Implement comprehensive end interaction system with split viewport keypad
This major enhancement transforms the scoring interface into a sophisticated end interaction system that mirrors professional archery scoring workflows. Core behaviors: per-end descending sorting, smart cell selection snapping, active end visual highlighting, cross-end disarm, enhanced keypad pop-up/retract. Split viewport: upper viewport with scrollable scorecard, lower viewport with 30% keypad, 250ms animated transitions, proper separation prevents UI obstruction. Enhanced 4x4 keypad: responsive Expanded widgets, CLEAR and CLOSE buttons, percentage-based sizing eliminates overflow. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -10,19 +10,37 @@ class ScoringPage extends StatefulWidget {
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State<ScoringPage> createState() => _ScoringPageState();
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}
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class _ScoringPageState extends State<ScoringPage> {
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class _ScoringPageState extends State<ScoringPage> with SingleTickerProviderStateMixin {
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int arrowsPerEnd = 3;
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int endsPerSet = 12;
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int selectedRow = 0;
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int selectedColumn = 0;
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List<List<String>> scores = [];
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bool isKeypadVisible = false;
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int? activeEndIndex;
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late AnimationController _animationController;
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late Animation<double> _keypadAnimation;
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@override
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void initState() {
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super.initState();
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_animationController = AnimationController(
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duration: const Duration(milliseconds: 250),
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vsync: this,
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);
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_keypadAnimation = CurvedAnimation(
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parent: _animationController,
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curve: Curves.easeInOut,
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);
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_initializeScores();
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}
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@override
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void dispose() {
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_animationController.dispose();
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super.dispose();
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}
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void _initializeScores() {
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scores = List.generate(
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endsPerSet,
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@@ -39,32 +57,141 @@ class _ScoringPageState extends State<ScoringPage> {
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});
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}
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void _sortEndScores(int endIndex) {
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if (endIndex < 0 || endIndex >= scores.length) return;
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List<String> endScores = List.from(scores[endIndex]);
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// Separate empty and non-empty scores
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List<String> nonEmptyScores = endScores.where((score) => score.isNotEmpty).toList();
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List<String> emptyScores = endScores.where((score) => score.isEmpty).toList();
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// Sort non-empty scores in descending order (X > 10 > 9 > ... > 1 > M)
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nonEmptyScores.sort((a, b) {
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int getScoreValue(String score) {
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if (score == 'X') return 11;
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if (score == 'M') return -1;
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return int.tryParse(score) ?? 0;
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}
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return getScoreValue(b).compareTo(getScoreValue(a));
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});
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// Combine sorted non-empty scores with empty scores
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List<String> sortedScores = [...nonEmptyScores, ...emptyScores];
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// Update scores array
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scores[endIndex] = sortedScores;
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}
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int _findFirstEmptyCellInEnd(int endIndex) {
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if (endIndex < 0 || endIndex >= scores.length) return 0;
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for (int i = 0; i < arrowsPerEnd; i++) {
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if (i < scores[endIndex].length && scores[endIndex][i].isEmpty) {
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return i;
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}
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}
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return 0; // Fallback to first cell if all filled
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}
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void _onCellSelected(int row, int column) {
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setState(() {
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selectedRow = row;
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selectedColumn = column;
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activeEndIndex = row;
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if (!isKeypadVisible) {
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isKeypadVisible = true;
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_animationController.forward();
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}
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// If selecting an empty cell, snap to first empty cell in end
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if (column < scores[row].length && scores[row][column].isEmpty) {
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selectedColumn = _findFirstEmptyCellInEnd(row);
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} else {
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selectedColumn = column;
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}
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});
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}
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void _onBackgroundTapped() {
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if (isKeypadVisible) {
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_animationController.reverse().then((_) {
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setState(() {
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isKeypadVisible = false;
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activeEndIndex = null;
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selectedRow = -1;
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selectedColumn = -1;
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});
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});
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}
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}
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void _onScoreInput(String score) {
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if (score == 'CLOSE') {
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// Close keypad - same as background tap
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_onBackgroundTapped();
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return;
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}
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if (selectedRow < 0 || selectedRow >= scores.length) return;
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if (score == 'CLEAR') {
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// Clear the selected cell
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if (selectedRow < scores.length && selectedColumn < scores[selectedRow].length) {
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setState(() {
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scores[selectedRow][selectedColumn] = '';
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if (selectedColumn < scores[selectedRow].length && scores[selectedRow][selectedColumn].isNotEmpty) {
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scores[selectedRow][selectedColumn] = '';
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_sortEndScores(selectedRow);
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// Retract keypad and disarm after clearing
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_animationController.reverse().then((_) {
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setState(() {
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isKeypadVisible = false;
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activeEndIndex = null;
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selectedRow = -1;
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selectedColumn = -1;
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});
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});
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}
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} else {
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// Input score
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if (selectedRow < scores.length && selectedColumn < scores[selectedRow].length) {
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if (selectedColumn < scores[selectedRow].length) {
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// Check if this was an empty cell before we modify it
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bool wasEmpty = scores[selectedRow][selectedColumn].isEmpty;
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setState(() {
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scores[selectedRow][selectedColumn] = score;
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// Auto-advance to next cell
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if (selectedColumn < arrowsPerEnd - 1) {
