoringKeypad extends StatelessWidget {
final Function(String) onScoreInput;
const ScoringKeypad({
super.key,
required this.onScoreInput,
});
@override
Widget build(BuildContext context) {
// Keypad layout matching user's design: 4 rows × 3 columns + CLEAR
final List<List<String>> keypadLayout = [
['X', '10', '9'],
['8', '7', '6'],
['5', '4', '3'],
['2', '1', 'M'],
];
return Column(
children: [
// Main keypad grid (4×3)
Expanded(
child: GridView.builder(
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3,
childAspectRatio: 1.5,
crossAxisSpacing: 8,
mainAxisSpacing: 8,
),
itemCount: 12,
itemBuilder: (context, index) {
final row = index ~/ 3;
final col = index % 3;
final score = keypadLayout[row][col];
return _buildKeypadButton(context, score);
},
),
),
const SizedBox(height: 8),
// CLEAR button (full width)
SizedBox(
width: double.infinity,
height: 50,
child: _buildKeypadButton(context, 'CLEAR', isWide: true),
),
],
);
}
Widget _buildKeypadButton(BuildContext context, String score, {bool isWide = false}) {
Color buttonColor;
Color textColor = Colors.black;
// Color scheme matching your design
switch (score) {
case 'X':
buttonColor = Colors.amber.shade300;
break;
case '10':
buttonColor = Colors.amber.shade300;
break;
case '9':
buttonColor = Colors.yellow.shade300;
break;
case '8':
buttonColor = Colors.red.shade400;
textColor = Colors.white;
break;
case '7':
buttonColor = Colors.red.shade400;
textColor = Colors.white;
break;
case '6':
buttonColor = Colors.blue.shade400;
textColor = Colors.white;
break;
case '5':
buttonColor = Colors.blue.shade400;
textColor = Colors.white;
break;
case '4':
buttonColor = Colors.black87;
textColor = Colors.white;
break;
case '3':
buttonColor = Colors.black87;
textColor = Colors.white;
break;
case 'M':
buttonColor = Colors.grey.shade400;
break;
case 'CLEAR':
buttonColor = Colors.orange.shade400;
textColor = Colors.white;
break;
default:
buttonColor = Colors.grey.shade300;
break;
}
return ElevatedButton(
onPressed: () => onScoreInput(score),
style: ElevatedButton.styleFrom(
backgroundColor: buttonColor,
foregroundColor: textColor,
elevation: 3,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(8),
),
padding: EdgeInsets.zero,
),
child: Text(
score,
style: TextStyle(
fontSize: isWide ? 16 : (score.length > 1 ? 14 : 18),
fontWeight: FontWeight.bold,
),
),
);
}
}
+1
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@@ -0,0 +1 @@
flutter/ephemeral
+128
View File
@@ -0,0 +1,128 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "archery_bookkeeper")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.archery_bookkeeper")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
+88
View File
@@ -0,0 +1,88 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)
@@ -0,0 +1,11 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
void fl_register_plugins(FlPluginRegistry* registry) {
}
@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_
+23
View File
@@ -0,0 +1,23 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)
+26
View File
@@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the application ID.
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
+6
View File
@@ -0,0 +1,6 @@
#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}
+144
View File
@@ -0,0 +1,144 @@
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Called when first Flutter frame received.
static void first_frame_cb(MyApplication* self, FlView *view)
{
gtk_widget_show(gtk_widget_get_toplevel(GTK_WIDGET(view)));
}
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "archery_bookkeeper");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "archery_bookkeeper");
}
gtk_window_set_default_size(window, 1280, 720);
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
GdkRGBA background_color;
// Background defaults to black, override it here if necessary, e.g. #00000000 for transparent.
gdk_rgba_parse(&background_color, "#000000");
fl_view_set_background_color(view, &background_color);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
// Show the window when Flutter renders.
// Requires the view to be realized so we can start rendering.
g_signal_connect_swapped(view, "first-frame", G_CALLBACK(first_frame_cb), self);
gtk_widget_realize(GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}
+18
View File
@@ -0,0 +1,18 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_
+7
View File
@@ -0,0 +1,7 @@
# Flutter-related
**/Flutter/ephemeral/
**/Pods/
# Xcode-related
**/dgph
**/xcuserdata/
+1
View File
@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"
+1
View File
@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"
@@ -0,0 +1,10 @@
//
// Generated file. Do not edit.