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selectedColumn++;
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} else if (selectedRow < endsPerSet - 1) {
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selectedRow++;
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selectedColumn = 0;
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_sortEndScores(selectedRow);
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if (wasEmpty) {
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// Find next empty cell in same end
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int nextEmptyCell = _findFirstEmptyCellInEnd(selectedRow);
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bool hasMoreEmptyInEnd = nextEmptyCell < arrowsPerEnd &&
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nextEmptyCell < scores[selectedRow].length &&
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scores[selectedRow][nextEmptyCell].isEmpty;
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if (hasMoreEmptyInEnd) {
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// Move to next empty cell in same end
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selectedColumn = nextEmptyCell;
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} else {
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// End is complete - disarm completely
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_animationController.reverse().then((_) {
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setState(() {
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isKeypadVisible = false;
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activeEndIndex = null;
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selectedRow = -1;
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selectedColumn = -1;
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});
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});
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}
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} else {
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// Was editing existing cell - disarm after modification
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_animationController.reverse().then((_) {
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setState(() {
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isKeypadVisible = false;
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activeEndIndex = null;
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selectedRow = -1;
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selectedColumn = -1;
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});
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});
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}
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});
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}
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@@ -73,50 +200,87 @@ class _ScoringPageState extends State<ScoringPage> {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Archery Scoring'),
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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),
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body: Column(
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children: [
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// Settings toggles
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Padding(
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padding: const EdgeInsets.all(16.0),
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child: ToggleSwitches(
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arrowsPerEnd: arrowsPerEnd,
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onArrowsPerEndChanged: _onArrowsPerEndChanged,
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return AnimatedBuilder(
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animation: _keypadAnimation,
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builder: (context, child) {
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// Calculate viewport heights based on animation progress
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final availableHeight = (MediaQuery.of(context).size.height -
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MediaQuery.of(context).padding.top -
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kToolbarHeight).clamp(200.0, double.infinity); // Minimum 200px
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final keypadHeight = (availableHeight * 0.30 * _keypadAnimation.value).clamp(0.0, availableHeight * 0.30);
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final upperViewportHeight = (availableHeight - keypadHeight).clamp(100.0, availableHeight);
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return Scaffold(
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appBar: AppBar(
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title: const Text('Archery Scoring'),
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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),
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body: GestureDetector(
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onTap: _onBackgroundTapped,
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behavior: HitTestBehavior.opaque,
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child: Column(
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children: [
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// Upper viewport - Settings and Scoring grid (scrollable)
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SizedBox(
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height: upperViewportHeight,
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child: Column(
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children: [
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// Settings toggles
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Padding(
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padding: const EdgeInsets.all(16.0),
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child: ToggleSwitches(
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arrowsPerEnd: arrowsPerEnd,
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onArrowsPerEndChanged: _onArrowsPerEndChanged,
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),
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),
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// Scoring grid (scrollable within upper viewport)
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Expanded(
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 16.0),
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child: ScoringGrid(
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scores: scores,
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arrowsPerEnd: arrowsPerEnd,
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endsPerSet: endsPerSet,
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selectedRow: selectedRow,
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selectedColumn: selectedColumn,
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activeEndIndex: activeEndIndex,
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onCellSelected: _onCellSelected,
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),
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),
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),
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],
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),
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),
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// Lower viewport - Keypad (animated height)
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if (keypadHeight > 0)
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SizedBox(
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height: keypadHeight,
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child: Container(
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decoration: BoxDecoration(
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color: Colors.grey.shade100,
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border: Border(
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top: BorderSide(color: Colors.grey.shade300, width: 1),
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),
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),
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child: Opacity(
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opacity: _keypadAnimation.value,
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child: Padding(
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padding: const EdgeInsets.all(12.0),
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child: ScoringKeypad(
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onScoreInput: _onScoreInput,
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),
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),
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),
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),
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),
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],
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),
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),
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// Scoring grid
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Expanded(
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flex: 2,
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 16.0),
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child: ScoringGrid(
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scores: scores,
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arrowsPerEnd: arrowsPerEnd,
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endsPerSet: endsPerSet,
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selectedRow: selectedRow,
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selectedColumn: selectedColumn,
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onCellSelected: _onCellSelected,
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),
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),
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),
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// Scoring keypad
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Expanded(
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flex: 1,
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: ScoringKeypad(
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onScoreInput: _onScoreInput,
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),
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),
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),
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],
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),
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);
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},
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);
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}
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}
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