//
import FlutterMacOS
import Foundation
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
}
+705
View File
@@ -0,0 +1,705 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 54;
objects = {
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
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<?xml version="1.0" encoding="UTF-8"?>
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version = "1.3">
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buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
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buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "archery_bookkeeper.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "archery_bookkeeper.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
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shouldUseLaunchSchemeArgsEnv = "YES"
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useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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View File
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
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</Workspace>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
+13
View File
@@ -0,0 +1,13 @@
import Cocoa
import FlutterMacOS
@main
class AppDelegate: FlutterAppDelegate {
override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
override func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}
@@ -0,0 +1,68 @@
{
"images" : [
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_16.png",
"scale" : "1x"
},
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "2x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "1x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "app_icon_64.png",
"scale" : "2x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "app_icon_128.png",
"scale" : "1x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "2x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "1x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "2x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "1x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_1024.png",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,343 @@
<?xml version="1.0" encoding="UTF-8"?>
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<modifierMask key="keyEquivalentModifierMask"/>
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<items>
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<modifierMask key="keyEquivalentModifierMask"/>
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<connections>
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<items>
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<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
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<connections>
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</menuItem>
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<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Spelling" id="3IN-sU-3Bg">
<items>
<menuItem title="Show Spelling and Grammar" keyEquivalent=":" id="HFo-cy-zxI">
<connections>
<action selector="showGuessPanel:" target="-1" id="vFj-Ks-hy3"/>
</connections>
</menuItem>
<menuItem title="Check Document Now" keyEquivalent=";" id="hz2-CU-CR7">
<connections>
<action selector="checkSpelling:" target="-1" id="fz7-VC-reM"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="bNw-od-mp5"/>
<menuItem title="Check Spelling While Typing" id="rbD-Rh-wIN">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleContinuousSpellChecking:" target="-1" id="7w6-Qz-0kB"/>
</connections>
</menuItem>
<menuItem title="Check Grammar With Spelling" id="mK6-2p-4JG">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleGrammarChecking:" target="-1" id="muD-Qn-j4w"/>
</connections>
</menuItem>
<menuItem title="Correct Spelling Automatically" id="78Y-hA-62v">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticSpellingCorrection:" target="-1" id="2lM-Qi-WAP"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Substitutions" id="9ic-FL-obx">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Substitutions" id="FeM-D8-WVr">
<items>
<menuItem title="Show Substitutions" id="z6F-FW-3nz">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="orderFrontSubstitutionsPanel:" target="-1" id="oku-mr-iSq"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="gPx-C9-uUO"/>
<menuItem title="Smart Copy/Paste" id="9yt-4B-nSM">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleSmartInsertDelete:" target="-1" id="3IJ-Se-DZD"/>
</connections>
</menuItem>
<menuItem title="Smart Quotes" id="hQb-2v-fYv">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticQuoteSubstitution:" target="-1" id="ptq-xd-QOA"/>
</connections>
</menuItem>
<menuItem title="Smart Dashes" id="rgM-f4-ycn">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticDashSubstitution:" target="-1" id="oCt-pO-9gS"/>
</connections>
</menuItem>
<menuItem title="Smart Links" id="cwL-P1-jid">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticLinkDetection:" target="-1" id="Gip-E3-Fov"/>
</connections>
</menuItem>
<menuItem title="Data Detectors" id="tRr-pd-1PS">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticDataDetection:" target="-1" id="R1I-Nq-Kbl"/>
</connections>
</menuItem>
<menuItem title="Text Replacement" id="HFQ-gK-NFA">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticTextReplacement:" target="-1" id="DvP-Fe-Py6"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Transformations" id="2oI-Rn-ZJC">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Transformations" id="c8a-y6-VQd">
<items>
<menuItem title="Make Upper Case" id="vmV-6d-7jI">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="uppercaseWord:" target="-1" id="sPh-Tk-edu"/>
</connections>
</menuItem>
<menuItem title="Make Lower Case" id="d9M-CD-aMd">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="lowercaseWord:" target="-1" id="iUZ-b5-hil"/>
</connections>
</menuItem>
<menuItem title="Capitalize" id="UEZ-Bs-lqG">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="capitalizeWord:" target="-1" id="26H-TL-nsh"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Speech" id="xrE-MZ-jX0">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Speech" id="3rS-ZA-NoH">
<items>
<menuItem title="Start Speaking" id="Ynk-f8-cLZ">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="startSpeaking:" target="-1" id="654-Ng-kyl"/>
</connections>
</menuItem>
<menuItem title="Stop Speaking" id="Oyz-dy-DGm">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="stopSpeaking:" target="-1" id="dX8-6p-jy9"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="View" id="H8h-7b-M4v">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="View" id="HyV-fh-RgO">
<items>
<menuItem title="Enter Full Screen" keyEquivalent="f" id="4J7-dP-txa">
<modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/>
<connections>
<action selector="toggleFullScreen:" target="-1" id="dU3-MA-1Rq"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Window" id="aUF-d1-5bR">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Window" systemMenu="window" id="Td7-aD-5lo">
<items>
<menuItem title="Minimize" keyEquivalent="m" id="OY7-WF-poV">
<connections>
<action selector="performMiniaturize:" target="-1" id="VwT-WD-YPe"/>
</connections>
</menuItem>
<menuItem title="Zoom" id="R4o-n2-Eq4">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="performZoom:" target="-1" id="DIl-cC-cCs"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="eu3-7i-yIM"/>
<menuItem title="Bring All to Front" id="LE2-aR-0XJ">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="arrangeInFront:" target="-1" id="DRN-fu-gQh"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Help" id="EPT-qC-fAb">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Help" systemMenu="help" id="rJ0-wn-3NY"/>
</menuItem>
</items>
<point key="canvasLocation" x="142" y="-258"/>
</menu>
<window title="APP_NAME" allowsToolTipsWhenApplicationIsInactive="NO" autorecalculatesKeyViewLoop="NO" releasedWhenClosed="NO" animationBehavior="default" id="QvC-M9-y7g" customClass="MainFlutterWindow" customModule="Runner" customModuleProvider="target">
<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
<rect key="contentRect" x="335" y="390" width="800" height="600"/>
<rect key="screenRect" x="0.0" y="0.0" width="2560" height="1577"/>
<view key="contentView" wantsLayer="YES" id="EiT-Mj-1SZ">
<rect key="frame" x="0.0" y="0.0" width="800" height="600"/>
<autoresizingMask key="autoresizingMask"/>
</view>
</window>
</objects>
</document>
+14
View File
@@ -0,0 +1,14 @@
// Application-level settings for the Runner target.
//
// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
// future. If not, the values below would default to using the project name when this becomes a
// 'flutter create' template.
// The application's name. By default this is also the title of the Flutter window.
PRODUCT_NAME = archery_bookkeeper
// The application's bundle identifier
PRODUCT_BUNDLE_IDENTIFIER = com.example.archeryBookkeeper
// The copyright displayed in application information
PRODUCT_COPYRIGHT = Copyright © 2025 com.example. All rights reserved.

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